felipepepe
Codex's Heretic
Well, if it works...That was actually a reference to D:OS: http://www.rpgcodex.net/forums/inde...ut-the-alpha-here.72670/page-188#post-3007561
That's why the Sawyer quote is bullshit. I'm not asking for a specific system, I'm just asking for one that works and is fun, which W2 currently isn't.
As I said then, W2 merits stand on "historical context", not on the game itself. And even then, it is quite debatable... M&M:X, Blackguards, D:OS and other big games of the "revival" were in development way before the kickstarter frenzy.Look, I too wish that WL2 had a full year or more of preproduction and design like Torment is getting. I too wish they'd hired on people like Brother None and sea earlier, and thought about their game mechanics and quest design a bit more deeply.
But the fact is that back in March 2012, the "resurrection of oldschool RPGs" was by no means an assured thing. The RPG Kickstarter fad could have died down, just like it did for adventure games after the one big success of Double Fine. Fargo made the right choice by not letting the game get too ambitious and getting production online ASAP. And his quick release of that gameplay video back in February 2013 was part of what made the Torment Kickstarter such a huge success. (In contrast, Obsidian have had a much longer time by now and they still haven't put together a decent video for Eternity.)
Again, a nice feature list that doesn't deliver, because the content itself is mediocre and boring. NWN2's OC had all the same features that Mask of the Betrayer had, but was still bad....but I don't think the game is bad. I just think it could be better. It helps that I don't think of the Fallout series as the end-all, be-all of RPGs. I look at Wasteland 2 and see a game that's like Fallout, but has better combat, a better UI, full party creation and, if Brother None is to be believed, more C&C. Those things just aren't "bad", no matter how you look at it.