Shit, everything Gabe said just reinforces my sentiments that everything heavily controlled and centralised - Consoles, Corporations and the EU - fucking suck and have no future.
To be fair they would have to, since even if they open Steam up so anyone can publish anything someone still has to host the actual servers and all that content and maintain it.Too lazy to watch it but I'm guessing while it'll be 'open' for anyone to publish on Valve would still get a cut of sales. So basically he cuts down on some of the operating cost and makes even more profit. If people complain they got scammed or whatever it's just buyer beware.
Gabe is the plumber that installs a toilet and gets paid every time someone take a shit.
Gabe is the plumber that installs a toilet and gets paid every time someone take a shit.
In fairness, that's because all the other plumbers insist on installing toilets that only let you take certain kinds of shit, and even when you are planning on taking the right kind of shit they insist on making you fill out a really annoying form just so they can be sure you aren't secretly planning on taking a different kind of shit while they aren't looking.
Halo 3 and Xpaw’s Steam Database search, as spotted by NeoGAF users.
It was among a number of listed titles which haven’t been announced for Steam release, including La-Mulana, Duke Nukem 3D: Atomic Edition, Fez, Dyad, Cut the Rope, Shadow Warrior Complete, Halo 2, Halo: Combat Evolved, Angry Birds Space, Angry Birds Seasons and Second Life. Other titles listed include known upcoming PC ports like Resident Evil: Revelations.
According to early comments, Steam Community pages were available for many of these titles – a function Xpaw’s search tool has only recently introduced. The links no longer seem to function; either this was a fib or Valve cracked down on the leak quickly.
Although Microsoft has historically relied on Games for Windows Live rather than utilising Steam’s more popular PC distribution system, Gamechup reports a Microsoft staffer’s job description included a reference to the monetisation of Steam.
Steam registry leaks are generally proved correct in the long run, but sometimes update months or even years ahead of announce or release, as with Final Fantasy VII. Brütal Legend was spotted in there over the weekend.
The psychological profile of this someone you describe is identical to one whom enjoys bdsm.Why would anyone want to buy some shitty Xbox port with shitty GFWL attached on it?
Brutal Legend for PC? Sign me up.The most interesting out of all of those would obviously be Halo, Saint's Row IV, Brütal Legend and Second Life.
Wow, he [J.J. Abrams] played Infocom text adventures.
One day, children will gaze up at the sky and fully believe its cottony bounties were named after hyper-sophisticated streaming data networks. I plan on being dead by then, so that’s good. But, at least in the short term, Gabe Newell’s not so sure. Yes, there are some fairly functionalexamples already up and running, but Newell believes they’re far from optimal. Here’s the real kicker, though: this, he claims, isn’t a shortcoming that a little time and elbow grease will fix right up. Actually, those things may well make it worse.
“Cloud gaming works until it starts to be successful – at which point, it falls over,” Newell explained during his DICE keynote in Las Vegas. “All the spreadsheets ignore the producing levels that consumer networks use. When everyone starts using a continuous network connection in order to get their applications, prices are going to go through the roof.”
“Let’s say our industry had never done consoles or consumer clients. Even if we just started out with cloud gaming, you’d actually go in the direction of pushing intelligence out to the edge of the network, simply because it’s a great way of caching and saving you on network resources.”
So basically, he thinks that cloud is, by nature, more of a hassle, more expensive, and less efficient on an individual basis. And the more widespread it becomes, the more those issues will rain on its parade. But it’s not just an issue of lost frames and heightened blood pressure. Valve’s infernal future labs have run the numbers, and they’ve found that hardware will eventually be even more dependent on a hiccup-free experience than we are.
“Another point is that cloud gaming puts latency compensation in the wrong place: in the center of the network rather than the edge,” Newell explained. “And one thing we believe is that latency sensitivity is actually going to increase in the future. The ability to do local high-speed processing will become more important than it is now. For now, people think of it as the customer experiencing lag during play, but in the future, there’ll be a bunch of hardware that has even more sensitivity than a human does. So putting functionality at the center of the network will actually be impossible.”
All that said, Valve isn’t writing off cloud gaming entirely. But it’s a sideshow. The main event, so far as Newell and co are concerned, will remain safely inside our machines. Not on some server in space or something.
“I think there’s a place for cloud gaming, but more as a feature or for things like demos and spectating. But not as core architecture.”
So then, probably don’t expect Steam to fully embrace the cloud any time soon.
All that was in the video Morgoth posted, and didn't involve looking at or even thinking about RPS. For shame Infinitron.