Not sure what thread to go so here it is. I have several questions regarding the game itself and some technical problems.
First, this is not thread necromancy. This thread is still very active. And yes, it is the right thread.
Technical problems first: I got the Planetary Pack from GOG since it's 75% off. I installed the PRACX and scient's unofficial patch and get started by trying some of the scenario. But the game crashed every time one of my base spawned a unit. Asked around and apparently I was supposed to install the unofficial patch first *before* PRACX, so I did. This time the game crashes randomly, from when a new unit is spawned to when I get a notification saying my base is under attack. Asked on GOG forum this time and got a reply saying, "Those patches are 'unofficial' for some reason. Try uninstalling them and see if it fixes your problems" and so I did. This time, no crashes after trying out 5 scenarios. Weird, the unofficial patches supposedly fixes many bugs and crashes so what's wrong? Maybe because I'm playing on an ancient piece of laptop, but is there any remedy for my problems? Now that I think about it, perhaps it's because I installed both the main game and the expansion in the same folder?
Installing both the base game and the expansion in the same folder is completely normal and the two do not interfere. You probably just installed the wrong PRACX. The latest PRACX on alphacentauri.info is broken for some idiotic reason and the dev moved on to github without properly leaving a notice on the download page (it's mentioned on the forums instead) or disabling the damn download, so this shit now happens. The latest PRACX (and versions before that one) work fine though. But you should install PRACX last, yes. This is because PRACX modifies the exe file and scient/kyrub/yitzi patches replace the entire exe file, so if you apply the patches in the wrong order you just overwrote PRACX.
Latest PRACX releases: https://github.com/DrazharLn/pracx/releases
Installer link: https://github.com/DrazharLn/pracx/releases/download/1.11/PRACX.v1.11.exe
About your questions:
1. Every base building can gather resources on limited amount of tiles around it, right? Which can then be increased by making that base commit to a research, if there's any?
Every base can gather resources on a number of tiles around it equal to the base's population, which you can manually assign. Growing the population is how you get to access more tiles. However, base population is capped at 7 without Hab Complexes (requires Industrial Automation) and 14 without Habitation Domes (requires Super Tensile Solids), after which your population cap is set to max (127). Morgan has -3 population cap and Lal has +2 population cap. You can also add a tile's resources to your base through the use of Supply Crawler units (requires Industrial Automation). There are also resource caps, without which you can only get 2 of each resource from a tile (unless it has a bonus resource on it, in which case the relevant cap is lifted for that tile). Those caps are lifted with the following techs:
- Gene Splicing: Nutrient cap lifted
- Ecological Engineering: Minerals cap lifted
- Environmental Economics: Energy cap lifted
2. Based on the resources being gathered around it, each base has a 'budget' on each (nutrients, minerals, and energy) that they can spend, which can then be spend by either making new units or committing to a research, or create new facility for that base, correct?
Wrong. Every unit or building costs a specific number of minerals and only minerals to build. Energy can be expended to buy extra minerals and thus build faster, however. See
http://alphacentauri2.info/wiki/Hurry_Cost Energy vs Research is allocated through the Social Engineering screen.
1. Why did I get a notification saying I got an energy overload, which resulted in one of my facility (say Network Node) got destroyed? And why some other time, it notifies me that energy reserves is too low even though everything is being budgeted?
Those are random events. See
http://alphacentauri2.info/wiki/Random_event
4. I keep getting Drone Riots. What is it and why would it ever happens? Would something bad happens if I keep mind probe them to keep them docile for 10 turns? How to prevent Drone Riots in the first place, aside from committing the base to a research/facility building that reduce Drone Riots rate?
Drone riots occur whenever you have more drones than talents in a base. You typically reduce the amount of drones you have with psych buildings and occasionally police units. You can also convert citizens into psych specialists if desperate or dedicate part of your energy to psych (but this is typically considered a waste and requires bases to produce a lot of energy to be effective, unless you set psych allocation
really high or your base has a lot of psych multiplying facilities). You can also nerve staple your base to quell riots but this results in sanctions (no energy from trading with other factions). Every single population above the threshold set by your difficulty level becomes an automatic drone. Zak also gains extra drones scaling with population size (and is strongly recommended to build the Virtual World secret project asap). Lal on the other hand gains scaling talents so he has a much easier time dealing with drones than anyone else.
Since it seems you are new to the game, I recommend playing it
without the expansion first, since the expansion pretty much ruins the writing and atmosphere and worsens game balance.