Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Good stuff felipe.
Bullshit. Van Buren looked just fine.I can understand why 3D RPGs go for the "wiggly paths" look. Fact is, the first 3D RPGs actually did try to replicate the classic "houses on a flat grid" look of 2D RPGs...and the result was pretty bad looking. It seems 3D graphics only really came into their own when they shed the wannabe-2D "tile-based" approach and went for a more "prefabricated" look.
This is a bullshit rationalization for shitty game design.I can understand why 3D RPGs go for the "wiggly paths" look. Fact is, the first 3D RPGs actually did try to replicate the classic "houses on a flat grid" look of 2D RPGs...and the result was pretty bad looking. It seems 3D graphics only really came into their own when they shed the wannabe-2D "tile-based" approach and went for a more "prefabricated" look.
For example, here's a game that most of the Codex probably thinks looked horrible:
(I happen to think that NWN2 went too far in the "prefabricated tunnels" direction, but hey, can you blame them with all the whining NWN1 probably received about this?)
Infinitron have you heard of this company called Bethesda. They make games where the overworld map is almost completely open and they look just fine. They're lastest game was quite popular too, selling over 20 million copies!
I get that the wiggly thing is a "organic" look. Even Might & Magic went wiggly when it went 3D:I can understand why 3D RPGs go for the "wiggly paths" look. Fact is, the first 3D RPGs actually did try to replicate the classic "houses on a flat grid" look of 2D RPGs...and the result was pretty bad looking. 3D graphics only really came into their own when they shed the wannabe-2D "tile-based" approach and went for a more "prefabricated" look.
Not really related to the update, but when running around in Cyseal wilderness, I think there's too much rock formations blocking travel. I mean, there's nice tidy pathways leading everywhere, but that's the thing, open up the place a little, there's no need to guide players from one pathway to another all the time. There's a few places where you can run around without running into another stone wall for a while, but it's not enough imo. This has been bugging me for a while, had to say it now.
I guess I wish for more Baldur's gate style wilderness areas, where it's widely open with landmarks and few stones here and there (not all of the maps ofc). Examples:
River makes a natural barrier here:
Well then I can just point to the large number of 3D strategy games. Warcraft 3, Warhammer 40k Dawn of War, the Total War series. They all look just fine. Total War battle maps are complete open and natural looking.All I know is that when NWN2 came out, although it's tunnelness did annoy me, I also remember thinking that "Yeah, this is what NWN1 should have looked like, more or less. That half-assed tile-based look wasn't really fooling anybody."
Infinitron have you heard of this company called Bethesda. They make games where the overworld map is almost completely open and they look just fine. They're lastest game was quite popular too, selling over 20 million copies!
Yeah, maybe. Not sure how well that would look and play if you zoomed out and gave it a point and click interface, though. I wonder if you could do that with mods.
Well then I can just point to the large number of 3D strategy games. Warcraft 3, Warhammer 40k Dawn of War, the Total War series. They all look just fine. Total War battle maps are complete open and natural looking.
True, they could be way more open. But still, even their wiggly paths are larger and have a feeling of progression, of exploration. W2's paths are just the connection between event/NPC/enemy A to event/NPC/enemy B, with perhaps a chest in between.Actually, there are people complaining about D:OS's tunnel maps too.
You haven't actually played any of the games I listed have you?Strategy games call for a different sort of map design, though. You don't actually need to interact with stuff, and players are more willing to accept a somewhat "abstract"-looking battlescape as they've got their hands full managing their armies.
Anyway, again, not saying it's impossible.
You haven't actually played any of the games I listed have you?
Anyway, again, not saying it's impossible.
If your point is that level design is hard, I'll concede that. I think making good levels is very hard and that's why it's so rare and it should be praised whenever it happens. However, just because something is hard doesn't mean I'm just going to excuse InXile for making below average levels.
Ok, now I played the Prison level (thansk to Hiver's rangers). First, here's the map of the first (and largest) area:
I guess I'm just confused why you said they don't have interaction then.You haven't actually played any of the games I listed have you?
Played all of them except Shogun 2.
I think people complained about NWN looking bad because of technical reasons. It did and does look terrible. That has nothing to do with map design.I'm not sure if it's hard or if they're just used to doing things a certain way, because, as I said, players have responded negatively to "2D-like" map design in 3D games in the past.
Speaking of inXile, you might want to check out The Bard's Tale. The first town in that game has a "houses on a grid" map design. I think I've mentioned this before.
Well they're not meeting the requirements of a good RPG, so they might as well at least make the tactical combat part of their game fun.And sorry but I still don't think you can directly compare RTS and RPG map design like that. They just have different requirements.
Maps can't be compared to 2D RPGs that had good map design because 3D has some inherent property where open maps starting look bad for no other reason.
I think that the graphics are great (especially since the patch), the portraits are cool, and that are some rare glimpses of greatness, like the giant frogs that swallow guns, or the caution they had to make the Highpool maze solo-able. But that's it. For all the heritage, promises, developers and hype that Wasteland 2 carries, it is just too little.Is there any redeeming qualities on this turd?