- Joined
- Oct 21, 2002
- Messages
- 17,068
I agree with others. The 'critically wounded beep beep hurry up' shit is bad. I let my character die and continued with 3 characters because I couldn't be arsed fiddling with the cumbersome UI under time-pressure.
One of the strengths of turn-based gameplay is the sense of calm and peace; you can take your time and strategically make informed choices. This kind of shit completely defeats that.
Anyway, these are my Notepad alt-tab notes from tonight. The following (inside the spoiler) is not constructive feedback. It's all negative, and I purposely left out any positives, although there could be a suggestion or two. It's stuff I jotted down as I played. It reflects my frustrations and annoyances. I also wrote it quickly and shoddily, as I was pretty pissed most of the time.
In short: I actually dislike the game. Systems, writing, and especially presentation - nope, nothing really sticks for me. Everything feels so fleeting and... cheap, as if I wouldn't get anything from investing my time into the game. That's alright. Every single game is not for everybody. I'm just surprised at my distaste for it. It's a pre-beta, beta, alpha, whatever - yes, but there's enough in here for me to safely say I simply don't like it, and won't like any future iterations either. It's not just presentation and UI. I don't like the character system, camera, combat, dialogue, areas, characters, writing. It's not a game for me.
BTW, I assume this is a graphics bug or something? The desert ground texture looked like this everywhere.
One of the strengths of turn-based gameplay is the sense of calm and peace; you can take your time and strategically make informed choices. This kind of shit completely defeats that.
Anyway, these are my Notepad alt-tab notes from tonight. The following (inside the spoiler) is not constructive feedback. It's all negative, and I purposely left out any positives, although there could be a suggestion or two. It's stuff I jotted down as I played. It reflects my frustrations and annoyances. I also wrote it quickly and shoddily, as I was pretty pissed most of the time.
Character Creation:
You don't get to spend enough skill points at creation to make any meaningful choices. You can't be like "oh this guy come from eastern europe and he's a survivalist and is a demolisionist kamikazee combatant" because you won't have enough points to define him.
Perhaps weapon and social/survival/knowledge/whatever skills could to be separated, so that each character could allocate both combat shit AND fun stuff.
I don't know, it just feels like I'm either choosing "bad combatant" or "good combatant", and only the "bad combatants" can be 'fun' characters. Any 'good combatant' only gets 1 skill to spend in the more character-defining skills. Wheee.
The portraits are way too few. The starting place had two people looking the same as characters in my party.
I don't understand some of the face textures. Are they supposed to be dirty? Bad shaving? Are they Zombies? Are those wounds? Shitty graphics is one thing, not being able to make something out is another.
I just keep thinking Fallout has a better character creation screen because you can see everything on one screen, it's all in one place and it's consistent with what you see in-game when you bring up the character sheet. It's much easier to adjust points and 'perfect' your character.
Non-combat Gameplay:
Would it be a lot of work to remove keywords, take all the full strings and put them in a descending, vertical order instead? I honestly can't be arsed to hover over each keyword and select stuff in a two-step manner. Such a bad presentation. Can't use 1-2-3-4 etc. either, must use mouse or type the words.
I wanted to turn off the automatic follow-the-characters camera shit but there wasn't an option for it. Was this something added in the patch? I don't remember the camera being this annoying before, and I hated it already. Worst camera since Dungeon Siege 3.
Still don't understand the purpose of the water resource in travel mode. What does it add to the game? No sense of 'survival', and definitely nothing fun. Oases are everywhere anyway.
Using skills feel extremely slow. Either super slow animations (using inventory items) or having to wait for this abstract logo to finish glowing up (toaster repair, lockpick etc).
The following bits of the interface are way too small: icons/action bar, dialogue window, minimap.
B for backpack, I guess? Fuck that, bind I (as in intentory) to backpack. F5 to save, F9 to load, C for character sheet and I for inventory. Those are the CRPG standards fffffffffffffssss.
Combat/post-combat Gameplay:
The wounded system sucks ass. What the fuck is this realtime countdown doing in a game with turn-based combat? Having to stress through a clunky fucking interface as a clock is beeping is stupid. What insanely horrible design. You know what I did? I let the critically wounded person die as I took my time to heal all the other non-stressing people, because fuck that stupid stuff. I carried on playing with a 3 man party.
Too bad the person who died was my only viable combatant because the character system sucks.
Characters miss way too fucking much. 80% to hit? More like 80% to completely miss.
You don't get to spend enough skill points at creation to make any meaningful choices. You can't be like "oh this guy come from eastern europe and he's a survivalist and is a demolisionist kamikazee combatant" because you won't have enough points to define him.
Perhaps weapon and social/survival/knowledge/whatever skills could to be separated, so that each character could allocate both combat shit AND fun stuff.
I don't know, it just feels like I'm either choosing "bad combatant" or "good combatant", and only the "bad combatants" can be 'fun' characters. Any 'good combatant' only gets 1 skill to spend in the more character-defining skills. Wheee.
The portraits are way too few. The starting place had two people looking the same as characters in my party.
I don't understand some of the face textures. Are they supposed to be dirty? Bad shaving? Are they Zombies? Are those wounds? Shitty graphics is one thing, not being able to make something out is another.
I just keep thinking Fallout has a better character creation screen because you can see everything on one screen, it's all in one place and it's consistent with what you see in-game when you bring up the character sheet. It's much easier to adjust points and 'perfect' your character.
Non-combat Gameplay:
Would it be a lot of work to remove keywords, take all the full strings and put them in a descending, vertical order instead? I honestly can't be arsed to hover over each keyword and select stuff in a two-step manner. Such a bad presentation. Can't use 1-2-3-4 etc. either, must use mouse or type the words.
I wanted to turn off the automatic follow-the-characters camera shit but there wasn't an option for it. Was this something added in the patch? I don't remember the camera being this annoying before, and I hated it already. Worst camera since Dungeon Siege 3.
Still don't understand the purpose of the water resource in travel mode. What does it add to the game? No sense of 'survival', and definitely nothing fun. Oases are everywhere anyway.
Using skills feel extremely slow. Either super slow animations (using inventory items) or having to wait for this abstract logo to finish glowing up (toaster repair, lockpick etc).
The following bits of the interface are way too small: icons/action bar, dialogue window, minimap.
B for backpack, I guess? Fuck that, bind I (as in intentory) to backpack. F5 to save, F9 to load, C for character sheet and I for inventory. Those are the CRPG standards fffffffffffffssss.
Combat/post-combat Gameplay:
The wounded system sucks ass. What the fuck is this realtime countdown doing in a game with turn-based combat? Having to stress through a clunky fucking interface as a clock is beeping is stupid. What insanely horrible design. You know what I did? I let the critically wounded person die as I took my time to heal all the other non-stressing people, because fuck that stupid stuff. I carried on playing with a 3 man party.
Too bad the person who died was my only viable combatant because the character system sucks.
Characters miss way too fucking much. 80% to hit? More like 80% to completely miss.
In short: I actually dislike the game. Systems, writing, and especially presentation - nope, nothing really sticks for me. Everything feels so fleeting and... cheap, as if I wouldn't get anything from investing my time into the game. That's alright. Every single game is not for everybody. I'm just surprised at my distaste for it. It's a pre-beta, beta, alpha, whatever - yes, but there's enough in here for me to safely say I simply don't like it, and won't like any future iterations either. It's not just presentation and UI. I don't like the character system, camera, combat, dialogue, areas, characters, writing. It's not a game for me.
BTW, I assume this is a graphics bug or something? The desert ground texture looked like this everywhere.