Immortal
Arcane
L4D.
But why.. it's the same recycled shit..
You would really be hyped for next-gen Zombie graphics and a new cast of random fucks?
L4D.
Does it though?What it's telling you is that the supply for games outstrips demand on Steam and that this gap has only kept increasing.
Does it though?What it's telling you is that the supply for games outstrips demand on Steam and that this gap has only kept increasing.
Note that even before steam added the review nagging feature in 2019, the ratio had still been decreasing.Does it though?
I really dislike it when people claim that Valve saved PC gaming. Its like saying that Amazon saved reading. I couldn't care less if PC gaming is a profitable business, which is the only thing that Valve "saved". I found pc gaming much more enjoyable when there was a handful of releases a year made by enthusiasts.
The Xbox 360 came after Steam, so what is "PC gaming in the early Xbox 360 era before Steam" even supposed to be ? I'll assume that you mean something around the years around 2001-2005. All those years have good PC games and the shitty ports existed alongside Steam for a long time. How is Steam the reason for improved ports ? You attribute a ton of things to Steam without any explanation. I don't share this very one-sided, overly positive point of view about the effects of Steam on pc gaming.I really dislike it when people claim that Valve saved PC gaming. Its like saying that Amazon saved reading. I couldn't care less if PC gaming is a profitable business, which is the only thing that Valve "saved". I found pc gaming much more enjoyable when there was a handful of releases a year made by enthusiasts.
PC gaming in the early Xbox 360 era before Steam was mostly utter trash. Cheap and fast ports of games made for consoles for the most part, along with shittier and shittier DRM schemes. Steam making PC more profitable again not only led to better ports of multiplatform games, but a shit ton of indie PC focused games, and mostly less annoying DRM. Your post is literally retarded.
PC gaming in the early Xbox 360 era before Steam was mostly utter trash. Cheap and fast ports of games made for consoles for the most part, along with shittier and shittier DRM schemes.
The Xbox 360 came after Steam, so what is "PC gaming in the early Xbox 360 era before Steam" even supposed to be ? I'll assume that you mean something around the years around 2001-2005. All those years have good PC games and the shitty ports existed alongside Steam for a long time. How is Steam the reason for improved ports ? You attribute a ton of things to Steam without any explanation. I don't share this very one-sided, overly positive point of view about the effects of Steam on pc gaming.
I think the point he was making is that the success of Steam hasn't led to the return of the sort of PC games we were getting prior to the mid-2000's decline of PC gaming. Valve was never in a position to save that side of PC gaming because by the time Steam became a real succes, almost all of those developers had either shut down or transitioned to exclusively making console games.The Xbox 360 came after Steam, so what is "PC gaming in the early Xbox 360 era before Steam" even supposed to be ? I'll assume that you mean something around the years around 2001-2005. All those years have good PC games and the shitty ports existed alongside Steam for a long time. How is Steam the reason for improved ports ? You attribute a ton of things to Steam without any explanation. I don't share this very one-sided, overly positive point of view about the effects of Steam on pc gaming.
Steam didn't become the Steam we know overnight, it was a good bit into the 360 era before it got an influx of AAA games from other companies and introduced Steamworks features.
I think the point he was making is that the success of Steam hasn't led to the return of the sort of PC games we were getting prior to the mid-2000's decline of PC gaming.
You should, enthusiasts like money too and if there's a chance to make money they are less tempted to do something else to pay the bills.I couldn't care less if PC gaming is a profitable business
It is a double edged sort in my opinion, at the same time you get many more people that are mostly in for the money and these people, as the past has shown, are very likely to establish new "standards" that aren't exactly in the interest of gamers/enthusiasts.You should, enthusiasts like money too and if there's a chance to make money they are less tempted to do something else to pay the bills.I couldn't care less if PC gaming is a profitable business
I think the point he was making is that the success of Steam hasn't led to the return of the sort of PC games we were getting prior to the mid-2000's decline of PC gaming.
What you're talking about has a lot more to do with certain genres going mainstream than it does PC specifically, but no, Valve could not stop the winds of change we all must suffer. However I would make the point that without Valve saving the PC platform from possible irrelevance, perhaps none of the "incline" games we've seen in typical PC genres (Pillars, etc.) would have been possible.
And you say this based on what? The time he is talking about is when Black Isle had just gone bankrupt, along with developers like Looking Glass, Sierra, Mucky Foot, Sick Puppies etc. Lionhead Studios was unprofitable with PC releases and got bought by Microsoft to produce console games. Bullfrog was closed by EA due to Dungeon Keeper 2 underperforming, Westwood the same after C&C: Renegade and Earth & Beyond, also Origin. Most Strategy developers were in trouble (Ensemble, New World Computing), Adventure game developers that didn't outright close shop were trying their hands at 3D and hoping to be popular on consoles with more action gameplay as console games were increasingly replacing or pushing out PC games from shop counters, making it increasingly harder for even interested people to find out about and buy titles they'd want. Digital Distribution didn't come in time to save Troika and a few others either, since Valve had just started publishing third party games with stuff like Rag Doll Kung Fu and Darwinia the year Vampire: Bloodlines released. Even over half a decade later when Steam was still kinda choosy who they let onto their platform you'd hear from smaller specialized publishers/developers like Daedalic that they'd probably go bankrupt without Digital Distribution sales from big platforms like Steam, essentially begging to be let in: https://www.gamersglobal.de/news/50198/daedalic-ohne-steam-sind-wir-bald-pleite-updI think the point he was making is that the success of Steam hasn't led to the return of the sort of PC games we were getting prior to the mid-2000's decline of PC gaming.
Q: Can I use the Steam community to let customers know of non-Steam versions of my game?
A: In the game you ship via Steam, and in communications on Steam, you may only promote the Steam version and its availability via Steam, and not other distribution outlets. This applies both to full versions of your game and to content patches that change the existing version.
Was the internet infrastructure already there 5 years earlier ? I only have knowledge about the miserable situation in rural Germany and the majority of people there didn't have internet connections suited for gaming or downloading back then, if they had internet at all.
From the wording of it it sounds like it's aimed at developers offering "18+" patches that unlock nudity and sex in their SFW steam versions.Apparently this is new: https://partner.steamgames.com/doc/features/coFrom mmunity#6
Q: Can I use the Steam community to let customers know of non-Steam versions of my game?
A: In the game you ship via Steam, and in communications on Steam, you may only promote the Steam version and its availability via Steam, and not other distribution outlets. This applies both to full versions of your game and to content patches that change the existing version.