bonescraper
Guest
Hahaha, late 2015. Maybe. At this pace, Torment will come out sooner.
When it's done.On topic: is there a definitive release date yet?
As Brother None has confirmed before, there is also an internal Torment prototype build that's playable. Its production is definitely going forward.
Without a publisher most rpg classics wouldn't have been made at all.
GoshDarnit that Troika. Taking credit for Robert Kotick's hard work. Clearly he was just as involved on it as anyone who worked on Bloodlines.
That's not really an accurate comparison, I think.
Wasn't Fallout rescued from the chopping block more than once due to Fargo overruling Interplay's middle management at Tim Cain's request?
I think I also read that he came up with concept of perks and (I think) also the very name "Fallout", but I don't have a source for that.
Not to mention this: http://www.rpgcodex.net/forums/inde...l-discussion-thread.84849/page-8#post-3069931 (probably the reason Roguey isn't joining you in this argument)
Duraframe300
While i agree Fallout isn't Fargo's by any strech of the word, i think you are being unfair to him. It's like saying Feargus doesn't deserve credit for any Obsidian title because he isn't involved in content creation.
Managing the company, hiring the right persons and providing them with the resources to do their thing deserves some credit.
Especially when said person spent the last year and a half ranting about publishers and how they hinder creative work. Exactly that is what gets me. It's hypocritical.
Especially when said person spent the last year and a half ranting about publishers and how they hinder creative work. Exactly that is what gets me. It's hypocritical.
Well, if what he's saying is basically "I was a GOOD publisher back in the day, but TODAY's publishers are a different breed, these guys suck." then that's not hypocrisy.
It might be incorrect, but it's not hypocrisy.
Without a publisher most rpg classics wouldn't have been made at all.
GoshDarnit that Troika. Taking credit for Robert Kotick's hard work. Clearly he was just as involved on it as anyone who worked on Bloodlines.
That's not really an accurate comparison, I think.
Wasn't Fallout rescued from the chopping block more than once due to Fargo overruling Interplay's middle management at Tim Cain's request?
I think I also read that he came up with concept of perks and (I think) also the very name "Fallout", but I don't have a source for that.
Not to mention this: http://www.rpgcodex.net/forums/inde...l-discussion-thread.84849/page-8#post-3069931 (probably the reason Roguey isn't joining you in this argument)
Ofc, that comparison was exaggerated, but that happens more often than you think. (Ubisoft and Jordan Thomas is actually a good example with South Park recently)
Still, the people who actually worked on a game are the creators of the game. It's their passion that went into it, their way that made it what it is. Naturally everyone of the buisness side that helped to make it a reality are to thank too and deliever an invaluable service.
But suggesting that having a person from the buisness side who had some input automatically means he is the best person for the job is horseshit.
.
Especially when said person spent the last year and a half ranting about publishers and how they hinder creative work. Exactly that is what gets me. It's hypocritical.
Well, if what he's saying is basically "I was a GOOD publisher back in the day, but TODAY's publishers are a different breed, these guys suck." then that's not hypocrisy.
It might be incorrect, but it's not hypocrisy.
I removed the line since that wasn't actually the emphasis of that post, but generalizing like that and setting yourself above it to generate interest in your project, well......
Anyway point is and was. Fargo isn't automatically the best guy to make the next Fallout based solely on him being the CEO back at Interplay without having the people that made Fallout what it is. And calling the game *my own franchise* isn't exactly being humble. It's not giving anyone else credit who deserve it too.
In the end expressions like these are what turn me off Fargo as a person even though I really want to like InXile.
But Cain, Anderson, and Boyarksy don't with at inxile. That would be even more wrong.There's a pronoun you can use. Its called our.
But Cain, Anderson, and Boyarksy don't with at inxile. That would be even more wrong.There's a pronoun you can use. Its called our.
In the context of this interview, our would mean InXile. InXile definitely did not create Fallout.Our isn't specific and means multiple people. My own is very speicific and means yourself.
In the context of this interview, our would mean InXile. InXile definitely did not create Fallout.Our isn't specific and means multiple people. My own is very speicific and means yourself.
I don't think it really matters though. I think even if he said our, or something else you would still find something he said you didn't like.
If people really want to get upset at Fargo for that comment, they should focus on the part where he implies WL2 is competing with Fallout 3. It would fit well with the 'betrayal!' theme for the beta.
See what I mean?InXile is at the time of publication 27 employees. 24 of those are working on Wasteland 2.
He didn't say that.I would worry more about the statement that feedback on writing and C&C or reactivity was good
All welcome, but I'm most looking forward into the improvements inXile says are being made to Wasteland 2's narrative. This seems odd to me, and when Fargo first mentions it, I'm sceptical. This is an RPG after all. I'm invested because of the promise of choice and consequence, the video game version of a choose your own adventure. If I say this, here, then this, here, is affected. My decisions make my playthrough unique. My decisions determine my fate. Now the game is nearing release, how much of the narrative, the lifeblood of the game, can change?
"The initial response was that stuff's locked and loaded," Fargo says. "They assumed we were going to adjust combat and balance, but they didn't really believe we were going to make these wholesale changes and additions to the existing content.
"I don't mean just dropping in an area, but things that ripple through the entire world. That to me is the biggest focus."
Fargo uses the Rail Nomad area as an example. He wants it to feel more like a HUB, with hustle and bustle, missions to accept and many more NPCs to chat to. Right now it's a somewhat sparse expanse, with the odd interesting conversation dotted around the map. That's going to change when the update is pushed live.
I didnt ask for a specific date nor do i care for one.Next beta update is close. We'll have a more specific date soon.
This month, next month - is more then enough. Peppered with caveats such as "if everything goes according to the plans" etc.
whats that narrative mean then? or existing content, things that ripple throughout the world, missions to accept and many more NPCs to talk to?"The initial response was that stuff's locked and loaded," Fargo says.