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The Valve and Steam Platform Discussion Thread

Bruticis

Guest
Here we go, Gaben!
Steam Introduces Game Subscription Plans
Announcement - Valve
New Service Gives Gamers Flexibility and Control of Subscription-Based Games

April 25, 2013 -- Valve, creators of best-selling game franchises (such as Dota 2 and Half-Life) and leading technologies (such as Steam and Source,) today announced the addition of Subscription Plans to its offering of services.
With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. The launch title for the new service is Darkfall Unholy Wars, with additional subscription-based games to follow.
Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.
Visit Steam Support for more information about Steam Subscription Plans.
 

Morgoth

Ph.D. in World Saving
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SteamPipe announced



SteamPipe is Steam's new content distribution system. It changes the way games (including dedicated servers) are downloaded, updated and stored.

The benefits to players are:
  • Faster and smoother downloads
  • Faster game boot times and map load times
  • Easier distribution, installation, and management of mods
  • Smoother dedicated server distribution and update rollover

Game developers
Game developers using SteamPipe can issue updates themselves; the previous system required manual intervention by Valve when an update was to be published.


:thumbsup:
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Changes
  • Downloads are performed using HTTP instead of a proprietary protocol.
  • Data files are no longer placed into GCFs but directly into the file system.
    • To counteract the performance issues with accessing many tiny files (the reason why GCFs were used in the first place), Source games distributed via SteamPipe store their assets in VPK archives.
  • Data generated before/during gameplay is no longer stored in user-specific subdirectories of SteamApps; instead, the common subfolder is used.
  • Dedicated servers are no longer updated using HLDSUpdateTool (known as steam on Linux) but using SteamCMD (a stripped-down version of the full Steam client).
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Does anyone has a giftable Wargame: European Escalation? I would need it badly.
 

Deuce Traveler

2012 Newfag
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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Because he would need it badly.

Poor J_C has problems...

6503950-0-large.jpg
 

Metro

Arcane
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That only took a little shy of a decade. Glad they're wasting resources on shit like Linux compliance for a game that most everyone has already played to death versus developing new stuff.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
To be honest it is not like porting it over to a different OS requires more than a bunch of code monkeys as opposed to whole team dedicated to making various assets from scratch.
Especially since they have already ported Source games, so why not the rest of them? I guess it requires minimal effort and a very few people.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.pcgamesn.com/confessions...0-worth-steam-market-items-armed-homemade-bot

Confessions of a botter: how one man won and lost $10,000 worth of Steam items


“So, I have a little confession to make. I have been running a steam market arbitrage bot for the last 4 months,” starts reddit user dmn002 in an Ask Me Anything, before detailing his story of how he built and deployed a bot onto the Steam Community Market that made him a fortune worth $10,000. Like every great Hollywood scam movie though, dmn002 gets caught by the authorities and condemned. Oops, sorry. Probably should have put a spoilers note before that.

dmn002 started his experiment at the start of the year. Previously making a small profit by buying and selling using regular methods since the Market opened in December last year, the light bulb flashed above his head during a milestone purchase. After being beaten to the post in the purchase of a SF Scattergun, dmn002 realised his mere human reflexes were not good enough to grab the best deals. And with that the plan was born. “I decided to write and run a steam market bot, which would refresh the page, and start buying things at under the market price. Buy low, sell high seemed like an obvious strategy.”

“I kept my bots running as fast as possible by locating it as close to Valve HQ to minimise ping, so I chose the Oregon EC2 region hosting it on Amazon AWS. It cost roughly $25-30 per month to host it there, and I used about 800 GB down and 23 GB up of bandwidth per month, running between 3 to 15 concurrent http threads,” explained dmn002. Starting with a mere $20, his profit soon skyrocketed. “I was able to make easy profit using this, about $100-$300 a day. I covered approx. 99% of the TF2 market, everything except for botkiller items and a few strange parts. I used catchalls and regular expressions to buy any items of a specific quality or type, for example: any genuine hats, anything with strange and festive in the name, or Level 0 vintage weapons and set buyout thresholds for each item. I was able to buy almost anything for well below market price.”

Within weeks dmn002 had an inventory consisting of hundreds of items, many of them brought for as little as $0.02. Using the trading system, he traded significant amounts of items for Team Fortress 2 keys. These keys then got sold on the market for a significantly higher price than the original item, generating massive profit. Other than the 200 item selling limit imposed, dmn002 found nothing was stopping him. With three Steam accounts automatically harvesting the best deals on the Market, he soon had a mountain of items that would make a digital Smaug the Dragon proud. “Most of the dips in the graphs on each item in the market page were from my bot buying. In total I bought over 10,000 items. I would manually resell higher value items such as salvaged crates at their market price to keep the steam wallet topped up, and just recently set up automated trading converting low value items to keys using the dispenser.tf site. It became an endless profit cycle which required minimal effort to maintain. Normal trading felt slow, boring and unprofitable. I used custom email notifications instead of Valve's to email myself the name of the item I bought and the price in the subject line. Every time my iphone lit up, it said that I bought x for y.”

This marathon of successes was not to last though. On the 2nd May, dmn002 was banned from his Steam accounts. “Steam support has deleted all my TF2 items, worth approximately $10,000, including: 2261 TF2 keys... as well as adding a 52 week community and trade ban on those accounts.” Busted.

All that is left of dmn002’s work is a few screenshots, showing off his impressive haul. His ‘main account’, ‘buying account’ and ‘storage account’ were packed with an insane amount of gear. And now it’s all gone. Just goes to show that breaking Steam’s Terms of Service never ends well.

Reflecting back, dmn002 shows little remorse. “Overall, I enjoyed the challenge of writing the bot, and also competing with other bot writers. I am going to miss some of my items, especially the low craft numbers. I will never forget the experience of crafting those hats, it was a mixture of excitement and adrenaline, of being the first to do it.” He does find relief in not worrying about people hijacking his backpack, which must be a monumental weight off his shoulders.


Thankfully he’s giving up his criminal ways and focussing his talents on something more legally productive: “one of my goals this year is learning Python and iOS and writing an app.”

Reddit AMA: http://www.reddit.com/r/tf2/comments/1e03tn/iama_steam_market_bot_writer_who_recently_got/
 

Metro

Arcane
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I would have stopped at a thousand or so. At that point the 'money' is borderline worthless... unless you want to go through the hassle of trading steam games for other 'real life' commodities.
 

Metro

Arcane
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Here's a shocker... they probably have Portal 3 in development, too. Who even knows what HL3 will look like at this point. They might even make it an MMO. As for L4D3, considering the second was a glorified expansion to the first I'm not particularly excited about it. Doubly damning is the fact that the L4D community is fucking atrocious.
 

DalekFlay

Arcane
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Here's a shocker... they probably have Portal 3 in development, too. Who even knows what HL3 will look like at this point. They might even make it an MMO.


I doubt Valve will ever do a 12+ hour purely singleplayer game again, ever.
 

DarthBehemoth

Learned
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567
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Netherlands
Maybe we just have to accept that HL3 will never see the light, this century at least...
L4D3, meh. I played the 2nd game, an enjoyable zombie multiplayer shooter, but there's not much room for improvement, seeing as the L4D2 was already kind of an 'expansion' to the first.
 

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