Neanderthal
Arcane
Could have used that Kilrathi starfighter in farmer Mack's field.
Ultima VI had one of the best intro tunes.
I kind of felt that in a lot of ways LB was a little ham handed in his caricature of the Fellowship, and they pretty much tipped their hand WAY too early that the Fellowship was in bed with the Guardian. I kind of wish that they would have somehow kept it under wraps a little more, but the passion play and interaction with Klog kind of cemented it. Not that it took away from the game, but there was never a doubt the Fellowship was up to no good, and Iolo pretty much has some shit things to say about the Fellowship attendees.For me personally Guardian weren't antagonist o U7, that were Fellowship as a whole, I know that it were just a cheap pisstake o scientology but themes it brought were great. All them easy answers and constant reinforcement of indoctrinated supporting each other, as compared to Avatars virtues which state that you'll never be as good as you can be, well you can see why Batlin's bullshit were so easy to spread.
I know that everybody says how games were simpler back in day but i've not seen many match thematic strength o Ultimas, from Quests simple tale of a never ending quest of self improvement, Warriors moral absolutism, Prophets racism and multiple viewpoints.
Now what do we get instead walking simulators telling you to be emotional and feel something, about as complicated and nuanced as my hairy arse.
It's possible to play in on a Mac emulator, I did it like 10 years ago or so, although I can't for the life of me remember how to set the emulator up.Did you ever play Cythera? It was supposed to be an Ultima-like.
I kind of felt that in a lot of ways LB was a little ham handed in his caricature of the Fellowship, and they pretty much tipped their hand WAY too early that the Fellowship was in bed with the Guardian. I kind of wish that they would have somehow kept it under wraps a little more, but the passion play and interaction with Klog kind of cemented it. Not that it took away from the game, but there was never a doubt the Fellowship was up to no good, and Iolo pretty much has some shit things to say about the Fellowship attendees.
Honestly, not sure how the story was supposed to go down, but I kind of wished they would have kept the Fellowship and the Guardian parallel lines in the story, rather than the story itself. There wasn't a sense of uncovering the Fellowship, as pretty early on you knew. Also, people didn't abandon the shrines to the virtues because of the Fellowship, but because people eventually abandoned the eight virtues. It wasn't the Fellowship's fault.
Though why you need to start a religion to let the Guardian enter Britannia doesn't make a whole lot of sense to me. It was a cover?
The remarkable thing about the Fellowship is that despite the fact that they were obviously creepy from the start, each one of them was creepy in his own way. They were not an army of identical villains. The amount of effort that went into humanizing them - and all of U7's characters, of course - was incredible.
There was no other game that had writing like that in the early 90s, and even today you'd be hard-pressed to find a game that did that sort of thing as comprehensively.
Wasn't most of the plot and dialogue of Ultima 7 done by a real writer, and not the usual wannabes?
UC: You were the lead writer on Ultima 7, which is considered by many to be one of the best episodes of the series. How did you end up with the role? Could you tell us a bit about what your work consisted of, and how you worked with Richard Garriott and other team members?
RB: First of all, Richard Garriott is a genius. I had the greatest respect for him and still do. When he and I, or when the head guys from the various disciplines — programming and art, mainly — had brainstorming sessions, it was great fun and very inspiring. I was hired for the very reason that I was older (I was a few years older than Richard!), had experience in theatre, and because I already had some design credits under my belt. They knew I’d be placed as the head writer of either Ultima VII or Wing Commander II— and I landed on Ultima. The writing team was staffed with other writer-types who wanted to ultimately design. If I remember correctly, I had four people on my team. My task was to come up with the main storyline, the overall game arc that was the plot. Richard had the idea for the very beginning, the cut scene that is animated, with the Guardian first appearing and talking to the Avatar. So I knew I had to start the game with the Avatar going to Britannia to fight the Guardian. I knew he was the villain. Richard also had the idea of having a quasi-religious group in Britannia called The Fellowship, and they were really minions of the Guardian. That was what we had to start with. So I came up with the murder-mystery plot, in which the Avatar has to solve that murder in the barn at the beginning of the game…which leads to the ultimate quest of taking down The Fellowship (the Guardian would be spared for future titles). In many ways, it’s a formulaic James Bond plot! The Avatar has to use cunning and skill to investigate the mysterious organization, uncover its devious plot, travel to the main hideout, and confront the leader. I wrote a big script that outlined the various milestones in the game that the player had to achieve. Then, my writing team was assigned the “mini-plots” or “town plots” that took place in each individual town. Each person on the team was responsible for one or two towns. I oversaw the entire writing process and made sure everything held together — and it was a massive undertaking. Then, we had to write all the conversations for every character in the game.
By the way, the writing team consisted of Jack Herman, Mary Beth Miller, John Watson, and Andrew P. Morris, and I valued all of their work.
I didn't read that much into it. In a sense, that may have been his message (I have that book "The Complete Book of Ultima" somewhere.) But at a point your extrapolating organized religion problems from The Fellowship seems to be a little bit of a reach. The individuals in the The Fellowship aren't really established to have been crooked before joining, my take is that the "inner voice" corrupted them. Not sure if it was ever established that criminals flocked to the Fellowship rather than the "Inner Voice" has corrupted their nature. In fact, Owen was a shitty shipmaker and a drunk BEFORE joining the Fellowship and during. But it wasn't the Fellowship that drove him to suicide, but guilt he carried to the Fellowship. Who was it that told Batlin to form the Fellowship?I regard that as a reminder of how organised religion can distort what is essentially a good idea, and how the virtues are made to be personal not organised.
You are on target, but it wasn't just the writing. The mingling of the images and the text was very well done. Think about the images: the crazy Fellowship recruiter in Britain - she spoke nuts, her image was of a typical nutty broad, and it meshed well. Even folks at the start: Fenn and Komor, Garrett, all of them. If they gave the player scripts to the artists, I don't think they could have done better.The remarkable thing about the Fellowship is that despite the fact that they were obviously creepy from the start, each one of them was creepy in his own way. They were not an army of identical villains. The amount of effort that went into humanizing them - and all of U7's characters, of course - was incredible.
There was no other game that had writing like that in the early 90s, and even today you'd be hard-pressed to find a game that did that sort of thing as comprehensively.
I didn't read that much into it. In a sense, that may have been his message (I have that book "The Complete Book of Ultima" somewhere.) But at a point your extrapolating organized religion problems from The Fellowship seems to be a little bit of a reach. The individuals in the The Fellowship aren't really established to have been crooked before joining, my take is that the "inner voice" corrupted them. Not sure if it was ever established that criminals flocked to the Fellowship rather than the "Inner Voice" has corrupted their nature. In fact, Owen was a shitty shipmaker and a drunk BEFORE joining the Fellowship and during. But it wasn't the Fellowship that drove him to suicide, but guilt he carried to the Fellowship. Who was it that told Batlin to form the Fellowship?
Also, I don't believe the Virtues are personal. Essentially, there are shrines built, and they resonate thoughts. Someone had to build them. They don't look cheap. They guide you on a very specifc path, and if you try to interpret it on your own, well, you lose an eighth. Very rigid structure for a personal religious system.
so I would gather the titles can be enjoyed without expecting an Ultima-like experience and/or baggage of the Ultima name. Merely a good for what they are type of Sir Arthur Conan Doyle adventure/rpg games.
Nah, I kind of think the above is embellishment. The first Fellowship member with an actual backstory after meeting about 10 is the Fish and Chips vendor in Britain, and ok, Merrick in Paws (who again isn't evil, nor was in his previous life. He just hated starving.) You hear and observe evil acts by members, but there is another factor:The Inner Voice of the Guardian isn't heard by many members at all, they all have to work towards it unless the Guardian judges them as useful, such as Gorn. Each member of the Fellowship in his backstory has personal problems before they come to the religion, instead of facing those problems and using the Virtues, they lose themselves in the conformity of their new religion, are encouraged to excuse their behaviour, attribute the blame to others while losing themselves in the support of the Fellowship which prioritises membership over improvement. It's not criminals who flock to the Fellowship, even on Buccaneers Den, but people who are at a moment of crisis and looking for easy answers.
There were those generators that messed up magic, trapped the time lord, and manipulation of citizens. Those people were not evil, and it wasn't the religion, but the Guardians evil influence.Ultima Wiki said:Constructed sometime after the founding of the Fellowship some twenty years prior to the Astronomical Alignment, the Cube Generator functioned to broadcast the voice of the Guardian to the people of Britannia, allowing the Destructor of Worlds to manipulate those he had earmarked for his service. The seemingly internal monologue of the Guardian's voice within people's consciousnesses eventually wormed its way into Fellowship ideology, with officials claiming that this "inner voice" helped adherents gain their full potential
But the Fellowship didn't make him evil, or a shitty shipwright. But I was wrong: Owen turned to alcohol after feeling guilt over the deaths and after he had joined the Fellowship. The Fellowship propped him up, but there really isn't a mention of him blaming others for his own ineptitude. See : http://wiki.ultimacodex.com/wiki/Owen - those guys have a good faq. The "inner voice" made him confident, not the Fellowship.People exactly like Owyn after his first ship was lost, who the Fellowship persuaded to keep working and blame others for his own ineptitude. Owyn commited suicide when faced with irrefutable proof of his manslaughter, the Avatar provided this not the Fellowship, but it was Owyns decision yes, and a sign that he realised what he had done, the depth of his crime and the stupidity of denying that and seeking solace in the support of the Fellowship. This somewhat redeems him in my eye. Batlin was corrupt and evil though, that's pretty obvious due to his actions and associations.
Not really. Owen blames himself. Peterson eventually accepts responsibility and makes up with his wife (But he's an agent of the Guardian, so again, he's different.) Also, the shrines fell to disrepair because of the Gargoyles capturing them in Ultima 6, don't know if they were ever restored. In fact, they aren't until U9.The Shrines were created by Lord British with magic before the Quest of the Avatar, sometime around the time Exodus awoke, as he took over the Isle of Fire where the three principles had their shrines. Any caretakers such as Nastassia are purely voluntary, it is not an organised religion like the Fellowship with branches across Britannia, it appears to be a rigid personal code that rewards virtuous behaviour. The disrepair of the Shrines in U7 shows that this is a hard belief to follow when there are easy answers such as the Fellowship provides, with constant reinforcement and blame to place on non members which is what we see Fellowship members do throughout the game.