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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Brother None update: http://wastelandrpg.tumblr.com/post/76100612525/wasteland-2-beta-quick-peek

The upcoming beta update is going to be one that blows our previous updates out of the water in terms of scope, and we wanted to give you guys another quick peek at it. The update notes will likely list something in the range of 700 fixes and changes, and that’s not really factoring in the major changes of adding the Prison area along with several smaller tie-in maps, as well as the re-designed inventory we previewed recently.

The fixes will significantly improve the game in many ways, one good example is in combat. A veritable bevy of tweaks will improve not just how combat feels (think various sound, animation and effects improvements), but also its tactical depth. The Prison is a fairly combat-focused area, and it will be the first area the players will be faced by significant new threats that challenge your tactical decisions: like fast-moving grenadiers that make the placement of your characters that much more important or heavy machine gunners that will whittle down your cover in no time flat.

We’ve also said a few times blocker bugs are a high priority, such as savegame issues and optimization tweaks. To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.

Thomas Beekers
Producing Your Lines
 

Zed

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not even a ballpark estimate on when to expect the update.
I wonder if they have done some iteration on area design and camera.
 

Hobz

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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.

Why would someone choose to use a 32-bit Os over a 64-bit one ?
 
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Daedalos

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Next area is combat heavy, so not much more to show in terms of C&C?

Maybe they've added C&C to the already existing areas? Ever think of that? :)

They've stated before that they are fine tuning the current C&C and reactivity in the beta areas... including the new prison area.
 

Daedalos

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To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.

Why would someone choose to use a 32-bit Os over a 64-bit one ?

Never why this either.... I thought everybody had 64 core CPU's now a days.. unless u are a broke nigger.
 

sea

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Why would someone choose to use a 32-bit Os over a 64-bit one ?
Lots of OEM computers came with them pre-installed for a long time (not really anymore), and some people installed 32-bit operating systems because they didn't have enough RAM to care. Since you have to fully reinstall Windows from scratch to upgrade, many people don't bother.
 
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DeepOcean

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To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.

Why would someone choose to use a 32-bit Os over a 64-bit one ?

Never why this either.... I thought everybody had 64 core CPU's now a days.. unless u are a broke nigger.
I had a 32 bits system until recently, only changed to 64 bits when I needed to upgrade the memory. Most AAA games until now and kickstarter games are going to run fine on shitty computers so most people don't care in upgrading.
 
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To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.

Why would someone choose to use a 32-bit Os over a 64-bit one ?

Never why this either.... I thought everybody had 64 core CPU's now a days.. unless u are a broke nigger.
You try way too hard.
 

Zed

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Why would someone choose to use a 32-bit Os over a 64-bit one ?
Lots of OEM computers came with them pre-installed for a long time (not really anymore), and some people installed 32-bit operating systems because they didn't have enough RAM to care. Since you have to fully reinstall Windows from scratch to upgrade, many people don't bother.
You misquote! I never wrote that!
 

AngryKobold

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To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.

Why would someone choose to use a 32-bit Os over a 64-bit one ?

Better tell me why would someone choose to mount more than 4GB RAM. To run THIS? ↓

OuV1jV6.jpg

You gotta be kidding.

The fact Wasteland 2 required (or still requires) MORE than that number tells more than a thousands words. One cannot simply run Games Factory... I mean, Unity... and make a full scaled game. Which does not choke average PC after five minutes. Who would've thought. Impossible.

Now the question is, how many crapware games will be released. You know, games sucking the memory up to the last byte, slowing down on a med- end PC. It will happen when authors do not bother about system resources. And there's a lot of reasons to not bother! Developers are dumb, lazy, too close to the deadline... One "accessible" SDK brings more harm than ten years of Intel monopoly.
 

MLMarkland

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Wasteland 2 does not require more than 4GB of RAM.

The early beta does require more than 2GB of RAM, though going forward this is primarily a factor of the availability of RAM on systems where the OS and other applications could be taking up a significant percentage of the installed memory.

Historically, the scene transitions are where memory usage spikes occur as, unoptimized, there was a chance of some assets being temporarily doubly loaded from time to time. This should no longer occur in the next update, which should reduce or possibly eliminate memory and scene loading related crashes for people playing at min specs / with 32-bit OS / etc.

Final specs are TBD (but people will definitely be "safe" at release if they meet the currently listed min specs for the Early Access.

To answer another Q, area design and camera iteration has occurred and is ongoing.
 

LeJosh

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I'd like to remind you all that it's only 3.5GB of memory including the VRAM of your graphics card that is pooled with 32-bit OS.

Also, should I start playing yet?
 

Country_Gravy

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Wasteland 2
I'd like to remind you all that it's only 3.5GB of memory including the VRAM of your graphics card that is pooled with 32-bit OS.

Also, should I start playing yet?
I'm waiting a bit longer. I will probably create some new characters and give the inventory screen a look, but I am saving myself for marriage (A more complete build) before popping my W2 cherry.
 

hiver

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The fact Wasteland 2 required (or still requires) MORE than that number tells more than a thousands words.
It actually doesnt say anything longer then "this is an alpha build masquerading as early Beta and its completely unoptimized".
 

LeJosh

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I'd like to remind you all that it's only 3.5GB of memory including the VRAM of your graphics card that is pooled with 32-bit OS.

Also, should I start playing yet?
I'm waiting a bit longer. I will probably create some new characters and give the inventory screen a look, but I am saving myself for marriage (A more complete build) before popping my W2 cherry.

I'll most likely do the same, I've been following for the duration of the campaign and reading on it here. Still don't feel it's time. New UI is cool, redundant at points however. (2 sets of attributes on the same page etc.)

I wonder just how much feedback from here will change things. Even when people are getting a bit foamy at the mouth. heh
 

Country_Gravy

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Wasteland 2
It will probably end up being a pretty decent game. A few adjustments, some big, a lot small, and it really could be something close to what was expected. A lot will depend on C&C across different areas and how much they tweak combat for the better.
 

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