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The Valve and Steam Platform Discussion Thread

Multi-headed Cow

Guest
Appears Valve/Steam changed their policy on game installs. It used to be you needed an internet connection and had to launch the game once while online to phone home and let you play the game. Internet crapped out on me earlier and I got a wild hair up my ass to try launching a game I had downloaded but not yet run, it did the normal first time run shit of checking DirectX and all that jazz and then launched perfectly fine.

I assume it either phones home as you're downloading (Which would mean it wouldn't work if you had hard drives full of Steam game backups and had Steam in offline mode in your bunker try installing from them) or they removed that requirement entirely, so you could play the games in your DRM free bunker. Would still have to expose the computer to the internet once just to connect Steam itself of course, but maybe not per-game.
 

barker_s

Cipher
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So, you guys know the Steam Workshop? The place where people can publish their mods/content and, in some cases, sell their creations (like our beloved Team Fortress 2 hats)? Now it's changed a little. For every item sold you still get your usual 70%, but now you can choose where do you want a fraction of Valve's remaining 30% go. Whether it's a community which you received help from, or a guy whose tutorial helped you a lot in creating your item (there's a list on the Workshop page and they're accepting submissions), you decide.

I know the mixed opinions about Valve around here, but isn't it pretty BRO of them? A huge company willingly parting with its money to help the community? That's major incline in my book.

Link: http://www.teamfortress.com/post.php?id=10942
 

wergle

Educated
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Valve rake in so much money for such little work that I dunno if it's possible to peg anything they do as truly generous anymore. Kind of like how Notch drops 5+ thousand dosh on every single humble bundle.

As game developers it's a good thing they're trying to promote community-building (like what we had in the FPS games of yesteryear) but re-purposing all of their art assets as unlockable badges for 35 year old men with too much disposable income to waste money on isn't exactly what I had in mind
 

Metro

Arcane
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I'm pretty sure the developers design the badges, cards, emotes, and backgrounds; not Valve.
 

Metro

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Not sure what you're trying to say. Valve made the first wave of hats and adds a few every once in a while but for at least a year or two now most of the cosmetic items in TF2 are user submissions with Valve getting a cut. Moreover, you also presuppose that the trivial amount of time they spend making cosmetic TF2 and Dota 2 items (again, a lot of Dota stuff is user submission) would otherwise be spent... doing what? Making art assets for what game? L4D3? HL3? Portal 3? Because of Steam Valve has ceased to be a developer and is more along the lines of a publisher/social media company. Their games come out at a snails pace because they have no need to sell them like a traditional developer. The delays have nothing to do with the lack of art assets.
 

wergle

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Their games come out at a snails pace because they have no need to sell them like a traditional developer.
Yeah, I know. That's what I said. I also said they make a lot of money doing very little work themselves, which is also what you said.
 

Spectacle

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Their games come out at a snails pace because they have no need to sell them like a traditional developer.
Yeah, I know. That's what I said. I also said they make a lot of money doing very little work themselves, which is also what you said.
Valve and Gaben have basically won capitalism. In the digital economy it is not about controlling the means of production, but the means of sale.
 

Unkillable Cat

LEST WE FORGET
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What are the odds this Workshop submission gets approved?

637x358.resizedimage
 

Infinitron

I post news
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http://www.rockpapershotgun.com/2013/07/16/americas-next-top-newell-valve-pipeline/#more-160533

America’s Next Top Newell: Valve Pipeline

pipeline.jpg


Valve wants to hire everyone. Or at least, it would if everyone conformed to an incredibly specific set of creative standards and sported brains heaving with so much intelligence that nearby rodents exploded into academic journals at mere exposure to their thoughts. Unsurprisingly, Valve tends to focus on those with tremendous amounts of previous experience and reports of startlingly low rodent populations in their wake. Valve Pipeline, however, is the antithesis of that. The game wearer (and maker) of many hats is attempting to cultivate its own crop by sucking the brightest minds of tomorrow into its oozing brain tubules.



The website’s aim is to give teenagers a look behind-the-scenes of Valve’s process, with updates coming from high-school-age interns. Here’s Valve’s explanation:

“There are two main reasons that Valve is creating Pipeline. The first is that we are frequently asked questions by teenagers about the videogame industry. ‘What is it like to work on videogames? What should I study? What colleges are best for preparing me? How do I get a job in videogames?’ Pipeline will be a place where those questions can be discussed.”​

“The second is that Valve is running an experiment. Traditionally Valve has been a very good place for very experienced videogame developers, and not so good at teaching people straight out of school (the reasons for this and the tradeoffs are covered in the Valve employee handbook). Pipeline is an experiment to see if we can take a group of high school students with minimal work experience and train them in the skills and methods necessary to be successful at a company like Valve.”​

And then Valve will open up a school in which Gabe Newell and a cast of lovably curmudgeonly professors will teach wise-cracking students valuable lessons about both game development and life. There will be copious shenanigans, musicals, and still no Half-Life 3.

Seriously though, more information will be available “within the next month or so”. I think Pipeline’s goal is admirable too – though again, Valve is said to march to the beat of its own drum, no matter which version of that story you buy. Will the knowledge students mine from this database be applicable elsewhere? Hopefully. But now, onto real issues: Goodness, some of those teenagers had horrendous posture. The future is coming, and it has severe spinal problems at age 25.
 

felipepepe

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Girl on the video said:
We'll be making interviews and different series on the aspects of the video-game industry as art, sound design, filming and much more!
Oh yeah, fuck programing, games are made of ART! Glorious filming is were the secret lies!
 

tuluse

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Valve Project Tracker leaked:
http://www.valvetime.net/threads/up...h-more-found-on-valve-project-tracker.243580/

So, apparently they have HL3, L4D3 and Source 2 engine in full development.

Does that make you excited? Yes?

Now apply Valve-Time.

Sorry for destroying your excitement.
I thought they already announced they're working on both HL3 and Source 2. What concerns me is that Gabe said Valve was done making single player games. So they're gonna be some kind of multiplayer gimmick to it.
 

Cowboy Moment

Arcane
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4,407
Girl on the video said:
We'll be making interviews and different series on the aspects of the video-game industry as art, sound design, filming and much more!
Oh yeah, fuck programing, games are made of ART! Glorious filming is were the secret lies!

Programming not sexy enough brother. Amusingly enough, as a programmer, even if your dream of working in the games industry (being a programmer myself, I do wonder why anyone would willingly walk into that shitheap, but whatever) doesn't come true, you have some pretty good employment prospects elsewhere. Meanwhile, Arts graduates make angry threads in GD about how impossible it is for them to find a job. And this, I fear, will be the result of Valve Pipeline.
 

Robert Jarzebina

Guest
anyway in b4 more cartoon graphics in HL3 :troll: not to mention more childish story



Can you imagine being Valve CEO, having unlimited creative freedom and endless flow of cash, best programmers and artists and the best thing you can produce is retarded multiplayer hat wearing simulator with cartoon graphics and digital download store?
 

Turjan

Arcane
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Mar 31, 2008
Messages
5,047
Can you imagine being Valve CEO, having unlimited creative freedom and endless flow of cash, best programmers and artists and the best thing you can produce is retarded multiplayer hat wearing simulator with cartoon graphics and digital download store?
If that generates the endless flow of cash...
 

Robert Jarzebina

Guest
Source 2 = Source 1 with bigger textures and next gen consoles support.


I think they are walking a Duke Nukem Forever devs path. Looped to infinity: chasing rest of the world while trying to make something at least a little revolutionary and big.

In 2011 they were butthurt about Minecraft, today probably by DayZ.
 

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