Multi-headed Cow
Guest
Didn't watch a video of Gaben? Is such a thing even possible?All that was in the video Morgoth posted, and didn't involve looking at or even thinking about RPS. For shame Infinitron.
tl;dw
Didn't watch a video of Gaben? Is such a thing even possible?All that was in the video Morgoth posted, and didn't involve looking at or even thinking about RPS. For shame Infinitron.
tl;dw
Anyone who's ever tried a haptic interface will know all about this. They're extremely sensitive to latency.And one thing we believe is that latency sensitivity is actually going to increase in the future.
Didn't watch a video of Gaben? Is such a thing even possible?All that was in the video Morgoth posted, and didn't involve looking at or even thinking about RPS. For shame Infinitron.
tl;dw
Can't watch video of GabeN. Am at work. Must keep pants on.
30 seconds reading that quote, or 30 minutes watching a video? Efficiency man, don't ignore it!All that was in the video Morgoth posted, and didn't involve looking at or even thinking about RPS. For shame Infinitron.
Can't believe that simple and yet broken dota copy-paste rus-fest is the most played game on steam. For fuck's sake.
UPDATE: Garry’s Mod creator Garry Newman tweets the appearance of a number of differences on Valve’s staff page seen through Diff Checker. The comparison tool indicates the removal of nine employee bios from the People section of Valve’s company page, listed below:
UPDATE: Valve boss Gabe Newell sent along his response to Engadget: “We don’t usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I’d take the unusual step of addressing them. No, we aren’t canceling any projects. No, we aren’t changing any priorities or projects we’ve been discussing. No, this isn’t about Steam or Linux or hardware or [insert game name here]. We’re not going to discuss why anyone in particular is or isn’t working here.”
- Moby Francke, Half-Life 2 character designer and Team Fortress 2 art lead
- Jason Holtman, director of business development for Steam and Steamworks
- Keith Huggins, character animator and animator for Team Fortress 2 “Meet the” video series
- Tom Leonard, software engineer for Half-Life 2 and Left 4 Dead
- Realm Lovejoy, artist for Half-Life 2, Portal, and Left 4 Dead. She was also part of the original DigiPen-turned-Valve team that created Narbacular Drop, the inspiration for Portal
- Marc Nagel, test lead for Half-Life, Counter-Strike, and patch updates
- Bay Raitt, animator for Half-Life 2, Team Fortress 2, and Portal
- Elan Ruskin, engine programmer for Left 4 Dead, Portal 2, and Counter-Strike: Global Offensive
- Matthew Russell, animator for Team Fortress 2 “Meet the” video series
The specialized clean up crews are removing the bullet ridden bodies from Valve HQ as we speak. They have all been stripped of their jobs, lives and hats.Maybe they attempted a coup?
The specialized clean up crews are removing the bullet ridden bodies from Valve HQ as we speak. They have all been stripped of their jobs, lives and hats.Maybe they attempted a coup?
Kotaku is bending reality again...The First ‘Steam Box’ Will Launch This Holiday Season Starting At $1,000