Multi-headed Cow
Guest
Played about an hour and a half of Dungeons. $6 poorly spent. Even trying to keep not-Dungeon Keeper in mind the gameplay is irritating since you essentially have to collect all your resources yourself. You get "Soul energy" from happy heroes who get loot/kill monsters, and it's in your best interests to kill them when they hit full soul energy (You instantly get that hero's full soul energy transferred to you as a "Bonus", then get the rest when you kill/capture 'em), so you keep your dungeon lord hanging back until the heroes are happy, then rush forward and harvest them, and repeat. All while trying to juggle building shit and mining and so on. Could've been ok if not for making the player babysit every attacking hero for maximum dosh.