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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

bonescraper

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Hahaha, late 2015. Maybe. At this pace, Torment will come out sooner.
 

Rake

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Duraframe300
While i agree Fallout isn't Fargo's by any strech of the word, i think you are being unfair to him. It's like saying Feargus doesn't deserve credit for any Obsidian title because he isn't involved in content creation.
Managing the company, hiring the right persons and providing them with the resources to do their thing deserves some credit.
 

Duraframe300

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Without a publisher most rpg classics wouldn't have been made at all.

GoshDarnit that Troika. Taking credit for Robert Kotick's hard work. Clearly he was just as involved on it as anyone who worked on Bloodlines.

That's not really an accurate comparison, I think.

Wasn't Fallout rescued from the chopping block more than once due to Fargo overruling Interplay's middle management at Tim Cain's request?

I think I also read that he came up with concept of perks and (I think) also the very name "Fallout", but I don't have a source for that.

Not to mention this: http://www.rpgcodex.net/forums/inde...l-discussion-thread.84849/page-8#post-3069931 (probably the reason Roguey isn't joining you in this argument)

Ofc, that comparison was exaggerated, but that happens more often than you think. (Ubisoft and Jordan Thomas is actually a good example with South Park recently)
Still, the people who actually worked on a game are the creators of the game. It's their passion that went into it, their way that made it what it is. Naturally everyone of the buisness side that helped to make it a reality are to thank too and deliever an invaluable service.
But suggesting that having a person from the buisness side who had some input automatically means he is the best person for the job is horseshit.
.
 
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Duraframe300

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Duraframe300
While i agree Fallout isn't Fargo's by any strech of the word, i think you are being unfair to him. It's like saying Feargus doesn't deserve credit for any Obsidian title because he isn't involved in content creation.
Managing the company, hiring the right persons and providing them with the resources to do their thing deserves some credit.

Read my new post.
 

Infinitron

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Especially when said person spent the last year and a half ranting about publishers and how they hinder creative work. Exactly that is what gets me. It's hypocritical.

Well, if what he's saying is basically "I was a GOOD publisher back in the day, but TODAY's publishers are a different breed, these guys suck." then that's not hypocrisy.

It might be incorrect, but it's not hypocrisy.
 

Duraframe300

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Especially when said person spent the last year and a half ranting about publishers and how they hinder creative work. Exactly that is what gets me. It's hypocritical.

Well, if what he's saying is basically "I was a GOOD publisher back in the day, but TODAY's publishers are a different breed, these guys suck." then that's not hypocrisy.

It might be incorrect, but it's not hypocrisy.

I removed the line since that wasn't actually the emphasis of that post, but generalizing like that and setting yourself above it to generate interest in your project, well......

Anyway point is and was. Fargo isn't automatically the best guy to make the next Fallout based solely on him being the CEO back at Interplay without having the people that made Fallout what it is. And calling the game *my own franchise* isn't exactly being humble. It's not giving anyone else credit who deserve it too.

In the end expressions like these are what turn me off Fargo as a person even though I really want to like InXile.
 

Daedalos

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Without a publisher most rpg classics wouldn't have been made at all.

GoshDarnit that Troika. Taking credit for Robert Kotick's hard work. Clearly he was just as involved on it as anyone who worked on Bloodlines.

That's not really an accurate comparison, I think.

Wasn't Fallout rescued from the chopping block more than once due to Fargo overruling Interplay's middle management at Tim Cain's request?

I think I also read that he came up with concept of perks and (I think) also the very name "Fallout", but I don't have a source for that.

Not to mention this: http://www.rpgcodex.net/forums/inde...l-discussion-thread.84849/page-8#post-3069931 (probably the reason Roguey isn't joining you in this argument)

Ofc, that comparison was exaggerated, but that happens more often than you think. (Ubisoft and Jordan Thomas is actually a good example with South Park recently)
Still, the people who actually worked on a game are the creators of the game. It's their passion that went into it, their way that made it what it is. Naturally everyone of the buisness side that helped to make it a reality are to thank too and deliever an invaluable service.
But suggesting that having a person from the buisness side who had some input automatically means he is the best person for the job is horseshit.
.

Except of course that Fargo and Interplay weren't publishers. just as inXile isn't a publisher.. . they are a developer company, who got the short end of the stick with publishers and people buying the company..

The publishers we got now, the major ones, are all mostly retarded and bad. So Fargo is quite right. Kickstarter allows to circumnavigate all that publisher bullshit, because most publishers want to have direction over the game development process, which they won't have with crowdfunded titles.

Fargo was never a publisher. He is a CEO/Lead guy at the head of games development companies and titles.

It's a TEAM effort. Fargo deserves just as much recognition as the programmers, artists and other people do for their work on the project. He makes it all happen and put it together with the right kind of people.
 

Daedalos

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Especially when said person spent the last year and a half ranting about publishers and how they hinder creative work. Exactly that is what gets me. It's hypocritical.

Well, if what he's saying is basically "I was a GOOD publisher back in the day, but TODAY's publishers are a different breed, these guys suck." then that's not hypocrisy.

It might be incorrect, but it's not hypocrisy.

I removed the line since that wasn't actually the emphasis of that post, but generalizing like that and setting yourself above it to generate interest in your project, well......

Anyway point is and was. Fargo isn't automatically the best guy to make the next Fallout based solely on him being the CEO back at Interplay without having the people that made Fallout what it is. And calling the game *my own franchise* isn't exactly being humble. It's not giving anyone else credit who deserve it too.

In the end expressions like these are what turn me off Fargo as a person even though I really want to like InXile.

Fargo can call it HIS franchise. He has that entitlement. He is giving the entire team at interplay and the guys who made fallout credit indirectly through that. And they know that. Who would you want to make a new fallout? Obsidian? Bioware?

The guys working on wasteland 2, are professional. They probably can turn WL2 into something good. Let's wait and see.
 

tuluse

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Our isn't specific and means multiple people. My own is very speicific and means yourself.
In the context of this interview, our would mean InXile. InXile definitely did not create Fallout.

I don't think it really matters though. I think even if he said our, or something else you would still find something he said you didn't like.
 

Duraframe300

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Our isn't specific and means multiple people. My own is very speicific and means yourself.
In the context of this interview, our would mean InXile. InXile definitely did not create Fallout.

I don't think it really matters though. I think even if he said our, or something else you would still find something he said you didn't like.

No, that specific part was the thing I didn't like regarding Fargo. I even highlighted it in my original post in this argument.

Otherwise just that InXile is somehow the best company for Fallout, but that was the Eurogamer guys observation.
 

Lancehead

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If people really want to get upset at Fargo for that comment, they should focus on the part where he implies WL2 is competing with Fallout 3. It would fit well with the 'betrayal!' theme for the beta.
 

Duraframe300

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If people really want to get upset at Fargo for that comment, they should focus on the part where he implies WL2 is competing with Fallout 3. It would fit well with the 'betrayal!' theme for the beta.


Btw. I'm not even upset about that specific comment. I'm upset abut every little such thing that happened since the Kickstarter.

Anyway, not important and nobody else should care about my opinion anyway (I will also still buy the game. Just not adore Fargo the way I do every Obsidian employee), so let's bury this.
 

t

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The fuck are those raptors. Guys, please, I have no idea who's writting what.
 

hiver

Guest
I wouldnt take that sentence as anything but a very general statement, most probably based on the fact Fargo did the first original Wasteland, which was an inspiration for Fallout games.

I would worry more about the statement that feedback on writing and C&C or reactivity was good and that people considered that locked and loaded.
Which can be said only if the studio filters the feedback heavily and considers only the positive reactions.
I doubt thats actually true. More like its a nice thing to claim in a public interview - "everyone thought it was great but we are going to do it even better!!" PR tricks.

Anyway, any word on ETA for the new Beta, MLMarkland ?

Any very general personal opinion on theoretical probabilties? Before the end of this month or somewhere in the next one?
 

hiver

Guest
All welcome, but I'm most looking forward into the improvements inXile says are being made to Wasteland 2's narrative. This seems odd to me, and when Fargo first mentions it, I'm sceptical. This is an RPG after all. I'm invested because of the promise of choice and consequence, the video game version of a choose your own adventure. If I say this, here, then this, here, is affected. My decisions make my playthrough unique. My decisions determine my fate. Now the game is nearing release, how much of the narrative, the lifeblood of the game, can change?

"The initial response was that stuff's locked and loaded," Fargo says. "They assumed we were going to adjust combat and balance, but they didn't really believe we were going to make these wholesale changes and additions to the existing content.

"I don't mean just dropping in an area, but things that ripple through the entire world. That to me is the biggest focus."

Fargo uses the Rail Nomad area as an example. He wants it to feel more like a HUB, with hustle and bustle, missions to accept and many more NPCs to chat to. Right now it's a somewhat sparse expanse, with the odd interesting conversation dotted around the map. That's going to change when the update is pushed live.

whats that narrative mean then? or existing content, things that ripple throughout the world, missions to accept and many more NPCs to talk to?

Next beta update is close. We'll have a more specific date soon.
I didnt ask for a specific date nor do i care for one.
As far as im concerned giving exact date is pointless waste of time and should be dropped completely.

This month, next month - is more then enough. Peppered with caveats such as "if everything goes according to the plans" etc.
 

MLMarkland

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This month, next month - is more then enough. Peppered with caveats such as "if everything goes according to the plans" etc.

Definitely this month, no caveats.

"The initial response was that stuff's locked and loaded," Fargo says.
whats that narrative mean then? or existing content, things that ripple throughout the world, missions to accept and many more NPCs to talk to?

That's a comment on a possible perception in the community that significant or wholesale changes to narrative / reactive content would not be possible post Early Access launch.

Such changes are possible and have been made (and will continue to be made).
 

hiver

Guest
Thanks, Monty.

Thats a really insipid question, Jedi. Its not about making huge updates anyway but adding more content to the existing base, systems and mechanics.
A little detail here, a few more dialogue lines there, a new sub quest or a bigger gameplay section or rewrite of some older one. How the hell could anyone know how much of it is going to be added in future?
 

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