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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Eyeball said:
Then I would definitely get it as it seems interesting enough. But at 55 euros? Hahahahahahahahahahahahahahahahano.
45, you mean? It's not set at 55 euros in any region. It's $59.99, £34.99, €44.99, 1599 py6, for digital deluxe. Current late backer basic tier on our own store is $35 if you want just the game (without beta). The final price will be less than the $60 digital deluxe but no less than the $35 late backer tier.
 
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MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
I hope that everything I posted is already fixed. +M

+M

Highpool is really cool now... I like all the new quests and changes... awesome work guys! :)

Thanks Daedalos.

It's been literally only 24 hours,they sure are quick......

Hotfix is generally stuff we identified prior to the latest update that we couldn't quite get into the update for stability or timing reasons. The next full update is coming in a few weeks though.
 

aratuk

Cipher
Joined
Dec 13, 2013
Messages
466
500 megabyte hotfix downloading. Restart Steam if you don't see it.

For the Mac version its a 50mb download. Even if that is a typo, I wonder how much of a bitch it must be to try to maintain parity between public beta test builds for two different platforms (and someday three).
 

Infinitron

I post news
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Messages
99,715
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A post by Devin, the guy who talked about combat mechanics stuff in the livestream yesterday: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=1137&p=97020#p97020

WastelandCasualty said:
Son of Max said:
Apparently, relatively obscure WW2 German battle rifles (of which fewer than half a million were made) are bountiful in the post-apocalyptic American southwest, while...

1903: 1.3 million +
Garand: aproximately 6.25 million
M14: 2.5 million
M1A and other semi-only M14 clones: unknown, but they've been building them since '74 and I've seen A LOT of them.

Somehow, despite their massive production numbers and the fact that most of the existing weapons are in the U.S. in MASSIVE quantities, nowhere to be found.

We haven't released a full weapons list yet, but the Garand, Springfield 1903 and M14 are definitely on it. Actually the Garand is currently in the game already although you might not recognize it immediately. We have quite a few mass produced and highly recognizable US weapons in the game.

Son of Max said:
Not even variants there of, like...

M21
M25 (if they're going with 'what looks cool', put this thing into the game...it'd actually be realistic AND meet the 'looks cool' requirement for the game, especially fitted with a JAE custom stock; 'looks cool', but also a gorgeous fit, one of the best investments I ever made.)
M39 EMR (also meets the 'looks cool' requirement)
Mk 14 EBR ('looks cool')
M1A Scout ('looks cool')

The M21 is a prime candidate and will likely be the variant of the M14 we implement. The others may be a little too far on the tactical side but that doesn't rule anything out. I'm always looking at new possibilities.

Son of Max said:
And yet...the FNC (barred from import in 1989, never saw much in sales in the U.S.) made it into the game as well.

*sigh*

We have a weapon modeled after the HK G3 currently in game, is that what you are referring to?

Son of Max said:
After seeing what they've put into the game, to a certain extent, I'd rather they just kept the weapons from the original and been done with it. (The Auto Glick is nice though, and the OA-16 is a nice touch, I'll give them that.)

You should expect to see many more Wasteland 1 weapons returning in Wasteland 2. We love them as much as you and want to see them in game.

Son of Max said:
Felixg91 said:
and let me guess RPG-7's instead of AT-4's SMAW's, LAWS and Carl Gustav's....another weapon that wouldnt be around. Probably no grenade launchers either.

Nope, they got LAWs, but no AT-4's, SMAW's or CG's.

No grenade launchers so far that I've come across, but I haven't come across even HALF the weapons on the weapon list (have I missed an entire fucking area of the Beta or something?) so, I dunno.

AT-4's and SMAW's are made and functioning, they just weren't a part of the demo. The CG is an excellent suggestion and I will get in on a list. I have just the place for it.

Son of Max said:
Felixg91 said:
thats too bad that someone who knew a lot about weapons( both historically and operationally), wasnt consulted on the choices.

Meh.

I'd have consulted for free. Seriously, it would have been a pleasure. Loved Wasteland, wanted to see a broader selection of weapons in the sequel, could have given them a pretty decent group of weapons to put into the game that would offer both variety AND plausible rationale for why 'Gun X' and not 'Gun Y'.

The M14 (and it's variants) are some of my favorite weapons to fire. (Big reason I own one and a tricked out variant as well.)

Own a M1903A4. It's a nice gun, and it would be THE most logical and realistic sniper rifle to find in the wastes, along with looking like a post-apoc weapon as is.

Not a fan of the Garand, but it's availability should have been considered; you literally CANNOT walk into a gun store ANYWHERE in the U.S. and not find at least a few on the racks. (And at gun shows? Fuggetaboutit. I think the only thing I've seen more of at gun shows are Chinese made SK's...and not by much.)

Hopefully that clarifies things a little.

We are working very hard to make sure the range of weapons we have is both inclusive and interesting. That being said, no one wants to leave out an expected or iconic weapon. If you see something missing you would absolutely expect to be on the list please continue to post about it. The Carl Gustav RR was a perfect example and I thank you for it. Please keep the feedback coming, it's a big help!

Guns guns guns!
 
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Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,220
Location
Azores Islands
Then I would definitely get it as it seems interesting enough. But at 55 euros? Hahahahahahahahahahahahahahahahano.
45, you mean? It's not set at 55 euros in any region. It's $59.99, £34.99, €44.99, 1599 py6, for digital deluxe. Current late backer basic tier on our own store is $35 if you want just the game (without beta). The final price will be less than the $60 digital deluxe but no less than the $35 late backer tier.

When did i make that post? not sure i remember, maybe at start of thread? cant be bothered to check, but you sure you didnt misquote me?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,613
Location
Denmark
I really hope we get the minigun in WL2 :)

Badass heavy weapon!


Have you guys thought about having requirements for handling certain weapons?

Even with heavy weapon skill, you would have to have like strength 6 to weild the minigun or SAW..

this makes it more interesting to tie into attribute points.. and if u gain those.. and traits
 

clemens

Cipher
Patron
Joined
Mar 27, 2011
Messages
315
Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
I'm pretty sure he did a WTF on games that were still in early access, like Blackguards for example, Battlefield 4 beta, Hearthstone beta, amongst others. So its not a question of the game being released or not.
It is. For Early Access he does this thing called Alpha Strike, but as you can tell he pretty much stopped doing them (too many titles and criticism he gives can already be invalidated by an update by the time the video comes out so it's pointless. I get his logic there)

He did a WTF on Original Sin, but it was "pre"-alpha...

:troll:


http://www.youtube.com/watch?feature=player_detailpage&v=PuF8ruhjlTY
 

Brother None

inXile Entertainment
Developer
Joined
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Messages
5,673
That was before he set up and then abandoned the "alpha strike" concept. He hasn't done an alpha strike/early access title this year AFAIK.
 

Zed

Codex Staff
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Staff Member
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Oct 21, 2002
Messages
17,068
Codex USB, 2014
I'll return with more extensive thoughts on the WL2 beta 2.0 later, but I gotta say, before I continue:
Flickering and flimmering texts and UI elements is not only ugly, it's also distracting. Extremely poor design choice. The social media-ish "bloop!" bouncy-pop-up effects on dialogues and certain UI elements are also extremely poor design choices.
This isn't a matter of taste. This is like saying Comic Sans is a bad font and bevel & emboss is the cheapest text effect. It's universally accepted by any graphics designer worth a damn: flickering details in a complex interface, and power-pointish entry animations are GRADE A amateur stuff.
This isn't a case of "oh we have a shit budget our graphics suffer", this is just the result of amateurish design and bad choices.

Oh well, tabbing back in.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
At least it seems they toned down those Photoshop default drop shadows on inventory items, as far as I can tell from screenshots.
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
The social media-ish "bloop!" bouncy-pop-up effects on dialogues and certain UI elements are also extremely poor design choices.

In general, the audio direction is informed by real, sampled sounds of mechanical, analog and digital machines from the 80s and 90s, with consideration given to how annoying / repetitive a sound is. That being said, not everything is final. Are you talking specifically about the hover sound or the click/execution sound on keyword buttons?
 

Zed

Codex Staff
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Staff Member
Joined
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Messages
17,068
Codex USB, 2014
The social media-ish "bloop!" bouncy-pop-up effects on dialogues and certain UI elements are also extremely poor design choices.

In general, the audio direction is informed by real, sampled sounds of mechanical, analog and digital machines from the 80s and 90s, with consideration given to how annoying / repetitive a sound is. That being said, not everything is final. Are you talking specifically about the hover sound or the click/execution sound on keyword buttons?
I'm talking about the visual effect. Sorry, "bloop!" was only a way to describe it because it's a sound I associate with it. Honestly, any transition/opening animation is what I mean, including stuff like the zoom-in animation of the backpack.
 

AW8

Arcane
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Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
I'll assume the character screen UI hasn't changed since the last trailer:

4k4Bpo9.png

Please tell me you're planning to rework it so that all skills are shown at once. Even if the player will maybe for the most part only care about the few Learned Skills of every character, it's just painful to see how only about 10% of the screen is used to show skills.
I don't care about the log, the map or the enviroment when I'm spending skill points. Tabs and scrollbars shouldn't be used unless necessary.

Not only that, but having both a bar and a number to show skill level is redundant.

Dossier - Instead of pointless LARP biographies, why not make it like a listing of kills, most powerful enemy defeated, time with party, largest damage, total damage dealt and all those stuff it was so fun to see in Fallout and Baldur's Gate?
This is a great idea and I approve wholeheartedly.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
2) On the infinite loading, did you load a save first or start a new game?

Nah, saw the single saved game which was left in the list next to the autosave and tried to load it. Interestingly enough though, when I clicked "continue" on the menu screen it worked.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
- Characters bellow 0 HP die too fast outside of combat. One of my rangers was shot down for -2 HP, and while the time it took for me to give a surgeon kit to the doctor, walk towards the dying character and use the skill was extremely short, it was enough for her to go to "mortally wounded" status and require fucking FIVE surgery packs to revive.
The game shouldn't drop to real-time at all if a character is bleeding to death. Why should I suddenly be expected to shift gears to "twitch" play? UHH CHARACTER SELECT THE DOCTOR F3 I THINK RIGHT NOW WHICH HOTKEY IS THE HEALING PACK GAH WRONG ITEM NO DONT LOCKPICK DONT LOCKPIIIIIICK TIME IS WASTING oh im dead
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
MLMarkland Brother None

Annoying bug:

I just quicksaved and autosaved. Time marked is 8:16, however when I loaded it went to a previous quicksave.

:/

EDIT:

Also, quick note: I feel like if you have more than one party member crouched and have the entire party selected, when hitting the change stance button they should ALL change stance.
 
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felipepepe

Codex's Heretic
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Terra da Garoa
- Characters bellow 0 HP die too fast outside of combat. One of my rangers was shot down for -2 HP, and while the time it took for me to give a surgeon kit to the doctor, walk towards the dying character and use the skill was extremely short, it was enough for her to go to "mortally wounded" status and require fucking FIVE surgery packs to revive.
The game shouldn't drop to real-time at all if a character is bleeding to death. Why should I suddenly be expected to shift gears to "twitch" play? UHH CHARACTER SELECT THE DOCTOR F3 I THINK RIGHT NOW WHICH HOTKEY IS THE HEALING PACK GAH WRONG ITEM NO DONT LOCKPICK DONT LOCKPIIIIIICK TIME IS WASTING oh im dead
Yeah, I get the whole "a round equals 6 seconds" thing, but that's unpratical in real-time.
 

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