Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Thaumaturge - supernatural RPG set in early 20th century Warsaw from Seven: The Days Long Gone devs

Tao

Savant
Joined
Sep 13, 2015
Messages
360
Yep, but it felt much more like an adventure game to me, than an RPG.

Here is my review, if curious: https://tomsgaming.com/2024/04/03/the-thaumaturge-rasputin-forever/

I found it very verbose, and the gameplay lacking, as in everything is presented to you.

I'll check out your article in a bit, but definitely agree on the verbosity part. And it wasn't just the verbosity, the whole writing style had a very uncanny-valley thing going for it, although it was presented differently in dialogue versus documents and notes.

Also, don't know if you chose the same ending as I did, but definitely Ra-Ra-Rasputin forever. :P I actually had a pretty good time with the ending.

I got a horrible ending because I didn't have the points to make the last check. But I definitely went Ra-Ra-Rasputin forever until that point :)
You make the ending determination mechanism sound interesting. Could you elaborate on how it works?
It's not that impresive tbh, but it was a solid effort to reflect some choices you make. Most of the overall ending depend on what you do in the last mision at the end of the day.
 

Tao

Savant
Joined
Sep 13, 2015
Messages
360
Some of the sidequest scenarios were also interesting (but not always presented objectively), e.g. There was a quest about solving a dispute between a German employer who fired a bunch of local workers. You find out the workers are literally getting drunk on the job (very Slavic thing to do), while their employer is just trying to save money because he's getting heavily in debt.
Yeah this has to be the best quest in the game by a HUGE margin. You can solve it in a lot of ways, all of them make sense, is not as simple as it seems when you get to dig a bit, doesn't preach you (mostly) and the solution/outcome is left to you to wonder which one is the adequate.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
98,053
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:outrage:



https://store.steampowered.com/news/app/1684350/view/4192366833819476663

Polish dubbing now available!
Learn more about the latest patch for The Thaumaturge.

Hello everyone,
We couldn't be more excited to introduce the latest Patch 1.1 for The Thaumaturge which, among other things, adds one of the most requested features - a full Polish dubbing!
Listen to the new Polish voices:

To maintain the Slavic flavor of The Thaumaturge's narrative, Polish voice actors recorded the English dialogues, and the same actors have reprised their roles for the Polish dub of the game. With writing taking full advantage of the realities of the Warsaw setting, using the period vocabulary and expressions that are no longer in today’s everyday speech, The Thaumaturge with Polish voice-over gives its players an even more immersive and true-to-life experience.

Bloew's a list of all improvements that come with the latest Patch 1.1.
Overall Stability and Steam Deck improvements:
  • Added an option to tweak Community Density which should reduce CPU load;
  • Added Screen Resolution Percentage option for ability to further tweak graphics options;
  • Added an option to tweak Volumetric Clouds to improve performance;
  • (Steam Deck) Major optimization changes to achieve stable performance on Steam Deck;
  • (Steam Deck) Reduced number of community to improve performance in problematic areas;
  • More improvements to overall stability that should reduce instances of random crashes.
General issues and improvements:
  • Added support for controller vibration;
  • Postcard from Łódź now has a proper picture;
  • Fixed the issue where opening tutorial list as soon as tutorial screen appeared resulted in an unresponsive state;
  • Fixed the issue with black screens sometimes displaying instead of tutorial videos;
  • Fixed the issue where rapidly switching between different UI tabs led to lighting change;
  • Fixed the issue where it was possible to move character while the game was paused;
  • Fixed the issue where Undo Changes option was not functional;
  • Fixed the issue where some quests were missing hyperlinks to corresponding districts in Journal;
  • Fixed the issue where notification about the ability to tame Salutors was not intractable;
  • Fixed the issue where highlighting an ally in combat incorrectly showed the most effective Salutors against the ally;
  • Fixed the issue with missing certain community at Port Praski location;
  • Fixed the issue where part of UI on the far right could be cut off during certain combat encounters;
  • Fixed the issue where interaction prompt did not disappear upon interacting with a pawn shop readable at Powiśle location;
  • Fixed the issue where new entries for Points of Interest and Urban Secrets quests could not be accessed with a controller;
  • Fixed the issue with lighting changes when at barbers’;
  • Fixed instances of missing translations;
  • Improvements for animations and clipping issues across multiple scenes;
  • UI improvements;
  • Navigation improvements;
  • Collision improvements.
Quest related issues:
  • Fixed the issue where multiple clicks on clues that triggered dialogues could have led to a blocker during certain quests;
  • Fixed the issue where manipulation option could become unresponsive after completing Upyr’s Vision in the same persistent;
  • Fixed the issue where one of the objective could not be completed if the player completed it beforehand during The Reptilian Bash main quest;
  • Fixed the issue where The Price of Friendship quest could remain active despite being completed which could have led to black screen if Player interacted with Voronin again;
  • Fixed the issue where player could see out of boundaries when defeating enemies during All our Curses main quest;
  • Fixed the issue with redundant copy of quest NPC remaining after completing Veiled with Holiness side quest beforehand;
  • Fixed the issue where trail to Powązki Cemetery viewpoint appeared only when in close proximity to the cemetery;
  • Fixed graphical issues that could occur with certain NPC spawns in The Mermaid City's Son main quest;
  • Fixed the issue where there was a conversation with the bookmaker missing after making a bet during To Dust, You Shall Return main quest;
  • Fixed the issue with the logic of a certain dialogue in The Story of One Lecture side quest that did not take into account a completion of Cognitive Function side quest;
  • Fixed the issue where background was missing in a fight with burglars during What We Leave Behind main quest;
  • Fixed the issue where community did not disappear and remained during combat in They’re Alive side quest;
  • Fixed the issue where redundant Bukavac model persisted if combat was invoked despite manipulation being available during Bastards of the Night main quest;
  • Fixed the issue where quest marker did not appear until in close proximity to Czesław in Higher Education side quest;
  • Fixed the issue with missing trail for “Talk to Chajat and Feldman” objective after certain steps in All Our Curses main quest;
  • Fixed the issue with misleading trail during Dangerous Friends main quest if objectives were completed in certain order;
  • Fixed the issue where lighting became corrupted upon skipping certain dialogue during A Rod for the Hero side quest;
  • Fixed the issue with incorrect sign being displayed when manipulating Mieczysława in They’re Alive side quest;
  • Fixed the issue with missing VO line during Close to the Apple Tree main quest;
  • Fixed the issue where Player could interact with candles for the second time during They’re alive side quest;
  • Fixed the visible gap in the ground during dialogue with Abaurycy in Here We Go Again side quest;
  • Fixed the issue with incorrect lighting in some scenes in To Dust, You Shall Return main quest;
  • Fixed the issue with incorrect information described in Journal about certain decisions in Here We Go Again side quest;
  • Fixed the issue with redundant Wiktor’s chats about telephone ringing during The Mermaid City's Son main quest;
  • Fixed issues with Wiktor’s incorrect face models during certain epilogue;
  • Fixed the issue where redundant area map pin remained during All Our Curses main quest;
  • Fixed the issue with missing link in the Journal about certain conclusion in The Mysteries of Faith main quest;
  • Fixed the issue with redundant The Mysteries of Faith main quest being active when it should not later in the game;
  • Fixed the issue with a redundant objective trail in the dungeon during To Dust, You Shall Return main quest;
  • Fixed the issue where Player could repeat the same dialogue option in Front Page side quest;
  • Fixed the issue with duplicated icon to Javier’s barge on map and mini map during To Dust, You Shall Return main quest;
  • Fixed the issue where objective was not automatically tracked after obtaining The Story of One Lecture side quest;
  • Fixed the issue with redundant icon for Property Deeds clue in Children of Satan main quest;
  • Fixed the issue where autosave for a combat encounter in Front Page side quest was missing location name;
  • Fixed the issue where one of the crucial lines in dialogue was not marked accordingly during Front Page side quest;
  • Fixed the issue where two of the dialogue lines during Front Page side quest could be repeated endlessly;
  • Fixed the issue with incorrect trail leading to Wanda during certain objective in Dangerous Friends main quest.
Until June 8th you can now get The Thaumaturge with 25% discount:

Take care,
Fool's Theory and 11 bit studios
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,444
Location
Brazil
holy fuck this guy is BASED! I can't tell who the bad guys are supposed to be yet

3VFU7lz.png
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,444
Location
Brazil
Just won a fight against 3 guards at full HP, but still lost in the cutscene afterwards, this is just like my JRPGs!!!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom