Horvatii
Unwanted
- Joined
- Dec 15, 2019
- Messages
- 563
To me, if supply (overall generalized, no genre/price/interest/anyting separation) is larger than demand - as you originally suggested - my plausible assumption would be that users disengage, ie less reviews. Try this game, try that game, whatever - they are in oversupply - they do not hold emotional weight.Note that even before steam added the review nagging feature in 2019, the ratio had still been decreasing.Does it though?
In my mind, there are two possibilities to explain why the difference in the ratio has decreased:
One demands more effort than the other, so #2 sounds more plausible.
- Users have started to take more initiative in leaving reviews.
- Steam reviews hold less sway over users than they used to.
I would also assume that users who are early adopters are more active in leaving reviews than other users. If you look at the data from this perspective, then the data says that the indie market has become more niche over time. If demand was larger than supply, then you would see more users who would otherwise be late adopters taking risks in trying lesser known games and the difference in the ratio would increase to show that.
But the data suggest more reivews per sale. So more engagement. In the article they say 80 sales per review in 2017 and 40 sales/review in 2020. Double the reviews. I dont believe in a connection between supply and willingness to leave reviews.
So to me the data suggests "Users have started to take more initiative in leaving reviews."
And while general supply of trash on Steam is increasing, not all supply is created eqaul - and has no influence on their "NB number".