Bunch of Steam Fest Demos I tried so far:
Dreams in the Witch House: Pixel Point&Click, LMB to interact/use, RMB to look/inspect. Takes place in 1929 in Arkham Massachusetts, as a new student at Miskatonic university you rent an apartment in an old lodging house in town. There is a Sanity mechanic, certain actions decrease or increase it. It seems to be somewhat of a Survival RPG mixed with a P&C Adventure. You have Stats like Health, Sanity, Math or Occult and there are various ways to increase or decrease them. There are conditions, you can get Tired, Feverish, Injured, Cold etc. through certain actions or due to conditions outside, which affect your character. Time continues while you're exploring the world and jumps between Morning/Noon/Afternoon/Dusk/Evening/Night. There seem to be various ways to accomplish tasks, for instance one of your early goals is to get a Student card so you can borrow books. You can either buy a photo from a local photo studio and purchase one that costs like $4 together or get creative. A student lost hers the next day, you can find it, then either get a finders fee and maybe follow up on studying with her or cut out your photo from an old family photo and glue it on her student ID. There was also a point where your light bulb blew, you can either ask the landlady for another or wait for the right time to sneak into her room to steal one etc. Hard to tell how much the Survival aspect can make you screw up your playthrough. He was Starving, Feverish and Tired at the end there, but the game still continued with the story at the respective point and the Demo ended soon after.
Detained: Too Good for School: A Chinese? Beat'em'Up about some big-titted Animu chick wanting to get revenge on a gang for killing her brother. Eh. Normal/Heavy Attack, Dodge/Run, you collect money to buy Powerups by destroying objects. Lots of Combo and Special Moves to Unlock with XP like Double Jump/Aerial Attack. There's also weapons to equip with different move sets. You can juggle enemies. The movement feels a bit awkward. There seems to be an entire Management system to it where you can probably Upgrade your apartment, go on Raids at specific times etc. but the Demo is over quickly. It lets you Freeroam at the end of it though.
Jerry Wanker: Kinda Meh so far and hard to tell where it's heading with the short Demo. Art style is Okay but a lot of other things leave a lot to be desired, including interface, interaction, some Engrish text, Meh humor so far etc. You can tell it was made by a bunch of Russians and Eastern Yuros in a not necessarily favorable way. Only two interactions (Use and Look). It's not "Leisure Suit Larry", even though it desperately tries to be.
Ghost Song: Metroid-ish game where you inhabit a Robosuit called a "Dead Suit". Jump&Run, Shoot Arm Cannon with X, Aim with Left Trigger but it overheats after a short period, B is Melee to use while that happens. There are some sort of bugs and ghoul-like creatures that come in different variants with big arms or spikes doing different attacks and ghostly apparitions on the alien planet you're exploring that drop Nanogel you can use to Levelup your Skills when killed. There are Save points and Health packs you can pick up and use and you collect suit Modules from dead robots to improve your Damage and abilities. If you die or save you get returned to a Save point and the enemies (aside from defeated bosses) reappear. You drop all the collected Nanogel and have to fight your way back to it, if you die again they're lost. Pleasant enough painterly graphics, but it didn't blow me away. It's okay if you're looking for something like it. The Demo is rather expansive with a bunch of hidden bosses and weapon upgrades and other stuff to do, so you'll definitely get a good impression of what it's like playing it.
Loopmancer: High production values Cyberpunk Platformer taking place in "Dragon City" in 2046 where you play police detective Xiang Zixu (I think also by a Chinese developer), who loops back to life in his apartment if he happens to die. I didn't particularly like it, very hand-holdy and Tutorial-heavy Demo that skips vital story moments and interrupts gameplay with more and more Tutorial screens at the beginning. You have a gun, a melee weapon and throwables you can use to get through a level that's mostly linear and can only be traversed left or right and climbable shit. There's lots of hooks and terminals and some grates you have to use to go up or down though. You buy new weapons and upgrade them with "e-Coins" that drop from destroyable crates and enemies, you lose them if you die. The one thing where the game could stand out, combat is somewhat simplistic and not very satisfying either, you usually just melee enemies to death without them being able to do much most of the time. When the enemies get you it usually feels lame like getting overwhelmed or they used some sort of super ability you weren't able to dodge properly or you just ran out of health items towards the end of the level, since the game only gives you a limited number of them (2 by default). If you do die you have to restart the level from the beginning and it's slightly different, a not very fun and tedious mechanic. There's only one level in the Demo. Some of the artwork is pretty cool.
Wishlisted: Nothing really, a few things even flew off of it. Most interesting were Dreams in the Witch House and Ghost Song so far and they come close. There's not much that particularly stands out this time, but I still got a bunch of things on the list to try and some categories to go through.