felipepepe
Codex's Heretic
I'm quoting Fargo here, he's the one saying that W2 will be more playable than any of his other games, including Fallout 2.Have you even played Wasteland? The game was full of dungeons and unavoidable combat. Get your head out of your ass. Stop with the incessant comparisons to Fallout when this game isn't about being a lone vault dweller, it's about being a squad of rangers, post apocalyptic police for all intents and purposes. The role you play is to maintain order and kill things.
Not only Ag. Center/Highpool are mandatory, but you're stuck in the first map (about 1/3 of the game) and can't go anywhere else until you complete another mandatory quest mission. And once you go to the other 2/3s of the map, you can't go back. This is not open-world, it goes even against W2's own vision document:Dokkalfar said:The game is open world, there's the mandatory dungeon at the start (Highpool/AC) which exists for story reasons, because you can only save one. But after that you can travel anywhere on the map, including Rail Nomads or wherever.
Wasteland 2 Vision Document said:Open World: Adventure lies in the ruins of every city block, in the irradiated glow of distant mountain ranges, and in the depths of Devil’s Crater. It can be heard whispering and begging in the frequencies on your radio, bristling with threats from unseen enemies or people begging for help – this world is buzzing, burning, and alive around you. It isn’t a world you have to explore, it’s a world you want to explore. Presented through an easily-traversable world map and close-quarter gameplay maps for detailed explorations, we allow you to explore the Wasteland at the pace you want. Go anywhere you want, test the limits, test your enemies and gauge their strength (taking the bad road is your choice, and you own your mistakes if you don’t heed rumors or don’t proceed cautiously).
I don't care about "story reasons", that's are just excuses for gameplay crashing against story design.