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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Joined
Dec 12, 2013
Messages
4,338
Nobody. Question was asked because depending on an answer, we would know if inXile is content with coming update changes regarding reactivity or if it thinks it needs to double, triple and so on them. Actually answer can tell us quite much about what company thinks about future updates. It's just uses direct question to obtain indirect answer.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,779
Hahaha, late 2015. Maybe. At this pace, Torment will come out sooner.
I'm looking forward to the new beta for new bets on the new target release date. It's in my best interest that it not be Q2 2014 since then I wouldn't be able to gloat about being right regarding Divinity:OS's alpha being further ahead.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Why isn't it Fargo's franchise he helped create?

He was the man resposible for fallout making it therough. Yeah he might not have made the CONTENT himself, but he was the motor behind the machinery making the development possible and getting the guys to do it.

I would say Fallout is very much fargo's.

That's the same logic as saying my project was powered by my local winery and power company.
Because without the wine and power no Silkworm concepts would of shown up.
No no its not the nut job working his *** off in his garage its the big boys with the cash up stairs (by the way they are raping us on power bills here in OZ) .

**** em I can make my own wine.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
It doesn't matter people, you all gonna get Todd bobbleheads in the future, sperging about who was responsible for Fallout won't change that.
 

Daedalos

Arcane
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Messages
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Why isn't it Fargo's franchise he helped create?

He was the man resposible for fallout making it therough. Yeah he might not have made the CONTENT himself, but he was the motor behind the machinery making the development possible and getting the guys to do it.

I would say Fallout is very much fargo's.

That's the same logic as saying my project was powered by my local winery and power company.
Because without the wine and power no Silkworm concepts would of shown up.
No no its not the nut job working his *** off in his garage its the big boys with the cash up stairs (by the way they are raping us on power bills here in OZ) .

**** em I can make my own wine.

Making a product like a computer game is a team-effort. Its success depends just as much on the compencies of middle and top management as on the gruntwork of the people doing actual work (graphics, assets, scripting etc).. But being a CEO or other top-tier manager has much more responsibility, strategic dependencies and overall governance and control of a project to suceed, than just being a programmer in a basement sleeping 4 hours and cranking out code, and then going home.
 

Dokkalfar

Drog-kun~
Village Idiot
Joined
Feb 10, 2014
Messages
92
Why isn't it Fargo's franchise he helped create?

He was the man resposible for fallout making it therough. Yeah he might not have made the CONTENT himself, but he was the motor behind the machinery making the development possible and getting the guys to do it.

I would say Fallout is very much fargo's.

That's the same logic as saying my project was powered by my local winery and power company.
Because without the wine and power no Silkworm concepts would of shown up.
No no its not the nut job working his *** off in his garage its the big boys with the cash up stairs (by the way they are raping us on power bills here in OZ) .

**** em I can make my own wine.
Do you actually post anything on these boards that isn't some kind of advertising plant activity for your shitty vaporware "game"? I use quotation marks because I doubt you even have a game, rather than just a bunch of map renders that anyone with enough know-how could do.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Why isn't it Fargo's franchise he helped create?

He was the man resposible for fallout making it therough. Yeah he might not have made the CONTENT himself, but he was the motor behind the machinery making the development possible and getting the guys to do it.

I would say Fallout is very much fargo's.

That's the same logic as saying my project was powered by my local winery and power company.
Because without the wine and power no Silkworm concepts would of shown up.
No no its not the nut job working his *** off in his garage its the big boys with the cash up stairs (by the way they are raping us on power bills here in OZ) .

**** em I can make my own wine.
Do you actually post anything on these boards that isn't some kind of advertising plant activity for your shitty vaporware "game"? I use quotation marks because I doubt you even have a game, rather than just a bunch of map renders that anyone with enough know-how could do.

Silkworm looks better then Shovelware for a few million. Newsflash fanboy mr fargo had no game before he got a few million. I am sure this would of been different if he showed his "cut and paste" vision of the wasteland.
 
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Dokkalfar

Drog-kun~
Village Idiot
Joined
Feb 10, 2014
Messages
92
Why isn't it Fargo's franchise he helped create?

He was the man resposible for fallout making it therough. Yeah he might not have made the CONTENT himself, but he was the motor behind the machinery making the development possible and getting the guys to do it.

I would say Fallout is very much fargo's.

That's the same logic as saying my project was powered by my local winery and power company.
Because without the wine and power no Silkworm concepts would of shown up.
No no its not the nut job working his *** off in his garage its the big boys with the cash up stairs (by the way they are raping us on power bills here in OZ) .

**** em I can make my own wine.
Do you actually post anything on these boards that isn't some kind of advertising plant activity for your shitty vaporware "game"? I use quotation marks because I doubt you even have a game, rather than just a bunch of map renders that anyone with enough know-how could do.

Silkworm looks better then Shovelware for a few million.
And? Have you even played the beta? It was made clear from the very beginning of development that the backers of WL2 did not want their money to be primarily spent on graphics, I believe there was a poll done and graphics was right at the bottom. The focus was always going to be on gameplay, character systems, skills, quests and the rest.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Why isn't it Fargo's franchise he helped create?

He was the man resposible for fallout making it therough. Yeah he might not have made the CONTENT himself, but he was the motor behind the machinery making the development possible and getting the guys to do it.

I would say Fallout is very much fargo's.

That's the same logic as saying my project was powered by my local winery and power company.
Because without the wine and power no Silkworm concepts would of shown up.
No no its not the nut job working his *** off in his garage its the big boys with the cash up stairs (by the way they are raping us on power bills here in OZ) .

**** em I can make my own wine.
Do you actually post anything on these boards that isn't some kind of advertising plant activity for your shitty vaporware "game"? I use quotation marks because I doubt you even have a game, rather than just a bunch of map renders that anyone with enough know-how could do.

Silkworm looks better then Shovelware for a few million.
And? Have you even played the beta? It was made clear from the very beginning of development that the backers of WL2 did not want their money to be primarily spent on graphics, I believe there was a poll done and graphics was right at the bottom. The focus was always going to be on gameplay, character systems, skills, quests and the rest.

My example was my own personal experience of developing a game (currently I back it and some rich dude picking the name is not the first X months of grinding work). I can make my point by using Fallout of all examples. Without Tim Cain putting in the hard yards for 6 months then Fargo had nothing to build on and push through the company. Tim Cains passion is the spark that set Fallout in motion and then others could jump on the wagon. Fargo got the wagon out the gate but Tim made something that they could push in his spare time. Tim also held firm on Turn based combat and history was made and fallout enters my top 10 games of all time!. Had it turned into a Diablo clone then ... Interplay would now be the new Blizzard with World of Fallout (Wof it down!) and a loot tread mill raiding system. The world is a funny place and humans love gambling (action games with loot vendors).

From Wiki. Fallout

Cain worked with fellow employees at Interplay in their spare time, starting in 1994. He built the engine alone in six months, given no money and no resources, only time. Later, Cain assembled a team of 30 people to work on the game for the next three years.

The team assembles around Tim Cain.

Case closed.

Currently the Wasteland 2 Kickstart was a huge success and they hit all the right buttons.
Wastelands 2 can be considered a production success if they release a game that works to the backers (The product).
As for providing a experience that is interesting well this is up to the customers.

This is Codex and not there own forums so I can pass judgement on the art for X millions.
Not very good.

My brother also bought the game on early access.
Gameplay.
Combat is very basic looking at the design.
C&C is very simple at the moment.

Brain Fargo also hyped his product as well.
I believe you should not hype a kickstart but should be as honest as possible.
Hype is for AAA companies hungry for money.
 
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felipepepe

Codex's Heretic
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Terra da Garoa
Wasteland 2 dies by Fargo's mouth, he hypes it to a point that he simply can't deliver. No mater how good it will be after months of patching, it will still be less than what he sold, and thus a disappointment.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Wasteland 2 dies by Fargo's mouth, he hypes it to a point that he simply can't deliver. No mater how good it will be after months of patching, it will still be less than what he sold, and thus a disappointment.

Amen.
Live by the hype and die by the hype.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasteland 2 dies by Fargo's mouth, he hypes it to a point that he simply can't deliver. No mater how good it will be after months of patching, it will still be less than what he sold, and thus a disappointment.

You'd better get used to absorbing hype, because you can't have a successful multi million dollar Kickstarter without it.

The tree of incline shall be watered with the tears of disappointed fans!
 

felipepepe

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True, but inXile really stands out among them. If you look at Divinity:OS, Pillars of Eternity, STASIS and other kickstarters, they don't go wild into promises like inXile does. PoE is a spiritual successor to Infinity Engine games, and that's it; Sawyer doesn't go around saying it will blow Baldur's Gate 2 out of the water. But Fargo is promising over and over again that W2 will be more replayable than every game he ever produced, including fucking Fallout 2.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If you look at Divinity:OS, Pillars of Eternity, STASIS and other kickstarters, they don't go wild into promises like inXile does. PoE is a spiritual successor to Infinity Engine games, and that's it; Sawyer doesn't go around saying it will blow Baldur's Gate 2 out of the water.

See, this is where you're being subjective. Pillars of Eternity is promising A LOT and has caused, is causing, and will cause MASSIVE butthurt. Sawyer is on record saying that he's going to design a system that blows AD&D out of the water and that BG2 sucks, FFS.

Why do you not notice this about PoE but do notice about Wasteland 2? Check your biases.

But Fargo is promising over and over again that W2 will be more replayable than every game he ever produced, including fucking Fallout 2.

He's said that it's bigger than any game he's ever produced. I don't recall him ever saying it will be more replayable than some other game, just that it's very replayable.
 

Daedalos

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The Real Fanboy
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Messages
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Location
Denmark
True, but inXile really stands out among them. If you look at Divinity:OS, Pillars of Eternity, STASIS and other kickstarters, they don't go wild into promises like inXile does. PoE is a spiritual successor to Infinity Engine games, and that's it; Sawyer doesn't go around saying it will blow Baldur's Gate 2 out of the water. But Fargo is promising over and over again that W2 will be more replayable than every game he ever produced, including fucking Fallout 2.

Please find sources to all your claims. Where and when did fargo state that WL2 will be the most replayable and surpass Fallout 2?

What WILD promises has InXile made, that seems way out of order? What promises are Fargo failing his fans and kickstarter audience on? Can you please elaborate in details.

Also: The game isn't released yet. Check Mark's comment. Things aren't set in stone yet at all. Things change.
 

Cosmo

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Nov 6, 2010
Messages
1,388
Project: Eternity
See, this is where you're being subjective. Pillars of Eternity is promising A LOT and has caused, is causing, and will cause MASSIVE butthurt. Sawyer is on record saying that he's going to design a system that blows AD&D out of the water and that BG2 sucks, FFS.

I don't agree with this : yes PoE promised everything, that is everything but a revolution. Everything about it is a reinterpretation of a known element of BG or 3ed D&D. No one will feel in unknown territory when it comes out.
Plus i really don't think Sawyer is perceived as being cocky ; if anything his public image is that of a serious/borderline autistic guy...
 

Gord

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Feb 16, 2011
Messages
7,049
If you look at Divinity:OS, Pillars of Eternity, STASIS and other kickstarters, they don't go wild into promises like inXile does. PoE is a spiritual successor to Infinity Engine games, and that's it; Sawyer doesn't go around saying it will blow Baldur's Gate 2 out of the water.

See, this is where you're being subjective. Pillars of Eternity is promising A LOT and has caused, is causing, and will cause MASSIVE butthurt. Sawyer is on record saying that he's going to design a system that blows AD&D out of the water and that BG2 sucks, FFS.

Why do you not notice this about PoE but do notice about Wasteland 2? Check your biases.

Larian have promised quite a lot with D:OS, as well (spiritual successor to/highly inspired by Ultima 7, high level of interactivity in the world, alternative quest solutions, emergent gameplay, etc.). Might be that they have done so in a less sensationalistic manner, or their ongoing record of bro-ness is helping. Or simply because it gets far less attention on the Codex.

But to me it seems as if ultimately their project was never as charged with peoples' expectations as Wasteland 2.

Could it be that for a game like Wasteland 2, which is both the direct and spiritual successor to two very important and much beloved franchises, people simply project too much of their expectations and hopes unto it?
While games that come up with something new, like POE or D:OS do, largely evade that pitfall?
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
See, this is where you're being subjective. Pillars of Eternity is promising A LOT and has caused, is causing, and will cause MASSIVE butthurt. Sawyer is on record saying that he's going to design a system that blows AD&D out of the water and that BG2 sucks, FFS.

Why do you not notice this about PoE but do notice about Wasteland 2? Check your biases.

All true but to me Fargo still comes across more as your usual salesman hyping his product while Sawyer comes off as an overly ambitious, arrogant but passionate developer (obviously their roles are not the same but still), who would you trust more to deliver a game for a niche audience (like the Codex)?

While I obviously don't exactly know how PoE will turn out (and certainly disagree with some of Josh's views on game design) I expect the game won't lack "personality" (can't think of a better word at the moment, maybe direction) and thus may end up being pretty polarizing but that would still be better than "meh" impression a good number of Codexers seem to have of Wasteland 2 (so far).
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Larian have promised quite a lot with D:OS, as well (spiritual successor to/highly inspired by Ultima 7, high level of interactivity in the world, alternative quest solutions, emergent gameplay, etc.). Might be that they have done so in a less sensationalistic manner, or their ongoing record of bro-ness is helping. Or simply because it gets far less attention on the Codex.

But to me it seems as if ultimately their project was never as charged with peoples' expectations as Wasteland 2.

Could it be that for a game like Wasteland 2, which is both the direct and spiritual successor to two very important and much beloved franchises, people simply project too much of their expectations and hopes unto it?
While games that come up with something new, like POE or D:OS do, largely evade that pitfall?

Yes to everything.

I do know some Ultima fans who think Larian are overselling themselves with D:OS and that it currently isn't really like Ultima VII at all, though. They were kind of pissed at the beginning of the Kickstarter when Larian was all "We're making an Ultima VII clone!! Oh, and we don't have NPC schedules."
 
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Daedalos

Arcane
The Real Fanboy
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Messages
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Denmark
If you look at Divinity:OS, Pillars of Eternity, STASIS and other kickstarters, they don't go wild into promises like inXile does. PoE is a spiritual successor to Infinity Engine games, and that's it; Sawyer doesn't go around saying it will blow Baldur's Gate 2 out of the water.

See, this is where you're being subjective. Pillars of Eternity is promising A LOT and has caused, is causing, and will cause MASSIVE butthurt. Sawyer is on record saying that he's going to design a system that blows AD&D out of the water and that BG2 sucks, FFS.

Why do you not notice this about PoE but do notice about Wasteland 2? Check your biases.

Larian have promised quite a lot with D:OS, as well (spiritual successor to/highly inspired by Ultima 7, high level of interactivity in the world, alternative quest solutions, emergent gameplay, etc.). Might be that they have done so in a less sensationalistic manner, or their ongoing record of bro-ness is helping. Or simply because it gets far less attention on the Codex.

But to me it seems as if ultimately their project was never as charged with peoples' expectations as Wasteland 2.

Could it be that for a game like Wasteland 2, which is both the direct and spiritual successor to two very important and much beloved franchises, people simply project too much of their expectations and hopes unto it?
While games that come up with something new, like POE or D:OS do, largely evade that pitfall?

Wasteland 2 is NOT a spiritual successor to either Fallout 1 or Fallout 2. It's a sequel to Wasteland 1. Yeah it has strong inspirations and stuff from the fallout universe and what not, but a successor, no. Even fallout 1 + 2 was inspired to be done by WASTELAND 1.. think that through. People get so mixed up about what this game really is and what it isn't.


Start giving me EXAMPLES and direct quotations of InXile and Fargo on record, instead of just making shit up about too much hype and promising the world, but delivering nothing... baseless arguments with no evidence, until you start to produce some...

I'm waiting...
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
I don't agree with this : yes PoE promised everything, that is everything but a revolution. Everything about it is a reinterpretation of a known element of BG or 3ed D&D. No one will feel in unknown territory when it comes out.

Charisma not being a dump stat for your fighter, rogues being melee monsters, a single stat affecting all types of damage output, classes being balanced when it comes to combat efficiency etc. is not unknown territory (when it comes to D&D)?

Plus i really don't think Sawyer is perceived as being cocky ; if anything his public image is that of a serious/borderline autistic guy...

Dude, read some of Josh's quotes in Roguey's signature. I mean sure, he/she aims to stir pot with those but the guy still said those things, not that I see him being cocky as neccesarily a flaw when it comes to his profession.
 

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