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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
Have you even played Wasteland? The game was full of dungeons and unavoidable combat. Get your head out of your ass. Stop with the incessant comparisons to Fallout when this game isn't about being a lone vault dweller, it's about being a squad of rangers, post apocalyptic police for all intents and purposes. The role you play is to maintain order and kill things.
I'm quoting Fargo here, he's the one saying that W2 will be more playable than any of his other games, including Fallout 2.

Dokkalfar said:
The game is open world, there's the mandatory dungeon at the start (Highpool/AC) which exists for story reasons, because you can only save one. But after that you can travel anywhere on the map, including Rail Nomads or wherever.
Not only Ag. Center/Highpool are mandatory, but you're stuck in the first map (about 1/3 of the game) and can't go anywhere else until you complete another mandatory quest mission. And once you go to the other 2/3s of the map, you can't go back. This is not open-world, it goes even against W2's own vision document:

Wasteland 2 Vision Document said:
Open World: Adventure lies in the ruins of every city block, in the irradiated glow of distant mountain ranges, and in the depths of Devil’s Crater. It can be heard whispering and begging in the frequencies on your radio, bristling with threats from unseen enemies or people begging for help – this world is buzzing, burning, and alive around you. It isn’t a world you have to explore, it’s a world you want to explore. Presented through an easily-traversable world map and close-quarter gameplay maps for detailed explorations, we allow you to explore the Wasteland at the pace you want. Go anywhere you want, test the limits, test your enemies and gauge their strength (taking the bad road is your choice, and you own your mistakes if you don’t heed rumors or don’t proceed cautiously).

I don't care about "story reasons", that's are just excuses for gameplay crashing against story design.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yes, the overall response has been pretty positive, but also with a lot of suggestions and feedback on where to improve. The game just isn't good enough yet at things we want it to be good/great at, including things like combat and reactivity. Certain Codexers are perhaps laying it on a little thick, but good feedback is good feedback, no matter how it's phrased or where it comes from. I think there are plenty of instances in the beta already where you can see good writing and good C&C shine through, instances I've pointed out before, so it's not like we don't get it at all, we just have to do more of it. Codex doesn't believe we can. I'll be curious to see how you feel about the upcoming update. But that was the core of what Brian was saying (and I feel like I've said this before); we got a lot of good feedback, and have a lot of work left to do.
It really doesn't matter what we believe, if you guys do a good job, we'll believe then.

15 years of disappointment takes it toll.
 

hiver

Guest
Im not into the "believing" schtick much. Or, i was when the kickstarter started which was the only appropriate time for "believing". - religious feeling about game dev are best left for stupid shits like deadalos.

I think there are plenty of instances in the beta already where you can see good writing and good C&C shine through, instances I've pointed out before
:lol:

In reality, writing is good or ok when it comes to how NPCs talk and express themselves. But writing as in imagining and constructing quests and missions and reactions to them is on the level of bethpizda.

Good C&C though?
:lol:

what, ralphie drowning?

:lol:
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
BN, while you're busy adding complexity and iterating and reiterating the combat (as required, and requested by people), I do hope you do not overthink/overdo it. I don't think anyone wants a clusterfuck featurecreep that has all the right ideas, but subpar mishmash realisation that only drags things down. I guess it's the (possible) snowball effect that comes with adding new features and the things that they require to work properly that is the concern (that the plate ends up too full of one ingredient at the expense of others and and then you need to cut back). Well, it's not much of a concern yet, but you get the idea.
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
I played a bit of the beta the other day and I SWEAR Brian said that it would make me at least nine inches and I haven't noticed any change in length yet. They better get their shit together over there or there are going to a lot of little dick backers that are going to be very disappointed.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm looking forward to the new beta for new bets on the new target release date. It's in my best interest that it not be Q2 2014 since then I wouldn't be able to gloat about being right regarding Divinity:OS's alpha being further ahead.
Don't you win either way since that means American developer stronk Euro developer weak?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I played a bit of the beta the other day and I SWEAR Brian said that it would make me at least nine inches and I haven't noticed any change in length yet. They better get their shit together over there or there are going to a lot of little dick backers that are going to be very disappointed.

That was bugged. It made it shrink. Why do you think Felipepepe is so butthurt about it?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,613
Location
Denmark
:incline: So about 5-6 months time to release.... Aaaawweeeesum.

:bounce:

ivGi9bh0uxxUJ.jpg


ibidf8cWNdi1ZE.jpg
 

imweasel

Guest
Great news from Mr. Fargo himself. I'm happy to hear that they won't release the game until it's polished up and finished.

:incline:

I'm going to the game another spin when the patch arrives. I can't wait to try out the new inventory UI too. :P
 
Last edited by a moderator:

hiver

Guest
MLMarkland... can you guys do anything about the glowing desert textures?

I mean... ffs... its glowing!


... oh yeah, that telephone pole shadow in the second screen is not completely aligned with direction of the shadows of rangers. :P
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
... oh yeah, that telephone pole shadow in the second screen is not completely aligned with direction of the shadows of rangers. :P
The game uses a global shadow projection system (everything lit the same way). It's probably a tilted/slanted telephone pole and is making the angle look weird.
 

hiver

Guest
yeah, yeah :P
I wasnt really serious about that. cmon... i dont give a fuck about some poles shadow being a few degrees off.

The glow of the desert textures should be reduced or redone in some way. It really looks ugly, and its... annoying.
It gives everything a very unreal, unconvincing vibe.
 

felipepepe

Codex's Heretic
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Joined
Feb 2, 2007
Messages
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Terra da Garoa
With all the changes and stuff they were promising, I was honestly thinking this would only be released at the end of the year... 3 months to implement all the features and finish the rest of the game seems awful short.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Good update. I kinda hope the few upcoming "surprises" mentioned there are some sort of gameplay nods towards the original Wasteland. It'd be pretty neat if the game allowed for the use of the original combat mechanics to take place, if the player so desires (kinda like a "quick combat" option for easier fights, and why harder too if one wishes to take his chances with that), and tile by tile movement over the 2D world map; rather small and meaningless things in the big picture, but they could potentially add a good dose nostalgic flavor. Not expecting anything, but...
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
With all the changes and stuff they were promising, I was honestly thinking this would only be released at the end of the year... 3 months to implement all the features and finish the rest of the game seems awful short.
Looks like it's 3 months to be feature and content complete, and then polishing from there.

So 3 months to a "real" beta.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,725
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
With all the changes and stuff they were promising, I was honestly thinking this would only be released at the end of the year... 3 months to implement all the features and finish the rest of the game seems awful short.

Who knows? They say it took just a few weeks to tie Fallout 2 together near the end of its development.

Of course Fallout 2 was a buggy POS, but three months is more than a few weeks. ;)
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
With all the changes and stuff they were promising, I was honestly thinking this would only be released at the end of the year... 3 months to implement all the features and finish the rest of the game seems awful short.
The update explicitly refers to content complete (as far as quests, story, locations, etc. go); balancing, bug-fixing and tweaking will be the main focus afterwards.
 
Joined
Dec 12, 2013
Messages
4,337
With all the changes and stuff they were promising, I was honestly thinking this would only be released at the end of the year... 3 months to implement all the features and finish the rest of the game seems awful short.
The update explicitly refers to content complete (as far as quests, story, locations, etc. go); balancing, bug-fixing and tweaking will be the main focus afterwards.

And adding at least small passes on C&C, reactivity? Or by main focus, You mean all focus?
 

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