fantadomat
Arcane
That is not exactly true per se,it is a mix of good narrative and shitty one.mediocre narrative
That is not exactly true per se,it is a mix of good narrative and shitty one.mediocre narrative
very satisfied with this developmentIt's getting a Polish dub after all.
I finished the game, quite possibly the most Polish thing I've ever touched aside from RPG Codex, AMA.
Was this something they promised to do? It seems to make a little sense to create a whole new set of voices and subtitles for a niche language, unless the game is popular enough in Poland.Still waiting for the Polish dubbing for more immersive playthrough. I'm curious when they manage to deliver it.
Yes, they recently promise to add the Polish dubbing.Was this something they promised to do? It seems to make a little sense to create a whole new set of voices and subtitles for a niche language, unless the game is popular enough in Poland.Still waiting for the Polish dubbing for more immersive playthrough. I'm curious when they manage to deliver it.
KCD got a Czech dub years laterWas this something they promised to do? It seems to make a little sense to create a whole new set of voices and subtitles for a niche language, unless the game is popular enough in Poland.Still waiting for the Polish dubbing for more immersive playthrough. I'm curious when they manage to deliver it.
Gram?Yes, they recently promise to add the Polish dubbing.Was this something they promised to do? It seems to make a little sense to create a whole new set of voices and subtitles for a niche language, unless the game is popular enough in Poland.Still waiting for the Polish dubbing for more immersive playthrough. I'm curious when they manage to deliver it.
https://www.gram.pl/news/the-thauma...lski-dubbing-tworcy-potwierdzaja-dobre-wiesci
Most likely the game sold well enough to warrant the expense.
it's a government agenda nowGram?Yes, they recently promise to add the Polish dubbing.Was this something they promised to do? It seems to make a little sense to create a whole new set of voices and subtitles for a niche language, unless the game is popular enough in Poland.Still waiting for the Polish dubbing for more immersive playthrough. I'm curious when they manage to deliver it.
https://www.gram.pl/news/the-thauma...lski-dubbing-tworcy-potwierdzaja-dobre-wiesci
Most likely the game sold well enough to warrant the expense.
Why is that site still up? It's a ghost town! Forum is covered in dust and seems like a lot of threads are just broken by nonfunctioning forum base (scripts?).
Last time I was there buying Divinity OS1 vanilla and it was already barren...
I finished the game, quite possibly the most Polish thing I've ever touched aside from RPG Codex, AMA.
Is it good?
Is it good?
Like Poland.No. It's tolerable.
Yep, but it felt much more like an adventure game to me, than an RPG.I finished the game, quite possibly the most Polish thing I've ever touched aside from RPG Codex, AMA.
Is it good?
No. It's tolerable.
Yep, but it felt much more like an adventure game to me, than an RPG.
Here is my review, if curious: https://tomsgaming.com/2024/04/03/the-thaumaturge-rasputin-forever/
I found it very verbose, and the gameplay lacking, as in everything is presented to you.
Yep, but it felt much more like an adventure game to me, than an RPG.
Here is my review, if curious: https://tomsgaming.com/2024/04/03/the-thaumaturge-rasputin-forever/
I found it very verbose, and the gameplay lacking, as in everything is presented to you.
I'll check out your article in a bit, but definitely agree on the verbosity part. And it wasn't just the verbosity, the whole writing style had a very uncanny-valley thing going for it, although it was presented differently in dialogue versus documents and notes.
Also, don't know if you chose the same ending as I did, but definitely Ra-Ra-Rasputin forever. I actually had a pretty good time with the ending.
I'd argue that adventure game elements and first person perspective are a good fit for an RPG (think of Quest for Glory in first-person perspective). By adventure game elements I mean interactions (because that's pretty much what adventure games are all about). If you could make free-form interaction a thing and tie it up to character's stats, you'd have a great base to build on.Yep, but it felt much more like an adventure game to me, than an RPG.
You make the ending determination mechanism sound interesting. Could you elaborate on how it works?Yep, but it felt much more like an adventure game to me, than an RPG.
Here is my review, if curious: https://tomsgaming.com/2024/04/03/the-thaumaturge-rasputin-forever/
I found it very verbose, and the gameplay lacking, as in everything is presented to you.
I'll check out your article in a bit, but definitely agree on the verbosity part. And it wasn't just the verbosity, the whole writing style had a very uncanny-valley thing going for it, although it was presented differently in dialogue versus documents and notes.
Also, don't know if you chose the same ending as I did, but definitely Ra-Ra-Rasputin forever. I actually had a pretty good time with the ending.
I got a horrible ending because I didn't have the points to make the last check. But I definitely went Ra-Ra-Rasputin forever until that point
It's basically a couple of hard skill checks and I spread out my talent points too much to make it. Which meant I got the bad ending, with no way out of it. I also ditched a few sidequests since I was bored. That might have saved me, XP-wise.You make the ending determination mechanism sound interesting. Could you elaborate on how it works?