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The upcoming beta update is going to be one that blows our previous updates out of the water in terms of scope, and we wanted to give you guys another quick peek at it. The update notes will likely list something in the range of 700 fixes and changes, and that’s not really factoring in the major changes of adding the Prison area along with several smaller tie-in maps, as well as the re-designed inventory we previewed recently.
The fixes will significantly improve the game in many ways, one good example is in combat. A veritable bevy of tweaks will improve not just how combat feels (think various sound, animation and effects improvements), but also its tactical depth. The Prison is a fairly combat-focused area, and it will be the first area the players will be faced by significant new threats that challenge your tactical decisions: like fast-moving grenadiers that make the placement of your characters that much more important or heavy machine gunners that will whittle down your cover in no time flat.
We’ve also said a few times blocker bugs are a high priority, such as savegame issues and optimization tweaks. To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Thomas Beekers
Producing Your Lines
To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Why would someone choose to use a 32-bit Os over a 64-bit one ?
Next area is combat heavy, so not much more to show in terms of C&C?
To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Why would someone choose to use a 32-bit Os over a 64-bit one ?
Lots of OEM computers came with them pre-installed for a long time (not really anymore), and some people installed 32-bit operating systems because they didn't have enough RAM to care. Since you have to fully reinstall Windows from scratch to upgrade, many people don't bother.Why would someone choose to use a 32-bit Os over a 64-bit one ?
I had a 32 bits system until recently, only changed to 64 bits when I needed to upgrade the memory. Most AAA games until now and kickstarter games are going to run fine on shitty computers so most people don't care in upgrading.To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Why would someone choose to use a 32-bit Os over a 64-bit one ?
Never why this either.... I thought everybody had 64 core CPU's now a days.. unless u are a broke nigger.
You try way too hard.To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Why would someone choose to use a 32-bit Os over a 64-bit one ?
Never why this either.... I thought everybody had 64 core CPU's now a days.. unless u are a broke nigger.
You misquote! I never wrote that!Lots of OEM computers came with them pre-installed for a long time (not really anymore), and some people installed 32-bit operating systems because they didn't have enough RAM to care. Since you have to fully reinstall Windows from scratch to upgrade, many people don't bother.Why would someone choose to use a 32-bit Os over a 64-bit one ?
To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Why would someone choose to use a 32-bit Os over a 64-bit one ?
Wasteland 2 does not require more than 4GB of RAM.
I'm waiting a bit longer. I will probably create some new characters and give the inventory screen a look, but I am saving myself for marriage (A more complete build) before popping my W2 cherry.I'd like to remind you all that it's only 3.5GB of memory including the VRAM of your graphics card that is pooled with 32-bit OS.
Also, should I start playing yet?
It actually doesnt say anything longer then "this is an alpha build masquerading as early Beta and its completely unoptimized".The fact Wasteland 2 required (or still requires) MORE than that number tells more than a thousands words.
I'm waiting a bit longer. I will probably create some new characters and give the inventory screen a look, but I am saving myself for marriage (A more complete build) before popping my W2 cherry.I'd like to remind you all that it's only 3.5GB of memory including the VRAM of your graphics card that is pooled with 32-bit OS.
Also, should I start playing yet?
Brian Fargo said:We hope (if the bugs behave and go away) to be able to update the beta for WL2 next week and offer the special upgrade price.