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Ultima The Ultima Underworld I & II Thread

bhlaab

Erudite
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Nov 19, 2008
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I think the encumberance threshold is way too low considering the amount of stuff you pretty much have to carry around at all times
 

Sceptic

Arcane
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Divinity: Original Sin
Eyeball said:
I like this bit about the UU games - roam everywhere you want, but don't come crying if you get completely buttraped by the things you find there.
Yep :thumbsup:

Even UU1 had some bits like this. You can get into the Mountainfolk's treasure room quite early - good luck surviving if you actually decide to take anything.
 

Elwro

Arcane
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Divinity: Original Sin Wasteland 2
Guys, I have a small problem.

After fooling around with a Paladin I restarted and took the first char that popped up, a bard with 18 Strength. I persevered to character level 6 but the low encumbrance is a goddamn nuisance. So, seeing as there doesn't seem to be a way of raising stats in this game, I used a character editor(from http://bootstrike.com/Uw1/solutions.php ) to pump up Strength to 20, a modest change, I believe. But... my encumbrance stayed the same. What should I do? I'm not gonna restart again.
 

Elwro

Arcane
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Divinity: Original Sin Wasteland 2
Guys, I have a small problem.

After fooling around with a Paladin I restarted and took the first char that popped up, a bard with 18 Strength. I persevered to character level 6 but the low encumbrance is a goddamn nuisance. So, seeing as there doesn't seem to be a way of raising stats in this game, I used a character editor(from http://bootstrike.com/Uw1/solutions.php ) to pump up Strength to 20, a modest change, I believe. But... my encumbrance stayed the same. What should I do? I'm not gonna restart again.

edit: OK CARRY ON, after a minute it bumped up.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
Tip: leather armour gives 2 damage reduction, chain 4, plate 6. The amount is so small you can should wear leather to save weight. Magical armour makes a big difference.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Am I the only who thinks Ultima Underworld's introduction looks like a prelude to a heavy metal music video from Norway?
 

Elwro

Arcane
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Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Tip: leather armour gives 2 damage reduction, chain 4, plate 6. The amount is so small you can should wear leather to save weight. Magical armour makes a big difference.
Thanks! I haven't seen this in the manual. And yes, I used the first magical armor spell to help defeat the Gazer in the mines of the mountainfolk.

I feel a bit weird that I only started exploring level 3 (I seem to have found some teleporters) and I'm already level 9. Does this game have a level cap?
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Yes, it caps at either Level 15 or Level 16, can't remember exactly the cap for UW1. It's 16 for UW2, anyways.

Levelling early in UW1 is a snap, just kill all the Lurkers you find. They're TONS of XP.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
This game I always end up trying again, mapping out the first level and then quitting because something else caught my interest.
A shameful display. :(

Edit: I really love Arx Fatalis, though. Can't they make another game like this/that? It's about time.
 

Sceptic

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Even after you hit the level cap you still get skill points every X amout of XP. In UW2 you can check how many skill points you have but not in UW1, so it's a good idea to just go to a shrine every once in a while and chant a mantra, even after you hit level 15.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
Thanks! I haven't seen this in the manual. And yes, I used the first magical armor spell to help defeat the Gazer in the mines of the mountainfolk.
No I mean enchanted armour, the protection spells are the same as armour(first one gives +2, next is +4). I think they stack with armour though. It's in the UW2 cluebook, which can be download online.
 

Elwro

Arcane
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Divinity: Original Sin Wasteland 2
Thanks guys. It's really a wonderful game. Flying creatures are a PITA in combat, though, when you have to change the look via the keyboard AND move AND use the mouse to deliver blows. Everything else is simply fantastic.

edit: oh, so you CAN kill Lurkers? Nice, I thought they had infinite hp... still, I didn't have a longsword back then. Will go back....
 

Unkillable Cat

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Protip: Bothered by encumbrance and can't decide which weapon to use? Train the Unarmed skill.

Your fist is an indestructible weapon with ZERO weight. Whatever downsides the fist has (does it have any?) will be negated by training the skill higher up.

I never bothered using ranged weapons in the UW games, I just used magic instead. Lightning Bolt is REALLY powerful at lower levels.
 

Sceptic

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Divinity: Original Sin
Well, I already have 10 points in Sword, so I guess I will carry on, but -- duly noted.
In UW1 swords are actually an excellent weapon for plot reasons that will become clear later on. If I were you I'd keep putting points into sword, you will eventually get one that's a keeper. Agreed about ranged though, it's too difficult to control and not powerful enough to justify using it, stick to either charging thigns in melee, or slinging spells. Generally it's a good idea to build up your magic skill as it can take the place of many other utilitarian skills like lockpick, swimming, acrobat, lore, and so on.
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
Yeah same reason why I quit UW. The STR issue is a little over the top. UW2 on the other hand looks much better, finished it and pleased with it.
 

Elwro

Arcane
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11,760
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Divinity: Original Sin Wasteland 2
Ok guys, I got the Sword of Justice. But before that I killed Roderick and my awesome Lore skill said he had a jeweled sword of Additional Damage; in fact, I did slaughter half of level 5 with it with minimal problems.

But due to the STR issue (and I don't want to go over-the-top with STR, since it would make combat too easy) I really cannot carry two swords. And even my awesome Lore skill does not tell me anything about the Sword of Justice. So, a tip from the veterans plz: which one is better (and why)?
 

Unkillable Cat

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The Sword of Justice is a vital quest item, you'll need it later.

The only obvious advantage I know of that the SoJ has over the jeweled sword, is that it's indestructible.
 

Sceptic

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Divinity: Original Sin
Simply put: SOJ isn't the best weapon, but it's the most convenient due to a) having to lug it around anyway and b) being indestructible. Same deal with the Shield of Valor once you get it.
 

Luzur

Good Sir
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Feb 12, 2009
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where is Elzair anyway? someone need to email him and tell him that Codex is back.

and that Sillala..Silelal...Silli..Sillelack guy too.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Well, Level 7 is a demanding bitch. Destroying prison cell doors with my own fists ftw.

Still, I have a nagging suspicion I missed the spot where I should've used the dragonscales. (I felt so proud I didn't throw out the stew recipe -- btw, that was a goddamn awful UI decision to only let you brew it by using the piece of paper). The hint was they should be handy "if I meet a dragon", and hell, right now I could use some lava protection...


edit: I found a nice article about UU's bugs: http://dfan.org/blog/2011/02/21/ultima-underworld-bugs/
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Yes, you missed the place where you use the dragonscales. Look for a tailor...

EDIT: Read the article, and the bit with the sports car made me laugh, especially since I've played Car & Driver. One of the most memorable moments from that game was driving down the road at full speed, when I spot a cow by the side of the road. I thought to myself "Let's make a hamburger!" and ram the car into the cow at about 230 mph...

The car bounced off the cow, skidded backwards far enough so that the cow was barely visible on the horizon, the car a smouldering wreck... but the cow was unharmed. Didn't move. Didn't react. Turns out it was just a 3d polygon object in the game. Nothing "interactive" about it.
 

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