Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Ultima The Ultima Underworld I & II Thread

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Yes, you missed the place where you use the dragonscales. Look for a tailor...
Goddamnit. I thought he was just a vendor of leather armour for characters with low strength. Now I cannot easily go back because I just escaped from prison and the door of the guard outpost was one way. I'll have to go to the tombs and hope after that I'll be able to go back up.

Thanks!

Flatout also had an amusing feature that while almost all objects were destructible, there were just a few that were seemingly set in stone, unmoveable, and e.g. they could be signposts :D
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,785
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I'm looking at the map, and from what I can tell, you should be able to get back to the guard outpost closest to the stairs up to Level 6, through the tombs. But there are several one-way secret doors on Level 7, and at least one of them is in the tombs.

Speaking of the tombs... have a good change of pants ready if you haven't already been through all of it. There's a room in there that made me shit mine the first time I was there.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
OK, I managed to

1) get the map to the fire trap / teleporter thing on level 7;
2) go through the tombs (yeah, that one bit somehow managed to be genuinely scary ;));
3) use the incense properly, learn the mantra, find Cup of Wonder;
4) get the boots from the tailor.

Will approach level 7 again. I like the minimal hints you're getting in this game...
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,785
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It took me a while to realize what you were talking about with the "map to the fire trap/teleporter thing", because if I'm recalling this correctly, I skipped that part. Every single time I played the game. It was just too bothersome. It IS the fastest way through, though.

There are 4 ways to get to where you're heading, and you kinda have to go through one of them to get to the end, so I usually just end up going that way. That involves a couple of trips down to Level 8, but that's normal. Level 8 is divided into one GIGANTIC area and 3 small sub-areas. Oh, and speaking of Level 8... you WILL thank your lucky stars for having the boots down there.

Oh, and your comment about the "minimalistic hints" may get the better of you, because there's a vital fetch quest up ahead that you'll have almost no clues to help you with. ;-)
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,884
Divinity: Original Sin
Oh, and your comment about the "minimalistic hints" may get the better of you, because there's a vital fetch quest up ahead that you'll have almost no clues to help you with. ;-)
If it is the one I am thinking of, there are clues throughout the game, but you've got to be paying attention, taking notes, and then look at your notes and think about it to figure it out. Really the one pretty major clue is in the tombs themselves. Incidentally that quest is probably my favorite in the game for never being outright given to you and relying on player's ability to put things together.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
In case you didn't already know, Flameproof lets you walk on lava.
Thanks. My main problems were with getting the map on Level 7, which I finally achieved without the boots, but it would require fewer reloads if I had them. And on level 7 I cannot cast any spells.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Well, if you need to get out of lvl7 fast, you can always just die, I guess. If you used the silver sapling, that is.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Yeah, I know, I just really wanted to persevere ;) I wrote down some stuff from the gravestones from the tombs, I'm wondering whether the fact that some inscriptions have missing letters is important.

The problem is I'm playing this in 1-2 hour sessions between which even a week may pass (too much real-life work), so I guess I may have already forgotten some important details... we'll see.

edit: and as for the lack of clues, I already felt pretty :smug: for figuring out where the Cup of Wonder was. :D
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,884
Divinity: Original Sin
edit: and as for the lack of clues, I already felt pretty :smug: for figuring out where the Cup of Wonder was. :D
That's probably my second favorite quest ;) It's funny because the first time I played the game I actually found the cup just by exploring (I was very thorough with exploration - still am I guess) and had no idea it was important, so I of course left it there. MUCH later on I pieced together the clues for the mantra, and when I found the cup again I had a great DOH! moment.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
It's funny because the first time I played the game I actually found the cup just by exploring (I was very thorough with exploration - still am I guess) and had no idea it was important, so I of course left it there.
How did you know what to do in the empty room?
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,785
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
My thoughts exactly. Finding the Cup of Wonder isn't something you just "do" by accident, especially the first time round.

Sure, it's possible through exploration (of substance abuse) and trial and error to find where the Cup is (even though that's a stretch) but to make it appear means figuring out what one particular conversation means, then backtracking to do the necessary "ritual". And by that time you should be pretty aware of how important the Cup is.

So yeah, on this matter I'm the sceptic, not you.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
OK, I got the crown of you know what. I found the means of crossing the maze in the last unexplored place, of course ;)

I also seem to have reached the other end of the lava pit without even needing to cross the pit in the first place, so the map was perhaps not needed at all. I reached that point via level 8. And then went to the maze which killed me of course. Now that I have the crown I will perhaps finally be able to reach Tyball. Goddamn the game's great! But I have to go to sleep now....

edit: I've also been carrying a 'resilient sphere' since, I guess, level 1 or 2. Wondering whether it does anything ;)
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,785
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Resilient sphere: After your confrontation with Tyball, and when you're ready to leave Level 7, cast Vas Rel Por upon the sphere. ;-)
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,884
Divinity: Original Sin
Resilient sphere: After your confrontation with Tyball, and when you're ready to leave Level 7, cast Vas Rel Por upon the sphere. ;-)
Correction: wait until you've fully explored the backrooms before you do. There's a lot of hidden stuff to find, so don't be in a hurry to do what UC suggests.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Ouch. Gate Travel? OK, but I'll only do it if my character figures it out :larpin':
Good that I haven't thrown it away, then.

edit: OK, I killed him, but I would have no idea what to do with the sphere, so I'm not touching it.

Right now: haulin' my ass up through these nifty hidden parts of the levels reached via the NW-ern part of lvl 7... I did rest and Garamon told me to fetch his bones; wondering whether this is the 'fetch quest' you've been telling me about.

edit 2: also, I gather that the 'orb rocks' are somehow to be used to destroy Tyball's orb, but I haven't figured out how. Maybe I'll come back there later.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,785
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Yes, finding Garamon's bones is the somewhat problematic fetch quest, as you're kinda looking for a needle in a haystack. :)

The sphere: It's possible that a high Lore skill may tell you what the sphere actually is. Once its true name is revealed, the rest should be all too obvious to the Avatar.

As for the Orb: Talk to Naruto. He's in the passage just south of the prison.

As for the NW-ern parts of the levels: You may get curb-stomped at the top. A couple of old "friends", plus a new one, are waiting for you...
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I had already talked to Naruto, that's why I knew I should get the orb rocks. Now I realise I should've probably just used the rocks on the orb, but I was so enthusiastic after having killed Tyball that I didn't try the easiest option. I though it'd be the same as with the splinter, that just having them in the inventory would be enough, but I guess I'll have to go back there and destroy the orb.

In combat Tyball fled into the maze and he dropped dead on a spot outside of the golden path ;) Fortunately I was able to grab all his items, but it was close and I had to reload twice.

edit: the dialogue with Garamon was rage-inducing, I lost 10 minutes or more trying to figure out the keyword. "Talismans" was wrong. Finally I said "talisman" and he responded "Yes, they would do nicely"....

edit2: holy shit@the endgame !
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,884
Divinity: Original Sin
Congrats! Endgame's pretty trippy isn't it ;)

And in case you didn't figure out, there's a hint on which path to take aaaaaaaaaall the way back on level 1.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
path? wtf is that shit, i just threw the orb

in retrospect i like UU1 more than UU2.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Sceptic: yeah, I figured it out actually ;) I mean, after taking a wrong path once, going back, and taking the correct path (entirely by chance), and finishing the game, I realised "ooooh, now I get it, that's what the vision back on level 1 was about" ;)

SCO: what orb?


Finding Garamon's bones was frankly p. easy - the metal golem and runestones was quite a hint ;) Later I realised the starving fighter imprisoned on lvl 8 also gives you a hint.

Also, I completed lvl 8 without touching lava even once. But I had to fight powerful critters on the path I took, I guess I could've moved around them via the lava "rivers".
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
The
moonstone, can be used for bypassing most of the maze by throwing it over to the platform and casting gate travel
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
LOL, OK, that's a nice idea. I finished the whole game with my character being completely oblivious of any moonstones ;)
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,785
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
One fact about Level 7... magic works there, there just isn't any Mana available to cast spells. If you only had a way to cast spells without using any mana... ;)

Tyball's master plan had a fatal flaw, as my scroll of Time Stop showed him... or actually, didn't, as he suddenly dropped dead from multiple stab wounds that mysteriously appeared all over his body...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom