- Joined
- Jan 28, 2011
- Messages
- 99,720
And it's over.
I missed the whole video; was there anything on if they're going to redo the character creation and barter screens that still look and feel like shit, or what happened to Synth Tech and if the merged/cut skills will see possible replacements to cover the loss?
High Profile Updates:
Brand new icon based inventory, character sheet, skill screen and support UI elements
Huge combat pass. Animations (tons of new death and damages), SFX, VFX, AI all greatly improved.
Added destructible cover
Surgeon and Field medic have been greatly improved. Now when using the skill, a list appears with all useable items
Quality Settings check on game load.
Added Mechanical Repair Skill
Introducing grenadiers and heavy weapons AI experts
Added Prison map
Added reactivity state where both Highpool and Ag Center can fall.
Multiple improvements have been made to the save game system which were causing save games to not load
Multiple engine optimizations have been made to increase performance.
Multiple compatibility fixes.
They merged some skills?
So, when are you gonna stop being cute and lower the price of the game to something less insulting?
Looking on patch notes, it looks that not much reactivity has been added ........... just a constant stream of fixing typos or bugs...... and like 1 new quest....... some additional barks..... some rebalancing..... it looks really,really disappointing.....
wtf?You have been blocked from using Twitch.
Looking on patch notes, it looks that not much reactivity has been added ........... just a constant stream of fixing typos or bugs...... and like 1 new quest....... some additional barks..... some rebalancing..... it looks really,really disappointing.....
They merged some skills?
Field stripping seems to be merged with the other skill that let you mod/repair the weapons. Evade is gone, synth tech is gone (dunno if those are merged with something else).
Synth tech has been merged into computer tech, yes.
nah, thanx anyway.wtf?You have been blocked from using Twitch.
Try disabling your VPN or any plugin you might use to hide your dns
Surgeon and Field medic have been greatly improved. Now when using the skill, a list appears with all useable items
Wasnt one of the biggest and most touted counter arguments to mine and others critique of medic/surgeon skills that surgeons are not able to use their skills in combat?Surgeon now takes a full combat turn to apply
okaaay.Surgery now requires an item to rez someone
- good. I can finally roleplay myself.Mechanic skill
Does this mean salvaging is also gone? If yes - good.Removed Salvaging & Synth Tech skills & skill objects
good.Added Heavy Machine Gun cone special attack
amazing.Added reactivity state where both Highpool and Ag Center can fall.
nice.Missed shots can now hit and damage targetable object
smart.Made the grenade the primary weapon for grenadier
wut?Weapons now disappear until a skill is used
It would be good to use this to create multiturn surgeon requirements - if they are not in already.Fixed bug where using a multi-turn item would remove the AP at the start of the next turn
err... (computer science you mean, i gather?)Can no longer loot dead sythns without the synth tech skill
bullshitz.CNPCs can’t friendly fire PCs
more grinding.Increased random encounter from 4 to 14%
fine.Ag Center: Now possible to save guys stuck in vines and they climb out
good.World Map: Created new encounter set for infected, increase encounter rate when agCenter is not saved and decreased the encounter when it is saved.
World Map: Created new encounter set for wrecking crew, increase encounter rate when highpool is not saved and decreased the encounter when it is saved.
World Map: Created new encounter set for Robots, increase encounter rate when Damonta is not saved and decreased the encounter when it is saved.
Looking on patch notes, it looks that not much reactivity has been added ........... just a constant stream of fixing typos or bugs...... and like 1 new quest....... some additional barks..... some rebalancing..... it looks really,really disappointing.....
Check here. I think you're looking at the wrong patch notes.
http://wastelandrpg.tumblr.com/post/77732102383/wasteland-2-early-beta-update-34046-notes
That list might not even be complete yet. There's over 2,000 changes at this point since the previous update.
I really like complaining. I mean it looks more like 600-800 entries than 2k.
So does that mean it's gone forever?Removed the Silent Move skill and related stuff
Adding move cooldown to NPC Combat behaviour where the NPC is moving towards target
So does that mean it's gone forever?Removed the Silent Move skill and related stuff
Adding move cooldown to NPC Combat behaviour where the NPC is moving towards target