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The Surge - "sci-fi Dark Souls" from Lords of the Fallen devs

Goblino

Savant
Joined
Jun 22, 2015
Messages
327
This ad leaves the impression that theyre going to further rip/dilute the dark souls formula in space this time. Why does nobody ripoff the other From soft games? I'd love to have an armored core ripoff that doesn't have triggers control vertical axes, and when will we see a Kings field ripoff on consoles?
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
The answer is - Armored Core has never sold millions and dark souls rip-off is kinda KF rip-off.
 

Xathrodox86

Arbiter
Joined
Oct 27, 2014
Messages
760
Location
Nuln's labyrinth
exo-squad_L06.jpg

That's actually a good memory. Thanks for that.
I loved that show as a kid. I re-watched some of it recently and I was pretty surprised at the themes it tackled. You don't see that sort of thing in cartoons for kids these days. It's rare enough in shows for adults.

Slavery, oppression and civil rights for minorities. Yeah, that show was good. Also surprisingly violent for a kids cartoon.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817

Yep. Someone should change the thread name to "The Surge".

Some info:
Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earth’s citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization.

And a new artwork:
thesurge-02.jpg
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
First images released for Action-RPG The Surge

Deck13's upcoming action-RPG today released its first screenshot, along with a render artwork of the main character.

Set on a dystopian Earth nearing the end of its life, The Surge offers a grim vision of our future. Accelerating advancements in technology and our abuse of the environment has led to an overly decadent civilization that now lies on the brink of collapse.

The Surge features innovative combat mechanics with a unique character progression system based on modular upgrades gained through the tight, visceral combat.

The images released today show The Surge's hero, equipped with his exoskeleton which serves as a base to upgrade your equipment. When fighting enemies, you can target specific parts or limbs to recover specific pieces of armor, weapons, or equipment you want to attach to your own exoskeleton. Of course, the best parts will often be the hardest to cut off - and they'll usually be attached to the most dangerous enemies! Even the most common enemies can prove deadly, and the game features imposing bosses who will truly put your wits, guts and reflexes to the test.

Be sure to stay tuned as we unveil more information about The Surge over the coming months.

Render artwork is the same as in toro's post, but here's the screenshot:

gNyEw0E.jpg
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

Right, an aging population is what done it. Guess there are no single black mothers with multiple baby daddies and illegal aliens in their world.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,776
Location
Republic of Kongou
Hey, remember Lords of the Fallen? The devs made another game and it is also maybe like some other game.

Don't call The Surge sci-fi Dark Souls

The%20Surge.jpg

Deck 13 have probably heard the name Dark Souls a lot. The studio’s last game, Lords of the Fallen, was frequently described in shorthand as “a bit like Dark Souls,” and now their new sci-fi RPG, The Surge, well… it’s also a bit like Dark Souls. At least at a glance.
The game's sort-of inspiration made our list of the best RPGs on PC.
The comparison isn’t necessarily a bad thing, says CEO Jan Klose, but he doesn’t want the game to be pigeon-holed or stuck in the shadow of From Software’s challenging series. For every similarity, there’s a twist or a feature that makes it look like The Surge might be charting its own course.



It may have methodical, tactical combat…
thesurge5.jpg

A scrap in The Surge is a dance fraught with danger. Even the basic enemies, grunts encased in intimidating exoskeletons, can spell death for players who lack caution. Fights, then, are thoughtful things, with lots of standing back and judging the situation before diving in for a few well-timed strikes and then rolling away, out of the path of a devastating retaliation.
The Surge is only too happy to throw foes at you that you’re just not ready to fight. They might be patrolling a corridor leading to an area you want to explore, and you can certainly try to get past them if you want, but you might be better off waiting until you’re more powerful. If you try and try and try and eventually defeat them, though, then you’ll reap the rewards much sooner.
But it’s really about brutally breaking limbs and then looting them
thesurge1.jpg

“The special thing we have in our combat is you can, in real-time, target the body part that you want to hit,” explains Klose. “We want to give you more control over what you are doing. So we use this in a variety of ways. You can attack the limbs of your enemy that are not armoured, so this gives you an advantage by making the fight easier for you. If you target the right body part, you have more impact, then you can defeat the enemy faster.”
Essentially, combat is about finding weak spots and exploiting them. But that’s only if you want to get the fight over with, quickly. There’s another option in situations where you might notice that your foe is wearing some nifty looking mechanical gear. Targeting the gear that you want is trickier, and might make the fight go on for longer, but the payoff is lovely junk that you can fit onto your own frame or scan for blueprints, potentially making future battles easier.
Gear is more than weapons and armour, though. Implants can be discovered and crammed inside your body, with game-changing effects. While some implants offer more conventional bonuses, like health regeneration, others change the HUD, revealing enemy health bars and weak spots, lowering the difficulty a bit if you’re finding the fights too tricky or simply want more information.
The world’s an enigma…
thesurge2.jpg

It’s your first day at work and things have not gone to plan. You play one of the lucky few in a future dystopia who has been able to find a job, working for a company while strapped into a hefty Edge of Tomorrow-style suit. Unfortunately, you awake after the procedure to find that everything’s gone to Hell. A very robotic Hell. Day one of your new job is probably going to make you wish you were back on the dole.
“There’s a lot of mysteries that we’ve put around this,” says Klose. “So it’s not one simple explanation like ‘robots gone wild’ or something like that. The way it’s told is through the environment, characters you meet, how the enemies look and behave… all of this forges the story. So there’s not a main quest where you go to a person and he sends you to another person.”
The future world of The Surge has a maze-like quality as well. Routes have to be planned again or risks taken when paths suddenly become blocked by a deadly foe, locked doors and depowered elevators. Some might be easy to overcome, but others might be insurmountable obstacles without further exploration and more power.
But it’s one you can unravel without reading a book
thesurge4.jpg

The mysteries woven through The Surge will be things that players should be able to piece together in the end. Klose promises hidden secrets and answers that won’t necessarily be discovered by someone just playing once, and there will be room for speculation. But it won’t be as “dark and mysterious” as Dark Souls, says Klose.
Players will start off as clueless as the everyman protagonist, but by exploring the robot-infested future, the fog will start to lift. Along with the environmental storytelling, there are also more overt things, like rifling through mail and rudely reading people’s letters.
You’ll explore grim, oppressive places…
thesurge3.jpg

The future is a bit awful.
“It’s a near-future setting, where we try to project the things that are happening today into the future,” says Klose. “What’s going wrong today? What are companies doing these days? Politics, the environment -- if it all goes down the drain… this is the world that we’re showing.”
Big companies, the Googles of the future, run the show, and people like the protagonist are just happy to get a job with them in what has become a very hostile environment. It’s all pretty gloomy even before he blacks out and wakes up in a world full of things that are trying to kill him.
Like Lordran, it’s a fallen, cursed place, though its troubles are seemingly technological in nature, an abuse of science, rather than Dark Souls’ magical problems.
But it doesn’t take itself too seriously
thesurge6.jpg

It’s still a game where you’ll rip off limbs and punch building-sized robots while sort of dressed a bit like Matt Damon in Elysium. It’s a little silly.
“In terms of story and things, we wanted to do it a little over the top,” Klose explains. “It’s not serious. I mean, it’s no comedy, it’s not Army of Darkness or something. In terms of the tone, we make the comparison with maybe Fallout, where you have the grim tone and the destroyed world, but in the end it’s weird and it’s interesting… it’s not just grim, dark, and serious.”
I watch another man’s leg get knocked clean off, its bulky metal armour quickly removed and plonked on the increasingly mechanical hero. The Fallout comparison seems apt.
The Surge is still in early alpha and is expected out in early 2017.
I am a hack game journo please rape my face.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
The answer is - Armored Core has never sold millions and dark souls rip-off is kinda KF rip-off.
Kingsfield was made by the same people, so hardly a ripoff, just more like another spin off, like demons souls and bloodborne.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I remember getting a body horror idea in System Shock 2 where, it being a Dark Engine game from the late '90s, there aren't a lot of mirrors or reflections around for you to see what all those upgrades you're using are doing. Shodan even has some dialog hinting at it (then in the ending it turns out it did nothing).

I think the basic SS2 "sci fi hell" setup with Cronenberg body horror via implants and gore sounds promising.

The actual combat looks suspiciously canned-animation heavy but I can't really tell enough to say.
 

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