Excidium
P. banal
Go awayPS. you guys are much better than the wasteland forums, they complain about how they miss their list based inventory.
Go awayPS. you guys are much better than the wasteland forums, they complain about how they miss their list based inventory.
Don't lie, we all know you pressed the "+" button, all ignorers do this. The temptation is too much.
What is it that makes them worse?PS. you guys are much better than the wasteland forums, they complain about how they miss their list based inventory.
Actually, yes. Quick and dirty: Kickstarter backers paid almost that much two years ago for exclusive early access to a product that didn't even exist. Selling Early Access for less to every Joe Blow now would be a black eye for Kickstarter exclusives, and inXile doesn't want to give KS a bad name. It's not ideal and it may seem unreasonable, but weirdly this is them trying to do the right thing for the people who supported them back when nobody knew if this would work at all.Is early access supposed to be so overpriced?
By that logic, inXile is not only breaking their word about EXCLUSIVE access, but also making a mad profit over it.Quick and dirty: Kickstarter backers paid almost that much two years ago for exclusive early access to a product that didn't even exist. Selling Early Access for less to every Joe Blow now would be a black eye for Kickstarter exclusives, and inXile doesn't want to give KS a bad name.
Yes, because the devs are faggots who cannot into business.Is early access supposed to be so overpriced?
Well, that's the main issue, isn't it? How kickstarter turned beta testing from something that companies would give to consumers to a privilege sold at high prices.Selling the Early Access at a lower price to non-backers would make the backers who pledged for beta acess realize that they essentially paid for the 'privilege' 'of bug-testing a game. And that's not exactly a pleasant realization.
Was there really any precedent for it previously? Beta access was never really a widespread thing for single-player games at all, and preordering or buying the collector's edition to get beta access, usually for multiplayer, has been around for several years now. I'm not sure Kickstarter was the start of this trend.Well, that's the main issue, isn't it? How kickstarter turned beta testing from something that companies would give to consumers to a privilege sold at high prices.
Well ... no to both conclusions.By that logic, inXile is not only breaking their word about EXCLUSIVE access, but also making a mad profit over it.Quick and dirty: Kickstarter backers paid almost that much two years ago for exclusive early access to a product that didn't even exist. Selling Early Access for less to every Joe Blow now would be a black eye for Kickstarter exclusives, and inXile doesn't want to give KS a bad name.
Totally agreed. I think Kickstarter is great, but Early Access has had a pretty toxic effect on game releases, and the combination of the two is a Frankenstein of bad business.Kickstarter and Early Access are really the ones to "blame" here.
I think the difficulties still aren't fully implemented. Those settings don't do much.The combat is fine, can be a bit easy on Seasoned difficulty but considering how it is just the first few hours/areas I think it's good.
It's certainly improving, but I too am curious to learn how much people found. Highpool for instance has been expanded a lot, with different outcomes and consequences to the main election quest, and of course there's the whole you can let AC/HP both die which opens up an entirely new radio tower quest. There's also been a lot of side-events and small things added. Still work to do, but I think it does show you can make jumps in reactivity at this stage of design.So how did reactivity improved in this build?
I remember people buying games just to get a demo of another game (Zone of the Enders - Metal Gear Solid 2 was a big one). Sneak peaks and early access in general has always been a premium with video games.Selling the Early Access at a lower price to non-backers would make the backers who pledged for beta acess realize that they essentially paid for the 'privilege' of bug-testing a game. And that's not exactly a pleasant realization.
The point of kickstarter is that people can pay different levels depending on how valuable a project is to them and how much money they have. Beta access was just a little perk for those who paid more. It's not supposed to be a value equivalent transaction.
Yes, it had. IIRC, the cheapest gave you the game at a pre-order discounted price, the other one costed like $10 more and gave access to the beta, and the big one gave it all + extra stuffies and your name in the credits or something like that.Brother None Didn't Blackguards have several price points while it was still in Early Access? I seem to remember there being both a "Deluxe Edition" and a "Contributor Edition" even before it was released.
Yeah, I meant "can't sell a non-early access version". As in we can't list a pre-order addition along with it like we offer on our store.Brother None Didn't Blackguards have several price points while it was still in Early Access? I seem to remember there being both a "Deluxe Edition" and a "Contributor Edition" even before it was released.