Is there any redeeming qualities on this turd?
I think that the graphics are great (especially since the patch), the portraits are cool, and that are some rare glimpses of greatness, like the giant frogs that swallow guns, or the caution they had to make the Highpool maze solo-able. But that's it. For all the heritage, promises, developers and hype that Wasteland 2 carries, it is just too little.
I wouldn't call it a turd... In many ways, it is like Legend of Grimrock: it takes a kind of game that hasn't been made in ages and brings it to modern audiences, but it is very shallow and uninspired next to its peers. All production, no soul; the right elements are there, but the game doesn't do anything clever with them. The combat is simplistic, skills aren't interesting, quests are boring, exploration feels dull, and the tone is a mess between grimdark post-apoc and pop culture references & dadjokes. The "desert-police" approach makes the game feels more like Fallout Tactics than F1 or W1, where you do a mission, report to base, then get another mission, without being able to do stuff on your own. And the setting as a whole feels underplayed; they could have thrown ANYTHING at you, yet the most "creative" thing you face are killer bunnies, that overused Monty Python joke that every game ever already did.
In the end, it will probably sell well, score a 7.5-8 average on metacritic and be a success for inXile... but for most Codexers, I think that all it offers is the fact that it is a new full party creation turn-based game, and perhaps that someone else might see that there's a market for this and develop a great game. But with Divinity:Original Sin probably being released before W2, I'd say that not even that is a given.