Isn't it time to just get rid of all skills and attributes anyways? The player should click on something and it works or it doesn't. At the start of the game you define a character as a medic, grenadier, sniper, etc. Then when you choose to interact with a first-aid kit or whatever, the medic comes forward automatically and has an inherent medic skill. When you throw a grenade, the grenadier throws it, etc. The player shouldn't be forced to have to think or miss out on something because they use the wrong person in the wrong situation. How stupid would it be to even allow a medic to throw a grenade?
In adventure games we've already seen that verb-based systems are useless and offer nothing but confusion. There's no nuance there at all. So it is with skills and attributes. Aren't they just an RPG version of pointless verb-based interaction systems? And that sucks. Three different speech skills all doing sort of the same thing, what's that about? It's unfair and boring to make me need to figure out what the developer intends for me to do to solve a situation. Once I know I need to interact with an NPC or something, or once I know I need a sniper placed in a certain spot, I should only have to click and the game can solve the rest for me. I mean, I already figured out that I need to click on something, that should be enough.
Here are other examples I have:
In adventure games we've already seen that verb-based systems are useless and offer nothing but confusion. There's no nuance there at all. So it is with skills and attributes. Aren't they just an RPG version of pointless verb-based interaction systems? And that sucks. Three different speech skills all doing sort of the same thing, what's that about? It's unfair and boring to make me need to figure out what the developer intends for me to do to solve a situation. Once I know I need to interact with an NPC or something, or once I know I need a sniper placed in a certain spot, I should only have to click and the game can solve the rest for me. I mean, I already figured out that I need to click on something, that should be enough.
Here are other examples I have: