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The Valve and Steam Platform Discussion Thread

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,038
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Steam Safe Space: https://steamcommunity.com/groups/SteamLabs/announcements/detail/2733076258490122511

Chat Filtering, Now in Beta through Steam Labs
Choose the words you see from others in chat with Experiment 011

Available now through Steam Labs, Steam Text & Chat Filtering obscures commonly used strong profanity and slurs sent via chat. The new Steam feature takes the chat filtering we built for games like CS:GO, Destiny 2, and Dota 2, and moves it into Steam for a customized experience that is consistent across supporting games and the Steam client, web, and mobile chat experiences.

We believe users should be empowered to
choose the content they experience on Steam.

With chat filtering, we've obscured the most offensive language shared on Steam. You can alter your settings to control whether profanity and slurs are displayed, and because each player’s tolerance for difficult words is unique, we’ve included the ability to add or remove words to form your personal filter. You may also upload lists of words or phrases from other sources, empowering groups and communities to work together to define and share your own sets of language guidelines. We believe this level of control is especially important given that language is constantly evolving and is used differently among various communities around the world. So with Steam chat filtering, we've made sure you can choose to filter language as much as you want, or not at all.

Read on for more background regarding these features. Then, when you're ready to give them a try, visit Account Settings to join the Steam Labs experiment. We look forward to learning what you think, and to improving these features once you share your feedback.

Why filter user text on Steam?
Steam’s community of players engage with one another in games and online in all sorts of meaningful ways, whether in multiplayer matches, broadcasts and group chats, or through forums, reviews, comments, and other forms of user-generated content. Most of the time, players interactions are positive, friendships are formed, and everyone benefits from sharing our love of gaming with one another.

But some of the time, people have negative experiences on Steam due to their encounters with, in the worst case, bad actors, or simply with others whose tolerance for various forms of language differ from their own. A playful match can quickly turn to a heated competition full of emotion and expression, some of which crosses a line. But where is that line? We've found the answer is different for everyone.

How can we help players protect themselves from encountering online behavior which makes them feel uncomfortable, or worse? Steam’s parental controls can help players remain safe with adult supervision. But those of us who go online without these features in place join a world that is just like the real one, full of exposure that can result in experiences both positive and negative.

For those of you who engage with Steam online, we have invested in systems for store and community content moderation, which are enabled by default. Content available on our store is reviewed for accuracy in reporting content of various ratings. Profane and hateful language are obscured in forums, user reviews, and user comments. Potentially inappropriate imagery posted to the Steam Community is blurred by default preemptively, when detected by image recognition or reported by users. Reports of abusive users are moderated and resolved, as appropriate.

While we continue to develop longer-term solutions in this space, Steam users are in search of ways to empower themselves now in the face of online communication which crosses their personal line. So we have built a simple system to filter strong profanity and slurs. We hope you’ll give them a try, and let us know what you think. As always, we look forward to improving Steam with your feedback.

What will I experience with Steam chat filtering enabled?
Any commonly used strong profanity and slurs, plus specific words a user has added to their filtered list will be obscured to them if sent from others via text while chat filtering is enabled. These words will be replaced with symbols.

Note that our filtering does not catch all profanity and slurs. If you see a word you wish you hadn’t in chat, adding it to your filtered list will help us improve our filtering for all Steam users while immediately updating your own experience to avoid seeing that word again in chat.

Also note that the user who enters any filtered words will see exactly what they’ve typed, even if they have filtering enabled. Whether others see it too will depend upon whether they have filtering of these word enabled.

Now that you can identify these words in chat, why not ban them outright?
While we do ban profanity and slurs from being displayed in more public places like user reviews, comments, forums, and broadcasts on Steam, we do not want to block any user text in chat, but rather, empower users to choose what they see from others.

We know marginalized groups can reclaim language for themselves, and we don’t want to stand in the way of enabling groups of Steam users from doing so when chatting with one another on Steam. So players have an option to see profanity and slurs from their Steam Friends, if they wish.
Where is this filtering applied?
* Steam Chat
* Supporting Games
* In the future, we may apply these same settings across more forms of user-generated content

What's on your filtered lists, and how did you decide?
We have two lists. The first consists of commonly used strong profanity, which players requested we separate in early development of these features. The second consists of commonly used slurs against various racial, religious, ethnic, and other identifying groups.

We built our English lists from a variety of sources, then searched for instances of them across a large sample of in-game chat. Based on this sample, we've found that by filtering variants of the top 5 most commonly used strongly profane or hateful words, we can eliminate about 75% of profanity and slurs used in chat. Over 56% of the instances of profanity or slurs found in our sample were a variant of f***. Another 10% of them were variants of s***. Another 10% were instances of potty-mouth school yard language we've chosen not to filter as strong profanity or slurs. The remaining 24% of the instances were strong profanity and slurs we found to be used commonly enough that we've also added them to our lists.

We will continue to refine these lists based on the words you choose to allow or block on Steam.

How can I customize my filters?
Visit your Steam account preferences, where you'll discover Community Content Preferences including the new Text & Chat Filtering settings. Here you can disable profanity or all filtering, exclude messages from Steam Friends when filtering these things, and enter words to always or never filter, or upload lists to do the same.

F U Steam, how do I turn this thing off?
If you've joined the experiment and find you'd prefer to see strong profanity and slurs, you are free to disable some or all of these filters, or otherwise customize them as you see fit.

Why is this a Lab? What sort of feedback are you looking for?
Chat filtering will soon ship to all Steam users, in response to user and partner requests. The purpose of this experiment is to understand whether the tools we provide successfully empower users to control the chat content you experience on Steam. We'll continue to refine them based on your feedback, so we hope you'll join the conversation and share your thoughts.

I'm a game developer. How can I leverage Steam chat filtering in my game?
Check out our Steamworks Documentation for information about how your game can take advantage of Steam chat filtering in your game.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,140
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Speaking of safe spaces, why hasn't anyone brought up Steam's Pressure Vessel yet? It's not a safe space for people, but a safe space for your games! From what I understand, it's built on Flatpak's containerization to provide a sandboxed environment for your games. This has two major benefits. One, is that it protects the rest of your system from that shady animu porn game you downloaded that's full of malware. Two, and more importantly, it provides a single Linux environment for game developers to code and QA for. Right now Steam only officially supports specific versions of Ubuntu, but with this technology Valve could officially support any version of Linux that supports the Pressure Vessel runtime. That means both different distros and different versions of distros. Game developers only need to worry about making sure the game runs in Pressure Vessel while Steam and/or your distro maintainer makes sure your OS can run Pressure Vessel. This is great for gamers so you can freely distro hop without worrying if your games will still run. It also means older games will continue to run as they did previously even if you upgrade your OS.

I'm guessing this was largely a response to when Ubuntu was trying to remove 32-bit support. A lot of games rely on 32-bit libraries, so Valve pushed back and Ubuntu left in 32-bit support for now (https://steamcommunity.com/app/221410/discussions/0/1640915206447625383/).

Official information: https://steamcommunity.com/app/221410/discussions/0/1638675549018366706/
A recent article: https://www.gamingonlinux.com/2020/...-about-steams-linux-container-pressure-vessel
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
News Hub now supports external news sources: https://steamcommunity.com/groups/SteamLabs/announcements/detail/2852422282954881322

Steam Labs Experiment 009: Steam News Hub Rolls Out Initial News Channels
Follow your favorite gaming & technology news sources from your personalized Steam News Hub.


Steam Labs Experiment 009: News Hub is nearing completion. As a big step toward its full launch, this update gives you the ability to browse the new and growing collection of participating gaming and technology news sources, and follow those which you wish to have appear in your Steam News Hub. The initial collection of sources available includes top sites serving players across seven languages, with more to come.

More Gaming News Choices
Up until now, the Steam News Hub has been a place to find updates and announcements directly from the developers of games you play, Wishlist, or follow. With this update, you now have a broader selection of news available to you. Add as many of these additional sources to your personalized News Hub as you like. They’re all available free of charge.

f60ed343c5b1b615b1e7f43f9c52f485a11c5545.jpg


Includes Briefs, Articles, Videos, And More
Each news source brings different kinds of news and content, including rich media, screenshots, videos, or detailed guides and reviews. Some news sources are delivering quick blurbs that you can quickly scan in the News Hub, while other sources include their full articles. Included YouTube videos are even playable right in the news feed. And there's always a link to explore more via the news source's own website.

42886473974ab02ce0b4d12f5683538ba77933a9.jpg


Discover New Sources
A new menu item allows you to explore all the news sources available to see what they write about and help you choose which ones you may be interested in following.

15613cee3128b0b4e8eb5a7738b2f9e2296ad306.jpg


Built on Steam Curators
These news sources are integrated into the News Hub via the Steam Curator system, as many news outlets also write reviews of games. If you happen to be following one of these news sources for their store reviews, you'll find their articles automatically appear in your personalize News Hub.

Fine-Grained Control
Of course, the whole goal behind the Steam News Hub is to give you a personalized view of gaming news, so you get to choose what kind of content you want to see and what kind you don’t. If you wish, you can ignore individual news sources from within your feed by selecting the little menu below a post by that source and selecting 'mute' to exclude their news from your feed or 'unfollow' to completely unfollow them for both news and store reviews.

46d749f06688a6b500304d9b600aeeba1f511730.jpg


Or, you can hide all posts from external news sources by clicking "Options & Filters" and un-checking the "Curators You Follow" box.

Explore Now
You can see the news sources available in your language by browsing the recent articles here: http://store.steampowered.com/newshub/collection/press/




About Steam News Hub
Steam Labs Experiment 009: The News Hub is now available for public testing. Through the service, players may browse a personalized Hub to easily find updates, announcements, and events for the games they play and/or have an interest in following. Includes options for receiving email and mobile alerts.

About Steam Labs
Launched in July 2019, Steam Labs is a place where experimental new features can be introduced early in development, tested, and developed in conjunction with the community. For more information, please visit https://store.steampowered.com/labs/
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,038
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Safe space features: https://steamcommunity.com/games/593110/announcements/detail/2855803154584367416

Chat Filtering Now Available on Steam
Obscure the most commonly used strong profanity and slurs with Chat Filtering

Available now through Steam, Chat Filtering allows people to customize the language they see from others on the platform. The new Steam feature takes the chat filtering we built for games like CS:GO, Destiny 2, and Dota 2, and moves it into Steam for a customized experience that is consistent across supporting games, the Steam desktop client, web, and mobile chat experiences.

By default, strong profanity and slurs from people you don't know are now obscured in Steam Chat and supporting games. You can set your preferences to turn this off, or to control whether you want the default filters to also apply to chat messages from your Steam Friends. You can also select the type of language that is filtered. And because each player’s tolerance for difficult words is unique, we’ve included the ability to add or remove words to form your personal filter. You may also upload lists of words or phrases from other sources, enabling groups and communities to work together to define and share your own sets of language guidelines. We believe this level of control is especially important given that language is constantly evolving and is used differently among various communities around the world. With Steam chat filtering, we've made sure you can choose to filter language as much as you want, or not at all.

Read on for more background regarding these features.

Why filter chat on Steam?
Steam’s community of players engage with one another in games and online in all sorts of meaningful ways, whether in multiplayer matches, chat with Friends, group chats, or broadcasts. Most of the time, players' interactions are positive, friendships are formed, and everyone benefits from sharing our love of gaming with one another.

But some of the time, people have negative experiences on Steam due to their encounters with others whose tolerance for various forms of language differ from their own and in the worst case, bad actors. A playful match can quickly turn to a heated competition full of emotion and expression, some of which crosses a line. But where is that line? We've found the answer is different for everyone, and it even depends on who the difficult language is coming from.

How can we help players protect themselves from encountering online behavior which makes them feel uncomfortable, or worse? Steam’s parental controls can help players remain safe with adult supervision. But those of us who go online without these features in place join a world that is just like the real one, full of exposure that can result in experiences both positive and negative.

For those of you who engage with Steam online, we have invested in systems for store and community content moderation, which are enabled by default. Content available on our store is reviewed for accuracy in reporting titles of various ratings. Profane and hateful language are obscured in forums, user reviews, and user comments. Potentially inappropriate imagery posted to the Steam Community is blurred preemptively by default, when detected by image recognition or reported by users. Reports of abusive users are moderated and resolved, as appropriate.

While we continue to develop longer-term solutions in this space, Steam users are in search of ways to specify their own tolerance in the face of online communication which crosses their personal line. So we have built a simple system to filter strong profanity and slurs in chat.

What will I experience with Steam chat filtering enabled?
Any commonly used strong profanity and slurs will be obscured when sent from people you don't know via chat. These words will be replaced with symbols. By default, Friends’ chat text remains unfiltered, though users may indicate they wish it to be included.

Note that our filtering does not catch all profanity and slurs. If you see a word you wish you hadn’t in chat, adding it to your custom filtered list will help us improve our filtering for all Steam users while immediately updating your own experience to avoid seeing that word again.

Also note that the user who enters any of your filtered words will see exactly what they’ve typed, even if they have filtering enabled themselves. Whether others see it too will depend upon whether they have filtering of these words enabled.

Now that you can identify these words in chat, why not ban them outright?
While we do ban profanity and slurs from being displayed in more public places like user reviews, comments, forums, and broadcasts on Steam, we do not want to outright block user text in chat, but rather, let users choose what they see from others.

We know marginalized groups can reclaim language for themselves, and we don’t want to stand in the way of them from doing so when chatting with one another on Steam. Additionally, feedback from our Labs experimentation corroborates that context matters, and that strong language is often received differently when shared among Friends. So players have an option to obscure profanity and slurs from their Steam Friends, but we’ve disabled this by default.

Where is this filtering applied?
* Steam Chat
* Chat in Supporting Games

What's on your filtered lists, and how did you decide?
We have two lists. The first consists of commonly used strong profanity, which players requested we separate in early development of these features. The second consists of commonly used slurs against various racial, religious, ethnic, and other identifying groups.

We built our English lists from a variety of sources, then searched for instances of them across a large sample of in-game chat. Based on this sample, we've found that by filtering variants of the top 5 most commonly used strongly profane or hateful words, we can eliminate about 75% of profanity and slurs used in chat. Over 56% of the instances of profanity or slurs found in our sample were a variant of f***. Another 10% of them were variants of s***. Another 10% were instances of potty-mouth schoolyard language we've chosen not to filter as strong profanity or slurs. The remaining 24% of the instances were strong profanity and slurs we found to be used commonly enough that we've also added them to our lists.

We will continue to refine these lists based on the words you choose to allow or block on Steam.

How can I customize my filters?
Visit Community Content Preferences in your Account Preferences. Here you can indicate your preferences for viewing difficult language, include messages from Steam Friends when filtering these things, and enter words to always or never filter, or upload lists to do the same.

F U Steam, how do I turn this thing off?
If you'd prefer to see strong profanity and slurs, you are free to disable some or all of these filters, or otherwise customize them as you see fit.

How did you decide this was a good idea?
We’ve created these features in response to user and partner requests, and worked to understand user response to them by first experimenting in Steam Labs. Now we’ve widened our audience to all Steam users, we'll continue to refine these features based on your feedback.

I'm a game developer. How can I leverage Steam chat filtering in my game?
Check out our Steamworks Chat Filtering API Documentation for information about how you can take advantage of Steam chat filtering in your game.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam is rolling out the playtest feature: https://steamcommunity.com/groups/steamworks/announcements/detail/2954884882167446258

Steam Playtest: Invite Players To Test Your Game

For the Steam team at Valve, our work revolves around making it easier for developers to connect with players, and pre-release testing has always been a big piece of that puzzle. Existing tools like demos and release-override beta Steam keys are already commonly used, and they aren’t going anywhere. Now, we're expanding that set of tools with Steam Playtest.

Steam Playtest is a new feature built right into Steam, allowing you to invite players to test your game without having to manage keys or external mailing lists. You control how many players get access, when to add more players, when to open testing, and when to end. Here’s how it works.


The new tools let you host Playtest signups right on your Steam store page, and grant access directly through Steamworks (no keys needed), which looks like this:

fb88a03c448ec9a10d2c010e830ba2c75210dbaa.png


Players click the button to sign up, and they go into a queue. On the backend, you can see all those signups and let in as many users as you wish, with a simple interface:

588590dd6c669bb54922938a34afd7be9eb605ce.png


When you're ready to end your playtest, you can easily deactivate it- which will remove the Sign Up option from your game’s store page, and remove the Playtest from players’ libraries.

Behind the scenes, the actual download-and-play experience is happening on a secondary, supplemental appID, similar to how we handle Demos on Steam—so a player’s ownership and playtime in the Playtest is separate from the real game. This means Steam Playtest won’t cancel out or compete with Wishlists on your real game, and Steam Playtest owners cannot write user reviews.

There’s plenty more details and information available in the full documentation here, but in closing we wanted to provide two more important notes:
  1. These tools are in beta, subject to change, and not fully released yet. If you’d like to take advantage of Steam Playtest while it’s still in development, use our contact form here to provide us with some background about when you want to start your playtest, and what kind of data you’re hoping to gather from players. In the months ahead, we’ll keep improving the tools and work towards a point where they are fully self-serve!

  2. Steam Playtest is free to use, for developers and customers. It doesn’t support commerce or monetization, and is not a replacement for Steam Early Access. You could even use Steam Playtest prior to, or alongside, Early Access.
We try to design these tools to be as useful as possible, and then put them in front of increasingly more developers so we can make incremental improvements. If there are things you’d like to see from Steam Playtest, please let us know in the developer forums or contact us any time!

Cheers!
-The Steam Team
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,836
Location
Ommadawn
in what way does this bloat the software? the store literally runs on an integrated chrome browser. this addition is independent of the steam client.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
https://steamcommunity.com/groups/steamworks/announcements/detail/2924487488167580236

Steam Input API Adds PS5 Controller Support

Full support for the LED, trackpad, rumble and gyro features are available now
7442ea12e57e7fb2c1f2a1c786427b77ef0375a7.jpg


Thanks to our most recent Steam client update, all games currently using the Steam Input API are now fully compatible with the new PS5 controller - with no developer updates required, it just works.

Full support for the LED, trackpad, rumble and gyro features are available for players to configure in games such as Death Stranding, No Man’s Sky, Horizon: Zero Dawn and more. This support is now available for players opted into the public beta Steam desktop client with platform wide support targeted to ship after further testing.

What is Steam Input API?
Here is an introduction to the Steam Input API for game developers: https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs

In short, Steam Input API offer gamers a significantly enhanced experience with a limited developer investment. These include:
  • Seamless player experience with correct glyphs for all devices, including any remapping.
  • Support for advanced features such as motion controls, trackpads, additional buttons.
  • Updates just work. Without any additional work required of the developer, when new features and/or devices are added to the API, they will “just work” with these titles.
The PS5 controller joins over 200 input devices supported by the API, including PS4 controller, Switch Pro controller, fight sticks, race wheels, dance pads, and just about any other controller imaginable.

Do people really play PC games with controllers?
In the past two years, the number of daily average users playing a Steam game with a controller has more than doubled, with millions enjoying the growing catalog of controller-friendly titles everyday. In controller friendly games, the percentage of players for that game that use a controller can easily be 60% or higher. Some games, such as skateboarding games, have well over 90% of their players using controllers in game. The growth in controller usage has been even higher among players using PlayStation controllers, which has grown in the past two years from 10.9% of controller play sessions to 21.6% of all controller sessions across Steam.

What does this mean for you as a game developer?
If you are already using the Steam Input API in your game, you don’t have to do anything further to enable this support.

If you aren’t using the Steam Input API and have a game on Steam with some form of controller support, you can check and make sure that Steam Gamepad Emulation is enabled for PlayStation controllers by default (learn more about Steam Gamepad Emulation here).

Steam Gamepad Emulation is a Steam service that allows players to immediately configure a PS5 (and other controllers) to function in that game and can map the controller’s basic buttons to actions in the game. The level of customization and quality of experience provided to the player is limited in this mode, but it can be useful for older games that are no longer supported with development teams, as it can be enabled without any code changes.

We still recommend making use of the Steam Input API for a full integration, as it provides the best default experience for players with just about any kind of controller you can imagine.

Information on how to add the Steam Input API to your title is here:
https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs

Information on how to enter the Steam Client Beta is located here:
https://support.steampowered.com/kb_article.php?ref=7021-eiah-8669

Cheers!
-The Steam Team

Pretty cool thing I found on the Twatter. Might go out and get one. The XBOX 360 controller I have is full of that shitty Chinese garbage shit. It keeps disconnecting me randomly even though I'm using the native XBOX PC receiver. I say I might go out and get one, but I've not played a video game in forever. I also don't think I know of a game that is compatible with controller that I'll play in the future atm.
 
Last edited by a moderator:

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
kwLuz04.png


The guys are total cucks.

Campo Santos or whatever. They were in another thing recently.

https://archive.vn/r5NFR
Player minijuanjohndoe posted on the Dota 2 subreddit, via Dot Esports, complaining that he had been sent to the game’s low-priority mode for an in-game disagreement, which serves as a temporary matchmaking ban. The poster and the Valve employee, Firewatch co-creator Sean Vanaman, were arguing about whether to rally around an objective or fall back and let it go. During the argument, minijuanjohndoe said Vanaman got tired of the argument, and asked “Do you know who you’re talking to? Check my profile, I’m a Steam employee.”
https://www.reddit.com/r/DotA2/comments/jyrnag/got_sent_to_low_priority_by_steam_employee_in/
dota2-steamogk0j.jpg

dota2-vanamancfk1u.jpg


:lol::lol::lol:
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,390
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Like someone in the thread mention. Kinda makes you think how many have got unfairly demoted or banned.
 

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