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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Which is why I said this is more like Wizardry 7 -> Wizardry 8 instead of Fallout 2 -> Fallout 3.

In Wiz7 you had those random encounters with 5 groups of 9x jelly stingers (or red pirannhas, or eleventy billion high-end rattkin / gorn / munk... etc) where - if your party was strong enough - you could just select a mass-damage spell on your mage, hold down enter, and watch the carnage. Or even just hold down enter and watch them all die without being able to hurt your frontline of -13 AC juggernauts.

Now, in Wiz8, every battle was a tactical challenge (except maybe near the end if you ventured into lower-level zones). You had to be careful with positioning and could only do the 'autoattack enemy to death' thing if you made sure to control the battlefield first. To me, this was a lot more fun, though I certainly appreciated mindlessly mowing through hordes of enemies in W7, too.

In Wasteland 2 I can't really call it one way or the other, considering they're still tweaking the core of the game; it remains to be seen whether the actual execution is going to be worth a damn.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Gregz, so you're mostly interested in a game that plays itself without your input and results in the increase of some numbers?
Sure sounds like lots of fun!

:troll:
 
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Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,986
Location
The Desert Wasteland
Jesus Christ dude spoiler that shit.

My eyes

Done, you whiner. /supreme jerk

Gregz, so you're mostly interested in a game that plays itself without your input and results in the increase of some numbers?
Sure sounds like lots of fun!

:troll:

Well, it's hard to explain. I enjoy playing games that can be beaten in more than one way, puzzles that can be approached from different angles, and I don't mean programmer designed angles either. Back in the day (before most of you were alive), there was a thing called hacking, which involved finding loopholes in systems...whether it was a payphone, or a UNIX prompt, or a game. You've seen Wargames, so you know what I'm talking about, if you haven't, see it. Anyway, I used to really get a thrill out of 'outsmarting' the game designers, finding bugs, exploits and hacking my way around a game to really kick the shit out of it.

Now, this was usually discovered on a 2nd or 3rd playthrough, so there was no risk of ruining the 'intended experience', but after that playthrough, you want to try something new because you love the game you just beat, and want to play it again from a different angle, like say challenging yourself to making a party of supreme jerks, i.e. reaching max level 255. If you play Wasteland 'normally', it's a physically impossible task. If you know how to program macros, and have found a bug (within the game, not some console cheat bullshit), it may just be possible. Exploring such things was a lot of fun, and many of the older games could be broken like this (Might and Magic 2 comes to mind). So, yeah, it's unorthodox but I think a lot of people have done this, and have enjoyed doing it, I know I have.
 
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sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
In Wasteland you could quick-roll a trash mob set for loot + xp if you want to, and set macros to generate and devour packs of mobs for hours at a time over and over and over XP'ing all the way to a party of supreme jerks (level 255?). Same with The Bard's Tale which used the same engine (4x99 berserkers fight), I miss being able to do that stuff.
One wonders why, if the combat can be so easily cheesed, what the point of it even is.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
In Wasteland you could quick-roll a trash mob set for loot + xp if you want to, and set macros to generate and devour packs of mobs for hours at a time over and over and over XP'ing all the way to a party of supreme jerks (level 255?). Same with The Bard's Tale which used the same engine (4x99 berserkers fight), I miss being able to do that stuff.
One wonders why, if the combat can be so easily cheesed, what the point of it even is.
Artificially lenghtening the game.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Funny whining about health regeneration, top down (gone? was it ever in?) and lists, like these are what made W1 but nothing about the combat system. Well, except the aimed shots, those will definitely un-wasteland.
Basically, what I'm saying is that they should at least be consistent. It should have been game over for them when it was obvious that the game won't have the same combat system, which was pretty much the best thing about W1.
Hey, if I had ever thought there was a chance for a phase-based system, I would have lobbied for it. At this point there's no way for it to happen without rebuilding the whole game pretty much from scratch ... so that ship has sailed. Instead, I choose to whine about things that can still be changed.
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
you have these wildly different approaches

:lol: That is the most tactfully best description I have ever read. EVAR.

Mr. Fargo :salute:

He is such a fucking Master at this. :lol:
 
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Joined
Dec 12, 2013
Messages
4,337
So, tonight we will know how will it shape up finally. 1 month of work after reading through tons of feedback and having many bugs killed should be representative of what inXile would be able to achieve during next 3 months. Hope they will succeed.
 

hiver

Guest
At leats yours isnt turning on and off depending on the direction of the wind.
 

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