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The Valve and Steam Platform Discussion Thread

Sentinel

Arcane
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Ommadawn
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1589131508782140065
Steam Client Beta - September 23, 2019
23 SEP @ 9:33PM - MR. HOTEN
The Steam Client Beta has been updated with the following changes:

Library:
  • Add screenshots section to pages for non-Steam games
  • Make non-Steam games available when Family View is enabled
  • Fix play bar drawing over the links bar on game details when library sharing is active

Linux:
  • Fix titles depending on SDL_image not working on distros that use SDL2 2.0.10

Remote Play:
  • Fix a bug causing some games, including shortcuts, to be unavailable for streaming.

SteamVR:
  • Changed the desktop overlay to switch from the physical mouse back to laser mouse (from the HMD or control) on a click instead of a timeout.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Made few more cover art. (Well, it's hard to ignore missing cover art bleeding all over. :shrug:)

r5X4qme.png
m7H7pxV.png
3MVHqPr.png
4TQa0W4.png
pj2y4Ge.png

Also replacing default ones of Prey and Chrono Trigger.

 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Deep Dive is a bit buggy for me, the 'refresh' doesn't work properly. You have to go to the title before the one you selected, then select that title again for refresh to work. This only happens after you've selected a title past that title.
Probably won't make much sense until you've used the tool.

Found a few new games to buy though.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,774
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Curators have been broken for me for quite some time now. I can add new Curators, but I can't search or browse for them, and if I try to put a Curator on Ignore I get a "you can't ignore a curator you already follow"-error.
 

Morgoth

Ph.D. in World Saving
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Messages
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Clogging the Multiverse with a Crowbar
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1591383946838639778

Steam Client Beta - September 26, 2019
26 Sep @ 8:31pm - Dennis G
The Steam Client Beta has been updated with the following changes:


Library:
  • Replaced Home and Collections navigation buttons with Library menu options.
  • Hid empty collections from game list.
  • Added a "filter by platform" button to Linux and MacOS that will filter the current game list to only games that run on the current platform.
  • One-time reset of Steam Skin selection when receiving this beta update or when first receiving the new library update. This avoids un-updated skins causing failures when opening the new library.
  • Deleting screenshots taken in VR now also deletes the stereo version from the local disk and the cloud. Note that cloud deletion only applies to screenshots uploaded in the future, not existing shared screenshots.

Linux:
  • Fix GPU crashes and overlay corruption with games that use Vulkan async compute, such as DOOM 2016.

Remote Play:
  • Decreased stream latency and reduced frames dropped due to host CPU load
  • Fixed launching VR games from the Steam Link
  • Fixed rare Steam client crash when running the network test
  • Added support for Wake on LAN over wireless connections with properly configured wireless adapters
  • Fixed steam client crash under certain combinations of remote play with non-Steam apps, or on the second launch of SteamVR.

Steam Input:
  • Fixed several bugs around action set layer switching
  • Reduced Steam Input’s overall CPU usage when active
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Valve finally fixed the bugs introduced with the engine update: https://store.steampowered.com/news/54632/

HALF-LIFE 2, HALF-LIFE 2: EPISODE ONE, HALF-LIFE 2: EPISODE TWO, HALF-LIFE 2: LOST COAST, AND HALF-LIFE: SOURCE UPDATES RELEASED

Updates to Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, and Half-Life: Source have been released. The changes include:
  • Fixed a hitch when saving games
  • Fixed SteamVR running when entering the settings menu
  • Fixed missing sounds on combine soldiers
  • Fixed NPCs not blinking
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,002
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Added a "filter by platform" button to Linux and MacOS that will filter the current game list to only games that run on the current platform.
And... it's utterly useless for Linux people with Steam Play enabled.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
Is Valve the only company that updates games 20 years after release? I wonder if they fixed the bug where a Combine vehicle's tire is clipping through the ground.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://steamcommunity.com/games/593110/announcements/detail/1599264607941629464

Optimizing For Remote Play
Creating Compelling Touch Controls


Since bringing Steam Remote Play out of Beta it's been exciting to see the huge variety of games that it’s being used with. For a start, games with great controller support are being widely played on TVs. On mobile we've seen that some genres are more likely to be played on phones and tablets such as RPG, strategy, adventure, visual novel, and card games. Some games work great with a simple direct or trackpad cursor. But for other games, when default touch controls aren't provided, many players launch the game and then end up playing something else.

So to improve the experience we put together default touch configurations for over 100 of the most common and desired Remote Play games. We learned a lot about how to build fun touch controllers throughout this processes and would like to share a few interesting case studies.

Ni No Kuni Wrath of the White Witch

Launched last week, this is a classic-style RPG that plays great with a fairly typical gamepad layout. But on closer inspection there’s a few things worth pointing out.

e18c6ffb9c36d8ab08812d7f03e7c1ad8cf5cf00.png


The developers have done an excellent job implementing full Steam Input API support. This allows the game to automatically adjust the button layout depending on the current gameplay mode. For example, in menus a D-Pad appears for easy navigation, while navigating the world uses the more comfortable Analog Stick. In the screenshot above there are buttons with special icons for calling your fast travel pals. Then in battle mode the fast travel buttons automatically disappear. All of the possible actions in each mode were easy to discover and lay out because of their Steam Input implementation.

Stardew Valley

Here's another RPG with a significant percentage of players using Steam and Xbox controllers. But since it’s a native PC game its control scheme is anything but typical.

58656448365a49e194560f427744ddfdd6138723.png


In this game the X button uses your farming tools. They're used rapidly and extremely often, so we enlarged the button to make it easy to press without looking. The arrow buttons cycle through your quick-bar items, and each of the sub menus have been given a helpful icon for quick access. The top center of the screen is sometimes used for dialog, so we moved the Steam button to the upper left. We also moved the keyboard button which is used for giving everything on your farm personalized names. The rest of the screen acts as a cursor trackpad for easily organizing the inventory.

Session

Let’s examine one final action game with an extremely specialized control scheme. Session is a skateboarding simulator that entered early access last week. The way that each foot is controlled by an Analog Stick gives it an intuitive feel on mobile, almost like playing with a Fingerboard.

1bdaab3a5b23b25ab837c453cb088e188245ed24.png


Tricks are activated using various move combinations with both thumbs, just like controlling both feet. The placement of the X and A buttons let you naturally push off with the left or right foot, and leaning is done with the Left and Right Trigger buttons. In the future we’d like to experiment with leaning using the gyroscope so that we can steer while doing our goofy foot pop shuvits.

Remote Play Optimized

After adding default configurations to this long list of games we’ve seen a steady increase in players using Remote Play. We've also added store hubs for phone, tablet, and TV, in addition to a Library filter so that it's easy to find the best games while on those devices.

b828388ba01ad9fceb6b87194e5a2a68b1b7126f.png


We can't wait to feature even more games on these pages, so have a look at our partner documentation to create a default touch configuration for your game. This also includes a new API for detecting the type of device used so that the game is able to adjust resolution and UI as needed.

This could be an advantage when Valve launches its own streaming service.
 

Konjad

Patron
Joined
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Is Valve the only company that updates games 20 years after release? I wonder if they fixed the bug where a Combine vehicle's tire is clipping through the ground.
Serious Sam devs are still updating even the first SS once in a long while.

There was also some strategy game dev, but I forgot who.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Is Valve the only company that updates games 20 years after release? I wonder if they fixed the bug where a Combine vehicle's tire is clipping through the ground.
I wish more devs would. I'd be much more likely to buy a product if I had a good indication that it may still be getting bugfixes years later.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
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Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Is Valve the only company that updates games 20 years after release? I wonder if they fixed the bug where a Combine vehicle's tire is clipping through the ground.
I wish more devs would. I'd be much more likely to buy a product if I had a good indication that it may still be getting bugfixes years later.
I'm sure you'd find some other excuse then.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Is Valve the only company that updates games 20 years after release? I wonder if they fixed the bug where a Combine vehicle's tire is clipping through the ground.
I wish more devs would. I'd be much more likely to buy a product if I had a good indication that it may still be getting bugfixes years later.
I'm sure you'd find some other excuse then.
I already buy any game that's tagged with cats, so I doubt it.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Update on Steam Lab's Deep Dive: https://steamcommunity.com/groups/SteamLabs/announcements/detail/1589132147039074356

Deep Dive: Updated matching algorithms & new controls


Hey everyone! Today we shipped some updates to Deep Dive, based on your feedback.

Performance
Our first build was a little rough around the edges; we've since made some optimizations that should make results considerably faster. We're still working on further improvements, so let us know what you think.

Layout
We aim to make Deep Dive's three types of recommendations clearer with a new layout where each recommender method appears in its own column, topped by a clearly labeled header. Additionally, the freed space makes the whole layout more compact, cutting down on scrolling when using smaller displays.

Mix & Match Recommenders
You now have the ability to mix and match recommenders. Simply click on the header of each column to rotate between Very Similar, Somewhat Similar, and Similar Gem matches.

New Keystone Tag Matcher Algorithm
In the previous version we used three recommender algorithms: the default algorithm Steam uses on More Like This pages, a loose match algorithm that would return 2nd-degree matches, and the Gems matcher that looks for well-loved but little-known games.

The loose match algorithm was previously a bit of a performance drain. It would first find a dozen or so matches using the default algorithm, and then it would re-run the default algorithm on all of those matches. Not surprisingly, this takes about 12 times as long as a regular query.

We've since replaced that algorithm with a new matcher that more closely matches one of those found in the original Diving Bell prototype. This is what Lars calls the Keystone Tag matcher, which is an algorithm that *only* considers tag similarity, and in early testing it seems pretty good at returning games that closely match the structure of the chosen game. Let us know what you think!

We've relabeled the algorithms accordingly:

Previous version of Deep Dive
  • Very Similar --> More Like This
  • Somewhat Similar --> Loose matcher
  • Similar Gems --> Gems
New version of Deep Dive
  • Very Similar --> Keystone Tag matcher
  • Somewhat Similar --> More Like This
  • Similar Gems --> Gems

Thank you for your testing and feedback!
Steam Labs thrives on feedback. If you have opinions about what we've been working on, please share your thoughts.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1591383946853725148
Steam Client Beta - September 30, 2019
30 SEP @ 11:43PM - JMCCASKEY
The Steam Client Beta has been updated with the following changes:

Note: This update includes a number of fixes for making sure users can keep GPU web view acceleration on without negatively impacting GPU usage when Steam is not in use or a game is running. GPU web view acceleration is important for good new library and friends ui performance. If you have previously disabled GPU acceleration this update would be a good time to try it again.

General:
  • Improvements to prevent new library doing any animation/GPU work when the library window is covered by other windows or games regardless of GPU acceleration settings
  • Some library animations now pause when the library window does not have keyboard focus or mouse hover, even if the window may be visible
  • Fixed a steamwebhelper memory leak impacting Mac and Linux users and some Windows overlay browser usage if GPU acceleration for web views was on
  • Fixed web view GPU acceleration to default on for Mac and Linux
  • Fixed library failing to load for some users with very large numbers of non-Steam games

Linux:
  • Steam Linux Runtime updated (0.20190927.0):
    • Disable obsolete SSLv3 in libcurl, fixing a libcurl problem on Arch
    • Disable LDAP in libcurl
    • Update SDL2
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,356

I actually managed to get some worthwhile recommendations from Deep Dive and I tested it with the "played on another platform" ignore option. It seems to actually take it into account. I do hear my fan acting up whenever it loads the recommendations and those six second videos, though. Lots of new front end additions from Valve this year, it seems.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
Release Notes for 9/30/2019
2019.09.30 -
cs_blog_tag.png


[ FRANCE ]

– Introducing the X-ray Scanner for users in France:

— The X-ray Scanner allows users to reveal the item inside any container.
— Each user’s x-ray scanner comes preloaded with a one-time exclusive non-tradable item—the P250 | X-Ray.
— Users in France must first claim this item to use the x-ray scanner again.

In France, every container must first be placed into the X-ray Scanner to reveal the item inside before purchasing a key. The X-ray Scanner will consume the container and reveal the item inside. To use the X-ray Scanner again, the revealed item must be claimed; it is not possible to scan another Container without claiming the revealed item.

In France containers can no longer be purchased from Steam Community Market, but can still be sold.

Instead of paying for a key to open a case, its now like a magical xray box. You put a skin case into the xray machine, you get told what it is. To be able to scan a case in the machine you must take the skin inside the machine out, which will cost you a key to get the skin out. You can't scan for something until you pay for the skin, you just get to see what you get out of the case first basically. Also the first scan is always a trade banned exclusive skin so you have to pay to be able to use the system to begin with. [This is likely to stop people from making new accounts to get free skin reveals].
 

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