- Joined
- Jan 28, 2011
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- 99,713
That would be cool, but only exist in LARP territory ATM. The 3 skills work in a vacuum, they are not affected by anything else; strength or kill count don't influence Hard-Ass; you can make your weakest guy the Hard-Ass one, or simply make a "diplomacy guy" that has all 3 skills. If instead of 3 dialog skills you had only one, but less points to spent, the result would be virtually the same, just less arbitrary and LARP-friendly.
LARPing? So skill checks are LARPing now? If anything, I would have thought that playing your way through a simulated conversation with no skill checks involved would constitute LARPing in the mondblutian sense. Skills and stats are the primary way in which you define your character in a traditional CRPG.
Having multiple dialogue skills makes perfect sense in a game where you create a full party. The whole movement to eliminate dialogue skills ala Josh Sawyer exists mainly in the realm of single PC games, where your main character is the one doing all the talking and it's felt that dialogue skills create an uninteresting tradeoff between "main character who is good at combat" and "main character who is good at non-combat". In a full party creation game where you can spread skills out over multiple characters, this isn't nearly as much of an issue.
That said, it is possible that inXile could do some work to make their skill checks less "arbitrary" or more interesting. This is your only substantive criticism, everything else is "I wish this was Age of Decadence".
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