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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
The AI sure got beefed up. Everyone now knows to pick the sniper of the team as their target; even animals who have other targets in their close proximity and the sniper is over a half a screen away. Dogs and frogs smell the danger of a 30.06, but not the huge wrench or the pistol firing 12 gauge slugs beside them.
 

bledcarrot

Educated
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Sep 21, 2013
Messages
98
There's a reason why Borderlands says they have "87 Bazillion Guns" instead of UNLIMITED GUNS: they do not have unlimited guns, saying so would be a lie.
As opposed to 87 bazillion which a precise deliverable quantity? But yeah that stuck out in the trailer for me too. It's unnecessary hyperbole and just setting it up for disappointment.
 

Athelas

Arcane
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Jun 24, 2013
Messages
4,502
Just ask TB to do a WTF, that will give you more publicity than money can buy inxile, and probably would only involve putting your producers ass... in the line for some British love. :smug:
Have you watched any of TB's videos? He will likely complain about the sparse options menu and condemn the game on that alone.
 

Brother None

inXile Entertainment
Developer
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Messages
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Just ask TB to do a WTF, that will give you more publicity than money can buy inxile, and probably would only involve putting your producers ass... in the line for some British love. :smug:
I've been in touch with Polaris and TotalBiscuit's crew over the past four or five months.

Asking him won't help since he doesn't take requests, and WTF is is for final releases, not beta. I don't think he's done an "alpha strike" for an early access game in a while, he seems to be kind of fed up with early access.

Seriously Brother None, please introduce Fargo to the concept of false advertising. The game does not have endless enemies (it barely has 10 atm), he simply cannot state a hard fact like that on a official promotional material and walk away; one could sue him over this and win easily.
Ok.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The AI sure got beefed up. Everyone now knows to pick the sniper of the team as their target; even animals who have other targets in their close proximity and the sniper is over a half a screen away. Dogs and frogs smell the danger of a 30.06, but not the huge wrench or the pistol firing 12 gauge slugs beside them.

Might want to look into this too, Brother None
 

Kem0sabe

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Azores Islands
Just ask TB to do a WTF, that will give you more publicity than money can buy inxile, and probably would only involve putting your producers ass... in the line for some British love. :smug:
I've been in touch with Polaris and TotalBiscuit's crew over the past four or five months.

Asking him won't help since he doesn't take requests, and WTF is is for final releases, not beta. I don't think he's done an "alpha strike" for an early access game in a while, he seems to be kind of fed up with early access.

Seriously Brother None, please introduce Fargo to the concept of false advertising. The game does not have endless enemies (it barely has 10 atm), he simply cannot state a hard fact like that on a official promotional material and walk away; one could sue him over this and win easily.
Ok.

I'm pretty sure he did a WTF on games that were still in early access, like Blackguards for example, Battlefield 4 beta, Hearthstone beta, amongst others. So its not a question of the game being released or not.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm pretty sure he did a WTF on games that were still in early access, like Blackguards for example, Battlefield 4 beta, Hearthstone beta, amongst others. So its not a question of the game being released or not.

No, he only did Blackguards after it was released.
 

Brother None

inXile Entertainment
Developer
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I'm pretty sure he did a WTF on games that were still in early access, like Blackguards for example, Battlefield 4 beta, Hearthstone beta, amongst others. So its not a question of the game being released or not.
It is. For Early Access he does this thing called Alpha Strike, but as you can tell he pretty much stopped doing them (too many titles and criticism he gives can already be invalidated by an update by the time the video comes out so it's pointless. I get his logic there)
 

Kem0sabe

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I'm pretty sure he did a WTF on games that were still in early access, like Blackguards for example, Battlefield 4 beta, Hearthstone beta, amongst others. So its not a question of the game being released or not.
It is. For Early Access he does this thing called Alpha Strike, but as you can tell he pretty much stopped doing them (too many titles and criticism he gives can already be invalidated by an update by the time the video comes out so it's pointless. I get his logic there)

Shame, i think it would be a great opportunity to get some much needed word of mouth out there. Even tho he often has shit taste (Thief coming to mind). Once you guys get some more kinks out of the engine i mean, it needs to run just a bit smoother, as its the most noticeable thing a player sees out of the box (so to speak).

How hard is it to optimize for Unity? considering the lackluster state most Unity games have at release (M&M), are you guys making big progress in that area?
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm definitely checking out the new build tonight, unless I just fall asleep when I return home.
Was only able to sleep four hours yesterday, because of my one year old growing teeth and being really sore about it.
 

felipepepe

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Ok, some impressions after playing for like 3-4 hours... still have to finish Highpool and go to the Prison and Rail Nomads, so I can't say much about reactivity, but already visited the mine and did A LOT of random encounters. Overall it was a good patch; can see the potential to be a great game, but nothing yet has convinced me it will reach the level that Fargo promises and stand next to the classics.

GOOD THINGS:

- Graphics have seriously improved. Not only the glowing yellow is gone, but textures look sharper and the lightning on NPCs seems better as a whole. I can now see that Vargas model does have a revolver with a pearl-white handle on his hip, and it looks really good.

- AI is way better, especially how enemies now uses overwatch instead of just running towards you.

- Enemy positioning seems way better in Highpool, with places for both sides to snipe and all that.

- Higher encounter rate makes wasteland feels actually dangerous and you can't just starts the game and go anywhere from the start without facing some deadly fights.

- Blood and death animations are in. They are very satisfying , but I didn't see anything like decapitations, mutilations and overall Fallout-level gore yet.

- There's a lots of new maps and some new enemy types on random encounters. Some of them look quite good, especially the bridge map one.

- There's a merchant now right at the start of the game.

BAD THING:

- Loading times are massive. Although areas like Ag. Center load in like 15 secs, random encounters take like 30 secs, and a lone vendor on the wasteland takes more than one minute to load.

- Random maps don't feel fully used. There's one map with stairs and multiple levels, but it is always used only for wild animals encounter at close range... would be cool to face enemies with guns there, taking advantage of the terrain.

- Characters bellow 0 HP die too fast outside of combat. One of my rangers was shot down for -2 HP, and while the time it took for me to give a surgeon kit to the doctor, walk towards the dying character and use the skill was extremely short, it was enough for her to go to "mortally wounded" status and require fucking FIVE surgery packs to revive.

- Some combat encounters during levels still feel artificial... enemies are obviously grouped together, to the point that even if you silently snipe a lone guy from afar, his "assigned encounter group" will still immediately know were you are and begin combat (while other group that might even be closer won't notice you). Also while there are points were you can use terrain to your advantage, they feel too obvious... like enemies patrolling right bellow a sniping point, or a guy standing right next to the only exploding barrel in the entire game. Environment use should be clever, not just doing the obvious.

- Why the hell a wolf or a badger can attack with a BITE on diagonals, but melee character can't do the same, even with machetes and maces?

- The giant badgers on the mines are teleporting sometimes.

- Enemies in Highpool still shoot trough walls and buildings.

- The old-school Game Over screen was better.

- "Leve L'upe Mine", seriously? :roll:

- UI is better, but not there yet. Those 2 data screen on the lower corner are completely pointless in most screens, and that huge blinking "0" on the skills & attribute tab is annoying.

4Hjvnqb.jpg


Here's the one by one:

Character Screen - This one is ok, and the only screen that really needs the tabs on the lower part. But the "Offensive" window doesn't show damage correctly.

Attributes - Obvious WIP icons apart, this one is good, but the lower area should just always display the "General" and "Offensive" tabs. No use displaying the attributes AGAIN and AFAIK the attributes don't affect the skills & vice versa.

Skill Screen - Again, attributes don't affect skills & vice versa. Better just remove the lower windows it and allow a much needed increase of the space for skills; or even better, a description of WTF increasing my skills does. I know from the "Offensive" tab that going from Skill 1 in Handguns to Skill 2 increases my THC from 50 to 58, but that should be always displayed on th skills screen, and doesn't work on non-combat skills.

Dossier - Instead of pointless LARP biographies, why not make it like a listing of kills, most powerful enemy defeated, time with party, largest damage, total damage dealt and all those stuff it was so fun to see in Fallout and Baldur's Gate? And again, the stats bellow are pointless.

- The grid inventory is a major improvement, but still doesn't feel right. I take that is due the items being too big while the inventory screen is too small... And the items need more "weight", like Arcanum (a.k.a. the best grid inventory ever) had. OK, rifles are 2 blocks wide, but ammo, painkillers, knifes and about everything else are the same size... Also, the inventory needs badly a "sort stuff" button.

And items stacks horribly. I'm playing with only 2 characters (only one using a gun), yet I sometimes see 5 different stacks of the same ammo:

bTcvTDp.jpg


That plus the small size of the inventory screen and the big amount of stuff you loot means most of the inventory is useless stuff or duplicates, especially the party inventory.

- Also, equipped items shouldn't appear on the inventory. That would even solve the issue of tons of pointless items like clothing and canteens crowding the inventory.

- Swapping character during trade screws the item comparison. I.e., I initiate trade with knife character. Even if I click on their portraits in the corner to swap the character making the purchase, the item comparison will still only show me the weapons of the character that starter the trade. I noticed this when all guns in the store had lower THC than my shitty rifle... it was because it was showing the THC with my melee character skill.
 
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DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
BAD THING:

- Loading times are massive. Although areas like Ag. Center load in like 15 secs, random encounters take like 30 secs, and a lone vendor on the wasteland takes more than one minute to load.

It's like playing a Playstation 1 game.

PC MASTER RACE! :(
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Even better, halve the asking Price instead of being such gigantic cocksuckers.
You have a reg date of 2010. You saw the announcement for the Kickstarter pitch. You could have backed it then like everybody else ... for $15. You chose not to. Now you're acting like it's their fault. Stop it. They don't owe you shit.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Attributes - Obvious WIP icons apart, this one is good, but the lower area should just always display the "General" and "Offensive" tabs. No use displaying the attributes AGAIN and AFAIK the attributes don't affect the skills & vice versa.
Seems to me that each screen should "remember" the last tabs you had open and display them again by default.

Skill Screen - Again, attributes don't affect skills & vice versa. Better just remove the lower windows it and allow a much needed increase of the space for skills; or even better, a description of WTF increasing my skills does. I know from the "Offensive" tab that going from Skill 1 in Handguns to Skill 2 increases my THC from 50 to 58, but that should be always displayed on th skills screen, and doesn't work on non-combat skills.
What if the upper and lower windows were resizable? Like, you could drag that connecting bar down to make the skill section bigger or even take up the whole screen.

Dossier - Instead of pointless LARP biographies, why not make it like a listing of kills, most powerful enemy defeated, time with party, largest damage, total damage dealt and all those stuff it was so fun to see in Fallout and Baldur's Gate? And again, the stats bellow are pointless.
I think the biography section is a nice touch, but I agree that cool stats are cooler. See also Temple of Elemental Evil for a great use of "vanity stats" in the journal.
 

agris

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Have the maps 'opened up' since the alpha was originally released, or are they the same pseudo-corridors? I don't mean to rehash an old discussion, but I haven't seen any patch notes re: those kind of map changes.
 
Self-Ejected

Excidium

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Even better, halve the asking Price instead of being such gigantic cocksuckers.
You have a reg date of 2010. You saw the announcement for the Kickstarter pitch. You could have backed it then like everybody else ... for $15. You chose not to. Now you're acting like it's their fault. Stop it. They don't owe you shit.
It's really happening, I told you dawg that this time would come
 

Daedalos

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The Real Fanboy
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Denmark
Seriously get better PCs.... I'm running mediocre rig with SSD HD in it... loading times are like 5 seconds maximum...

Don't know what u guys are on about, about long loading times.. seriously :S

the game is fucking smooth.. and we got 6 months to go before release...
 

Eyeball

Arcane
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Sep 3, 2010
Messages
2,541
Even better, halve the asking Price instead of being such gigantic cocksuckers.
You have a reg date of 2010. You saw the announcement for the Kickstarter pitch. You could have backed it then like everybody else ... for $15. You chose not to. Now you're acting like it's their fault. Stop it. They don't owe you shit.
Of course they don't. I also don't Owe them shit, which is why it is my privilege to point out that their Price tag for this game is comically disproportionate and will lead to me never, ever throwing a single cent their way unless they lower it to about half of the current asking Price.

Then I would definitely get it as it seems interesting enough. But at 55 euros? Hahahahahahahahahahahahahahahahano.
 

Decado

Old time handsome face wrecker
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Codex 2014
Also, the actual game is likely to be cheaper. The current price is for what amounts to the "Collector's Edition" or whatever dumb junk. So $75 American is pretty reasonable, at least compared to other CEs. Having said that, most CEs strike me as a rip off.

However, if a person is not willing to pay extra to beta test something, that is a complaint I fully understand.
 
Self-Ejected

Excidium

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The game will be cheaper, it's just priced like that so people who backed at the beta tier don't cry

It's about time they lower it though
 

tuluse

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Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The game will be cheaper, it's just priced like that so people who backed at the beta tier don't cry

It's about time they lower it though
I bet they don't lower it an earlier than 3 months when it's finally feature complete.

They don't want the beta tier people crying, but they also don't want people buying the game on a whim and being disappointed by an unfinished game.
 
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