tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
What if the money accomplishes not sucking?Better than "It's okay to suck, here let me help you and have some of my money as well"
What if the money accomplishes not sucking?Better than "It's okay to suck, here let me help you and have some of my money as well"
It's not like they're tricking people. If people want to pay more for the buggy, messy, incomplete version, why do you want to stop them? Does it affect you in any way?The idea of Early Access is not bad in itself, it's just the current form it has sucks really bad. Here's a few things that would fix it a bit:
1. Early Access needs to be cheaper than the full game on release. Making the buggy, messy and incomplete version more expensive is just scum behavior.
This is being done sort of. Just naturally. The dev is supposed to explain the state the game is in and the consumer decides if he wants to experience it and what it's worth to him.2. Make "tiers" or categories of early access.
- Beta EA for games that are more or less feature complete and the only work remained is testing the game on more systems, ironing out the bugs, balance issues etc.
- WiP/Prototype EA for games that are a long way from having all the features implemented. Games in this section need to be given more attention, forcing devs to make a window of the features they plan on implementing, estimated time and money etc
I am skeptical on Gog Galaxy more then Steam being competent. Just like the failure of Steam Machines why would most people switch to purchase games from Gog only other then to spite Steam? I dislike Steam a lot, but realistically they are the only player in town that actually has a lot of infrastructure for the players and developers and unless the Poles are going to dump serious money they won't be competition. If anything it might be another Origin in my opinion, but I will patiently wait and see.
It has been said that GoG Galaxy will be entirely optional, and even then, will be used mostly for multiplayer games. My guess is that if GoG doesn't get some sort of highly competitive arcade/fps game it won't do anything even against Origin. I don't think they want to compete against Origin or Steam with Galaxy, though. So far, that Witcher Adventure Game is the only title supported by Galaxy, and iirc, it's still on beta.
I am skeptical on Gog Galaxy more then Steam being competent. Just like the failure of Steam Machines why would most people switch to purchase games from Gog only other then to spite Steam? I dislike Steam a lot, but realistically they are the only player in town that actually has a lot of infrastructure for the players and developers and unless the Poles are going to dump serious money they won't be competition. If anything it might be another Origin in my opinion, but I will patiently wait and see.
It has been said that GoG Galaxy will be entirely optional, and even then, will be used mostly for multiplayer games. My guess is that if GoG doesn't get some sort of highly competitive arcade/fps game it won't do anything even against Origin. I don't think they want to compete against Origin or Steam with Galaxy, though. So far, that Witcher Adventure Game is the only title supported by Galaxy, and iirc, it's still on beta.
Which makes me think if Riot Games (League of Legends) wanted to get into the distribution business, they would have a pretty damn good shot if they forced all their players to install the platform.
Fake edit: Wtf I just looked on wikipedia and Riot games have 1000 employees in 9 different countries. To support 1 game.
It does. It means the beta-testing process will be done by fanboys, those with more money than sense, utter morons, and drunkards (ever bought anything you don't really want while you were drunk?). All of whom will then inject their infantile, spoiled, illiterate, and wasted ideas into the game through the beta process, thus making the game worse than it was before. (Not that regular beta testing is much better, but at least it supplied jobs.)It's not like they're tricking people. If people want to pay more for the buggy, messy, incomplete version, why do you want to stop them? Does it affect you in any way?The idea of Early Access is not bad in itself, it's just the current form it has sucks really bad. Here's a few things that would fix it a bit:
1. Early Access needs to be cheaper than the full game on release. Making the buggy, messy and incomplete version more expensive is just scum behavior.
It does. It means the beta-testing process will be done by fanboys, those with more money than sense, utter morons, and drunkards (ever bought anything you don't really want while you were drunk?). All of whom will then inject their infantile, spoiled, illiterate, and wasted ideas into the game through the beta process, thus making the game worse than it was before. (Not that regular beta testing is much better, but at least it supplied jobs.)It's not like they're tricking people. If people want to pay more for the buggy, messy, incomplete version, why do you want to stop them? Does it affect you in any way?The idea of Early Access is not bad in itself, it's just the current form it has sucks really bad. Here's a few things that would fix it a bit:
1. Early Access needs to be cheaper than the full game on release. Making the buggy, messy and incomplete version more expensive is just scum behavior.
It does. It means the beta-testing process will be done by fanboys, those with more money than sense, utter morons, and drunkards (ever bought anything you don't really want while you were drunk?). All of whom will then inject their infantile, spoiled, illiterate, and wasted ideas into the game through the beta process, thus making the game worse than it was before. (Not that regular beta testing is much better, but at least it supplied jobs.)It's not like they're tricking people. If people want to pay more for the buggy, messy, incomplete version, why do you want to stop them? Does it affect you in any way?The idea of Early Access is not bad in itself, it's just the current form it has sucks really bad. Here's a few things that would fix it a bit:
1. Early Access needs to be cheaper than the full game on release. Making the buggy, messy and incomplete version more expensive is just scum behavior.
Here's the thing though. Early access isn't a "worse" version. When the game is complete, you get the complete game same as every one else. So in the end, it's the same version.Equal it's still bad, though not as worse.
One thing I respect about Notch (despite the fact that I hate his fucking face and him abandoning Minecraft like a little bitch) is that I spent only 5 bucks on the game, during the time it was a little project in alpha state. Then as he progressed with the game, he raised the price until it was 20 at launch. That's the way it needs to be done, if at all.
We're not charities here, people forget Steam is still a marketplace. I don't think there are many industries where the consumers are the equivalent of battered wives, like it's currently happening with PC gaming. If your product is an inferior version, it should by all means be cheaper.
Except the second point of EA is buying the game and helping them with bugtesting and suggestions. It's a typical example of "can't have your cake and eat it too"Here's the thing though. Early access isn't a "worse" version. When the game is complete, you get the complete game same as every one else. So in the end, it's the same version.
That's different, early recordings are a collectors item.Anyways, check out music and see how much "rare early recordings" sell for.
Something you don't have to do. You're upset because of how other people spend their free time.Except the second point of EA is buying the game and helping them with bugtesting and suggestions. It's a typical example of "can't have your cake and eat it too"
People the widespread release versions too.That's different, early recordings are a collectors item.
I agree that charging more for early access is a dickery. It should be cheaper than the full game and go up gradually. Valve strongly advised me of that so you can say that they did their part. I explained that we took about a thousand pre-orders at $25 and don't want to piss these people off, even if it's going to cost us some sales (which it did) and Valve agreed.It does. It means the beta-testing process will be done by fanboys, those with more money than sense, utter morons, and drunkards (ever bought anything you don't really want while you were drunk?). All of whom will then inject their infantile, spoiled, illiterate, and wasted ideas into the game through the beta process, thus making the game worse than it was before. (Not that regular beta testing is much better, but at least it supplied jobs.)It's not like they're tricking people. If people want to pay more for the buggy, messy, incomplete version, why do you want to stop them? Does it affect you in any way?The idea of Early Access is not bad in itself, it's just the current form it has sucks really bad. Here's a few things that would fix it a bit:
1. Early Access needs to be cheaper than the full game on release. Making the buggy, messy and incomplete version more expensive is just scum behavior.
Paging Vault Dweller
Actually, it's only starting, but there have been inklings of it happening with non Kickstarters. While Planetary Annihilation did have a Kickstarter, it's also doing a retail Early Access which costs more than the online version. Plus, H1Z1 costs money for Early Access, but is F2P. 'Tis the way of the future. If people are willing to spend more money on it, they'll charge for it.P.S. Are you guys aware that Early Access only costs more when it's a Kickstarter that had a beta tier?
No, really. In other cases it's always equal or less.
http://www.irontowerstudio.comAlso out of curiosity as I am new and getting a feel around here, Vault Dweller what is your title that you developed?
It does. It means the beta-testing process will be done by fanboys, those with more money than sense, utter morons, and drunkards (ever bought anything you don't really want while you were drunk?). All of whom will then inject their infantile, spoiled, illiterate, and wasted ideas into the game through the beta process, thus making the game worse than it was before. (Not that regular beta testing is much better, but at least it supplied jobs.)
Fixed!http://store.steampowered.com/app/230070/Also out of curiosity as I am new and getting a feel around here, Vault Dweller what is your title that you developed?
http://www.irontowerstudio.comAlso out of curiosity as I am new and getting a feel around here, Vault Dweller what is your title that you developed?
I am curious to know what information is available regarding the type of quality feedback a studio receives based on the price, is there any articles on gamasutra or etc? I was always under the impression that you will always get feedback but the quality will vary until you start doing discounts.The question on the table from tuluse wasn't whether EA was good/bad for business, nor if it raises needed funds, nor if it makes for better/worse feedback. The question was: If you don't buy EA, then does it have any effect on you?
And it does, of course it does. Any system - whatever system - is put in place to evaluate and feedback the product will effect me, the end user. The type of audience in one's feeback pool will influence the emphasis of the feedback results. For instance, if your feedback pool has only graphics whores, then graphics are going to be a high priority, and that is what a lot of the feedback is likely to then be about.
If the price for entry is higher than retail, that will influence who buys in, which will shape the pool of people offering feedback, which will in turn shape the game - to one degree or another (but hopefully the dev has a vision that they will hold to). If the charge for EA is instead less than retail, that will change the feedback pool, which will result in a different emphasis in the feedback results, which will tend to influence the game in a different way. And if testing is instead done by bums pulled of the street and paid a pittance wage, that will form a much different audience pool, which will affect the game in a different direction.
But no matter what method is chosen, it effects me - the end user who plays the result.
You make it sound as if E-A (Stop using EA abbreviation, damn it, it's confusing) makes developers change good plans into shit ones due to retardo feedback and in conequence develop a disappointing game. Give us an example of such developer and a game.The question on the table from tuluse wasn't whether EA was good/bad for business, nor if it raises needed funds, nor if it makes for better/worse feedback. The question was: If you don't buy EA, then does it have any effect on you?
And it does, of course it does. Any system - whatever system - is put in place to evaluate and feedback the product will effect me, the end user. The type of audience in one's feeback pool will influence the emphasis of the feedback results. For instance, if your feedback pool has only graphics whores, then graphics are going to be a high priority, and that is what a lot of the feedback is likely to then be about.
If the price for entry is higher than retail, that will influence who buys in, which will shape the pool of people offering feedback, which will in turn shape the game - to one degree or another (but hopefully the dev has a vision that they will hold to). If the charge for EA is instead less than retail, that will change the feedback pool, which will result in a different emphasis in the feedback results, which will tend to influence the game in a different way. And if testing is instead done by bums pulled of the street and paid a pittance wage, that will form a much different audience pool, which will affect the game in a different direction.
But no matter what method is chosen, it effects me - the end user who plays the result.