Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,337
GamesBeat checked in with 10 large Kickstarters on their current status, Torment included. Brian Fargo comments:
Update: Torment is still in heavy preproduction, inXile CEO Brian Fargo told GamesBeat. The team has generated about 800 pages of design documents and a prototype for one of the crisis areas. “We are working on some beautiful new screens, which we hope to show in the next 90 days or so,” he said. “We are thankful for the long design stage we were given thanks to crowdfunding.”
I am quoting this because I think those lines have much to do with the production of Wasteland 2. This screen was "close" to being published like a month ago which makes a 4 or so month delay. If there is a delay in Torment production, than it means that artists must be still working on W2. (they are already hired, so they have to do something, Torment preproduction may take longer because of the narrative nature of the game not because they are busy with W2). If so, does it mean there is a change in plans? I mean it was said that many artists from W2 are being moved onto the next project, but it was announced when ToN screen was said to be right about the corner. So does this delay means that adding content to W2 will be longer than 3 months? Obviously programmers are mostly needed after levels are sculptured and it is doubtful that after first screen there will be enough maps ready to have a work for the entire team. But those unused programmer can easy be used in adding content into W2. You thoughts? At least it is a better point of discussion, than the tired Early Access price debate.