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Ultima The Ultima Underworld I & II Thread

octavius

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octavius: Congratulations on finishing the game. Did you visit the Goblins in the sewers before completing the game?

I had been meaning to bring some alchohol to one of the goblins, but forgot it.

Did you unlock Nystul's chest?

Sex by Madonna? :lol:


Did you crash the Keep to beat Mors Gotha the first time? (Alot of people did that.)

Had to try it, of course. It didn't change much, though. The Guardian still saved her ass, and she forgot her spell book. Only difference was not encountering the squad of soldiers near the large gem.
 

Sceptic

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And while Spoony is being a dick about UUW2, he does raise a good point about vital items being stored in a SECRET ROOM in the room you start in.
No he doesn't have a valid point, he's a fucking moron, because
it's a copy protection question, like "Did you read the manual?"

Seriously, you can complain all you want about industry and publisher evil, but when even the self-touting retro reviewers can't be bothered to RTFM it's no wonder modern games are so full of shitty handholding.
 

octavius

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Let me just run one thing by you, before you continue. Have you 'visited' the Shrine of Spirituality before? You know what I mean.

If so, did you pick up the Blackrock gem in the center? If you did, you probably noticed that you couldn't put it in your inventory... but you could throw it.

If you've done this before you reach the Shrine in full, you will save yourself a considerable headache.

Actually I was able to enter the shrine itself by first Levitating and then casting Portal. Not sure if Levitate was even needed.
Anyway, it looked like you weren't supposed to enter the shrine, so I ended up just using a Levitate scroll and pick up the gem from one of the corners where I had dropped it while dreaming (didn't occur to me to throw it past the pillars).
 

octavius

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And while Spoony is being a dick about UUW2, he does raise a good point about vital items being stored in a SECRET ROOM in the room you start in.
No he doesn't have a valid point, he's a fucking moron, because
it's a copy protection question, like "Did you read the manual?"

Seriously, you can complain all you want about industry and publisher evil, but when even the self-touting retro reviewers can't be bothered to RTFM it's no wonder modern games are so full of shitty handholding.

Well, much of TFM is a tutorial that anyone experienced with UU1 should not really need to read. And since I can't recall the manual mentioning the secret room it must have been in that section.
I just watched Spooney's "review". He does have some good points, but he concentrates solely on the negative things about the game, like the NPCs getting in the way and being mostly useless (or in the case of Lord British, totally useless) and the Headlesses being far tougher than in other Ultima games.
The game is definitely more frustrating and harder then the first game, which I guess is partly why I abandoned it the first time. It's also a bit rougher around the edges, especially the Pits of Carnage where I aborted my first game. The devs have said themselves that they would have like extra time to polish the game.
But being more frustrating and harder it makes it all the more sweet to complete the game. And I'm rather :smug: about using only three in-game days, which is one day better than UU1. Once you find that magic vendor in Killorn Keep you hardly need to cast spells anymore, since using gold to recharge wands instead means you can use the wands instead of spending mana, thus eliminating the need to sleep to regain hit points and mana.
 

Unkillable Cat

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There's a "User's Guide" manual with UUW2, and then there's also another manual which is written as if Nystul had compiled it for the Avatar. IIRC, the information about the secret room is found in there.

It's also the only 'canon' source that actually acknowledges that the events in the Stygian Abyss took place in the history of Britannia. None of the other Ultima games even mention it, not even in their manuals, and the original plot for Ultima IX had the Avatar being forced to summon the Slasher of Veils instead of Pyros the Fire Titan.

And if you were wondering why I mentioned that you should re-visit the Goblins, it's because they give you a blackrock serpent that they find. This serpent plays no role in UUW2, but it plays a HUGE role in Serpent Isle. (AFAIK, it took players YEARS to uncover how to find the Blackrock Serpent in-game.)

Speaking of Serpent Isle, I hope you also found the Crystal Ball in the Ice Caverns that showed you key moments in the Avatar's timeline, all the way from his battle against Mondain, to becoming the Avatar, to seeing himself peering into a crystal ball... and then to seeing omenous portents of the future. It's one of a handful of cases where foreshadowing in a video game refers to an unreleased title (at the time). It's one thing to foreshadow events that'll take place in the game you're playing now, but events in a sequel? That's pretty much unheard of.
 

Sceptic

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Anyway, it looked like you weren't supposed to enter the shrine, so I ended up just using a Levitate scroll and pick up the gem from one of the corners where I had dropped it while dreaming (didn't occur to me to throw it past the pillars).
There's no "supposed", using Levitate+Portal at the endgame, when you make to the Shrine, is a perfectly legitimate way to pick up the blackrock fragment. Throwing it past the pillars also works, as does simply dropping it between 2 pillars where you can easily pick it up from the outside later on. Thing is, if you have no spellcasting ability and can't levitate by other means, throwing it through the pillars becomes the only possibility.

Well, much of TFM is a tutorial that anyone experienced with UU1 should not really need to read. And since I can't recall the manual mentioning the secret room it must have been in that section.
It's also quite conspicuously visible in the map of LB's castle that comes with the game. Top left corner.

I just watched Spooney's "review". He does have some good points, but he concentrates solely on the negative things about the game, like the NPCs getting in the way and being mostly useless (or in the case of Lord British, totally useless) and the Headlesses being far tougher than in other Ultima games.
The headless are exactly as tough as in the first game. You just encounter one rather early on, in an area you're clearly not supposed to be in so early. Anyone who pays attention to cues (and who's played the first game) would know, upon entering this area, that something tough is up ahead. Of course it didn't stop me from going in there at level 1 or 2 anyway, but I did save first.

The game is definitely more frustrating and harder then the first game, which I guess is partly why I abandoned it the first time. It's also a bit rougher around the edges, especially the Pits of Carnage where I aborted my first game. The devs have said themselves that they would have like extra time to polish the game.
The game has certainly its problems, and I've no problem with them being pointed out, but you have to pick which ones are worth focusing on. CGW had a loooooooong review of the game, most of which actually negative, but they did a perfect job in pointing out exactly what doesn't work and why it doesn't work. And they had nothing stupid like "SECRET ROOM IN STARTING AREA ZOMG SO CONFUSING!" This ultimately is what distinguishes good reviewing from stuff like Spoony and Croshaw.

Once you find that magic vendor in Killorn Keep you hardly need to cast spells anymore, since using gold to recharge wands instead means you can use the wands instead of spending mana, thus eliminating the need to sleep to regain hit points and mana.
Heh, yeah it's a good way to cheese the time, especially since there's a lot of gold and it's otherwise pretty useless. I like casting my own spells though and not having to rely on wands.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
Pretty sure you need to go through the secret room at the Avatar's room to reach the sewers. The other secret doors to the sewers are difficult to open.
 

Eyeball

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Yes. The first one far better than the second.

In the first game, you materialise as the Avatard, get unjuly accused of kidnapping the king's daughter and get tossed alone into a vast dungeon complex to get her back. All you get is a dagger, a little bit of food and a half-spent torch. You know nothing of the depths below, there is nobody to talk to until you explore a bit and find other single prisoners struggling to survive in the monster infested pits. The only way forward is deeper into the hellish dungeon and nobody can help you.

In the second, you are the toast of the town banqueting with the king of the land until you get sealed into his castle by a powerful spell along with at least 20 other people, several legendary heroes, a master of sorcery and a bunch of armed guards. There are also abundant food resources to be found in the pantry and you can steal any kind of basic weapon from the castle's armory. From the start, you are thus operating from a stable position and the game feels a lot less urgent than the first because of it.

The atmosphere of being completely alone in an unforgiving and hostile place is what makes the UU games special, and 'UU1 does it a lot better than it's sequel. This, to me, is the main reason I prefer the first one. Tht lecond has more variety in environments, but it just lacks that special somethin'.
 

octavius

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And if you were wondering why I mentioned that you should re-visit the Goblins, it's because they give you a blackrock serpent that they find. This serpent plays no role in UUW2, but it plays a HUGE role in Serpent Isle. (AFAIK, it took players YEARS to uncover how to find the Blackrock Serpent in-game.)

Well, I gave it a try, but I didn't see any new dialogue choices. Maybe my Charisma wasn't high enough? Or maybe I needed to bring some booze?

Speaking of Serpent Isle, I hope you also found the Crystal Ball in the Ice Caverns that showed you key moments in the Avatar's timeline, all the way from his battle against Mondain, to becoming the Avatar, to seeing himself peering into a crystal ball... and then to seeing omenous portents of the future. It's one of a handful of cases where foreshadowing in a video game refers to an unreleased title (at the time). It's one thing to foreshadow events that'll take place in the game you're playing now, but events in a sequel? That's pretty much unheard of.

Yes, that was a nice touch. I clicked though it a bit too fast to get all the details, and then I couldn't repeat it.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
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:eek:
 

Eyeball

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Well at least you don't live with a midget who won't fucking stop playing piano.
 

SCO

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Back to arx, i sequence broke the game so that i haven't even meet the king and am already on the dwarf level.
Annoyingly; apparently there is only one spacium rune? It's essential to activate the teleporters, but it's only given after the troll strike i think.
Can it be pickpocketed somewhere?
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

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Okay, so either Warren is just fooling around or he does have some kind of Kickstarter project in mind... I guess we'll see soon enough.
I am just afraid that the curse that is afflicting Lord British has worked its foul magicks on Spector as well. So unless the pitch is solid and not vague I would be disinclined to believe him.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I think his comment was more of a joke, in that Gariott, Molyneux and other famous people doing Kickstarters. But if he seriously did think about and wanted to do this, CUMMING BUCKETS! Though yeah.... he might also be in the early stages of Molyneux disease like Gariott....
 

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