Finished Ultima Underworld 2. As you could probably tell by the way my posts tapered off, I wasn't as into this one as I was the last.
Things I really liked:
- Seeing all my friends from Britannia once again.
- The Guardian seemed like a true threat in this game, and I liked how he messed with the people in the castle psychologically.
- Some levels were truly inspired, like the Ice Caverns and the alien world.
- Some nice nods to other games, such as Wing Commander and Akalebeth.
Things I didn't like:
- That gateway to worlds was sometimes annoyingly difficult when it came to lining up the correct world and walking into it.
- Some nostalgic touches should have been better thought out, like the Q-bert part of the game. Pac-man was fun in UU1 since you weren't really playing Pac-Man. Q-Bert from a 1st person perspective with touchy jump controls is not fun, especially since I didn't know what the hell was going on at first and ended up with a multi-colored pyramid that I needed to use multiple fly spells to correct.
- There was a lot more platform jumping in this game. I had traumatic flashbacks of Ultima 8. Good thing I had fly, but my low casting skill meant I had to save scum.
- Some of the logic of the game didn't make sense. If I was doing all the work, why wouldn't folks lend me better gear? If Iolo and Dupre were there, why didn't they join me as they didn't seem busy. Ultima Underworld 1 had more internally consistent logic.
- The last world just seemed like a pain in arse when it came to getting around. After awhile I just felt drained playing the game. I actually put the game down for nearly a week, as I felt the game got worse the further I went.
Interesting Tidbit:
- I think my low intelligence score made it so I couldn't get mana and casting over 25.
Not sure if I'll tackle Arx Fatalis or System Shock next. I hope I like them better than I did the second half of UU2.