TalesfromtheCrypt
Arcane
- Joined
- Feb 19, 2005
- Messages
- 4,640
Thanks bro, I'll have a look at this.
Yeah, I've noticed this too. Unfortunately I can't think of a way to do this. Sound effects seem to be played in the same way as the music, so unless the game itself lets you toggle different volumes (and it doesn't as far as I know) then there's not really any way to pull this off.I've been wondering though, is there any possibility to lower the music volume in comparison with the ingame sounds? As it is now, I barely hear the soundeffects because the music volume is too high (this has nothing to do with the roland emulation though, it was this way before).
It does, doesn't it. I was floored the first time I ran this game with Roland music.Not only do the sound effect in the game work properly now, but also the music sounds absolutely gorgious with roland emulation.
Yeah it's not an emulation problem. The reason is that, since both sounds and music are created by the module, their respective volumes are all controlled by the same controls (whether it's the MIDI volume in DOSBox, or even the volume control on the Roland module itself if you were using a real one). I think the only way to really separate them would be to have an actualy Roland MT-32 (not the CM-32L), find which part is used for sounds and control the volume of that part individually, but I don't even know if it's possible, and you'd then be missing out on the CM-32L-specific sound effects. So even if you could do it, it's not worth it.I've been wondering though, is there any possibility to lower the music volume in comparison with the ingame sounds? As it is now, I barely hear the soundeffects because the music volume is too high (this has nothing to do with the roland emulation though, it was this way before).
I can't think of any game that I really like but where I dislike the music (closest is maybe AP), but I find UW's music to be really awesome so there's no way I'd ever want to turn it off.Personally I find the music distracting in single character first person view games, so I turned it off in Ultima Underworld. If the music played only in dialogue mode I'd keep it, though.
Personally I find the music distracting in single character first person view games, so I turned it off in Ultima Underworld. If the music played only in dialogue mode I'd keep it, though.
Sorry for necroposting, but does Ultima Underworld require some before-hand experience with Ultima series or universe?
I haven't played Ultima games other than 4th, 8th and Online...
No experience is needed. Ultima Underworld was developped as a separate universe before they slapped the Ultima license on it back when it was a seller. It actually is weirdly incosistent with the other games. There are a couple of things there that remind of Ultima (main character is the Avatar), but that is about it.
Boots are for fags. Just cast protection from fire.Can anyone tell me how it compares to UW1 in the big picture? Or even Arx? For reference, I thought UW1 was pretty neat-o, but had a hard ragequit somewhere on a level chockful of fire elementals (when I was checking some articles later on I found out I forgot to grab or forge or whatever some firewalking boots earlier, but the elemental mobs themselves were so motherfucking annoying I doubt walking on lava would have changed my experience much) and never came back.
But UW is already WASD. Well, WASDZXC.Also don't forget you can re-map they keyboard in DOSBox to make it just like a WASD FPS.
But not quite as cool somehow