Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
I am the perfect embodiment of the popamola decline gamer.
So true.
I am the perfect embodiment of the popamola decline gamer.
I am the perfect embodiment of the popamola decline gamer.
So true.
Sometimes you get quests too high to do now, but usually in this case I still had a quest log full of lower level quests to do.
Supposedly FOV is going to be fixed/adjustable on the PC version without using that tweak program, as for the rest I dunno.so Multi-headed Cow how much of my complaints have been resolved with the sequel, if you even think what I said was valid of course bro
Jesus. I didn't mean make so much post.
Yeah, all that would be a hell of a lot better. For as much as I liked Borderlands they could drop the vehicle shit and "Story" entirely just to pick up the pace of the killing and looting and I'd be way happier. Probably even happier than if they tried to improve the vehicle shit and story.
For as much as I liked Borderlands they could drop the vehicle shit and "Story" entirely just to pick up the pace of the killing and looting and I'd be way happier. Probably even happier than if they tried to improve the vehicle shit and story.
Wouldn't be a modern day FPS without vehicles.
So, how's Secret World when you're playing without other people?I am the perfect embodiment of the popamola decline gamer.
So true.
Stop that already kid. It's not funny anymore. Try something new please.
Agreed, the guns feel, look and play differently....you would have to consider stuff like "powerfull & slow 3-bullet sniper riffle" vs. "little weaker 6-bullet sniper with flame damage", and it really made a difference. Definetly the selling point of the game and where they did their best.
Definitely, the difference between most of the weapons felt more aesthetic rather than effective and there wasn't that much difference gameplay wise (I think the biggest difference I noticed was between automatic and manual weapons), they definitely oversold their "millions of different weapons": http://www.joystiq.com/2009/07/29/borderlands-has-at-least-three-million-possible-weapon-combinati/Agreed, the guns feel, look and play differently....you would have to consider stuff like "powerfull & slow 3-bullet sniper riffle" vs. "little weaker 6-bullet sniper with flame damage", and it really made a difference. Definetly the selling point of the game and where they did their best.
I never really felt the varying gun effects in Borderlands made it anymore interesting. The problem is with the engine (or, at least, their use of it) and how things all basically react the same regardless of what you hit them with -- sure you get slightly different animations to acid, fire, and lightning deaths but nothing major. Shoot an enemy with a powerful enough gun, regardless of what it is, and they'll die. There really isn't much reactionary difference when something gets hit with a sniper rifle versus a revolver versus an SMG versus a rocket launcher. The 'kinesthetics' are extremely lackluster versus something as low budget as Killing Floor.
So in the end, the only real difference between having a sniper rifle that has a fire effect or a rocket launcher that shoots a set of three twisting missiles is the player's own response of saying 'oh neat' that quickly goes away after the first few times you use it. Thus the game's own mechanics/design aren't set up well enough to highlight its main attraction: the wacky gun variations (and all of that is underscored by what MHC said earlier that 90% of the guns you find are crap, anyway).
Just don't buy Borderlands 2. There's no reason for the game to get a sequel.
Eh, I'll still buy it. Just probably not for awhile.
Eh, I'll still buy it. Just probably not for awhile.
Yeah, even though I dumped 100+ hours (Steam says 77 but I played through a not removed from inventory copy before buying it) on the game I never just farmed for guns. It was my experience that Borderlands was paced fairly well in the loot dropping department, so if you found a really good gun it would last you a while before getting replaced entirely, and I usually kept at least one weapon slot ready just to play with interesting weapons that dropped. Hell, that was how I ended up with that shotgun on my soldier character. Messed with it, found it was ridiculously good (Really large magazine (20ish shells IIRC), high damage, relatively high rate of fire) and then respecced my character to work toward the strengths of that gun.what was the point of farming them? There were people that farmed Crawmereaux (the hidden/final boss or w/e, I never even fought him) or did some exploit trick for Knoxx's armory for good weapons but... what were you going to use them on? Replaying the game for the fifth time?
The Cat and the Coup is a documentary game in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by knocking objects off of shelves, scattering his papers, jumping on his lap and scratching him.
Genre: Indie