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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Daedalos

Arcane
The Real Fanboy
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Apr 18, 2007
Messages
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Denmark
People whining about WL2 on the 'dex...

What else is fucking new?

Sigh.. it's gets stale and boring after a while...

I'm genuinely puzzled though. If people hate this game so much, why do they stick around so much here in the threads and shit?

I don't fully understand that.

Yes, we know You think the game is a piece of shit. Duly noted. But why hang around afterwards?
 

Hobz

Savant
Joined
Apr 17, 2012
Messages
337
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
People whining about WL2 on the 'dex...

What else is fucking new?

Sigh.. it's gets stale and boring after a while...

I'm genuinely puzzled though. If people hate this game so much, why do they stick around so much here in the threads and shit?

I don't fully understand that.

Yes, we know You think the game is a piece of shit. Duly noted. But why hang around afterwards?

From what I've been reading here they seem to actually care about the game being as good as possible by offering constructive criticism. They don't report what they perceive as flaws just to spite you, that's merely a bonus.

I'm actually pretty glad they're vocal about their disappointment, I won't be playing the game before launch (and I might even wait for the first expansion pack if that's what it takes to not shit on my childhood dream of a Fallout successor) and I count on them keeping InXile on their toes to improve the overall quality of the game.
 
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Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
People whining about WL2 on the 'dex...

What else is fucking new?

Sigh.. it's gets stale and boring after a while...

I'm genuinely puzzled though. If people hate this game so much, why do they stick around so much here in the threads and shit?

I don't fully understand that.

Yes, we know You think the game is a piece of shit. Duly noted. But why hang around afterwards?
Because most of them payed good money to kickstart this game maybe?
And the complaining is for inXile to improve as much as they can, not to hurt Fargo's feelings
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
pigseye3.jpg
 

Daedalos

Arcane
The Real Fanboy
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Denmark
But most of the complaining I see here, is about how IRREDEEMABLY BAD the game is. So if you KNOW that the game is gonna be shit... what good is feedback and hope that the game improves, if you already made up your mind about it being bad and cannot improve?

Some of the complainers seem to think that 3 months or even 6months to 1 year, wouldn't be enough to save this game from being absolutelv terrible. If that's true, then why hang around.. it's gonna be bad either way, and they seem to know it :)
 

felipepepe

Codex's Heretic
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Terra da Garoa
Thats like asking why is the culture of a certain country the way it is. :)
I do think it's cultural. I see no reason to treat professionals as babies, cheering and applauding them every time they do the most basic stuff... And I find very dangerous when the game clearly can improve a lot, but what people like Daedalos are telling them is this:

Currently, something in the range of 85-90% of the over 400 reviews for the Early Access are "Recommended"

I think that in a project the most valuable response is the negative one. That's when you what you did wrong and where you could improve. If all you want to hear is how awesome you are and how great job you did, then you're just a spoiled brat, not a professional.

For example, the other day I posted on a BR forum about my book project. I got 10 positive responses like "cool, I'll definitely buy it!", and one "shit list, doesn't include Castle of the Winds". I can't do anything with the 10 positive ones beside stroke my ego, but I can take the negative one, research that game and see if it's something I should use to make my book better.

And I'll say more: I have no idea of how much attention the 10 guys praising gave to my post or if they read everything, but I'm absolutely sure that the negative one read my entire excel list, because he didn't find Castle of the Winds there.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
To be fair, good criticism can be positive or negative, and so can useless criticism. 10 dummies saying "Yay!" and one critic pointing out something specific is a good example, but anecdotal. Yes, there is "noisy" (uninformative) praise for the game, but there's some informative praise as well - just like there is solid, helpful criticism here as well as a decent amount of "irredeemable shit" posts. Negativity isn't automatically helpful. Don't stop being a good critic though :)
 

Daedalos

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Funnily enough, I'm not FUCKING giving the game universal praise, I never did that, and I don't do it now. So stop with the strawmans already, you fucking fags. Jesus.

I have my fair bit of criticism of the game as it is, the difference however, is that I'm not overly negative and hateful towards the game's development, as some of you seem to be.

Obviously InXile is not gonna majorly change the game in only 3 months, so if you are very upset with how the game is now, in general and basic terms (and which alot seems to be) then what do you really expect out of whine posts?

Shit's not gonna change and all your dreams won't come true in 3 months time, you've pretty much convinced yourself of that truth.. so why bother :D


Also, what Zombra said. Be a good critic and a REALISTIC critic, I am. Some of you, are not. So why hang around here?
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
Currently, something in the range of 85-90% of the over 400 reviews for the Early Access are "Recommended"
I think that in a project the most valuable response is the negative one. That's when you what you did wrong and where you could improve. If all you want to hear is how awesome you are and how great job you did, then you're just a spoiled brat, not a professional.

I was clarifying what I felt was a misleading prior post with a concrete statistic.

Doing so, however, does not have anything to do with how we review feedback, criticism and whatnot. Professionals are very accustomed to critique and don't take it personally. The dev team pays attention to feedback here.
 

Country_Gravy

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Mar 24, 2004
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3,407
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Up Yours
Wasteland 2
This game gets pounded in the ass so hard....OK, I've run out of terrible one-liners.

I have only saved highpool and I am in the overrun Ag center to try to hook up the second repeater or whatever. I had a hard time figuring out how to get skills into the hotkey bar and wasn't able to add mechanical repair so that dude's house burnt down and he is pissed. I fiddled with it for a bit and figured out to right click and add to hotkey bar, but dragging and dropping fails 95% of the time. I get slowdowns after about an hour of playing, but I have a laptop that I bought in December 2010, so it isn't running very good gaming hardware for what they have already said is not yet a fully optimized game.

This has potential to be one of the better games that I have played in a while. I wish combat was a bit better with more tactical options, but it's good for what it is. I can crouch but can't go prone. A sniper on a roof laying down could be devastating. I can't seem to get the camera to move around to see all the enemies, it only rotates, so if they are off screen I can't target them. I haven't been back to the ranger base yet. I hope there is a place to keep items that you don't want to carry with you, but don't want to sell.

The dialogue is cheezy and it should be, since the original was pretty much the same way. I hate that people want a Fallout successor when it's a Wasteland successor. It's like complaining that Call of Duty isn't a sequel to Half-Life.

I dropped $150 total on this game between the kickstarter and the codex, so I have more invested in this than any game I have ever purchased, and this could be the pendulum swinging out of the decline, but we are few years off of the third golden age of CRPGs.

Overall, I am happy with the very first part of the beta. It sounds like it keeps getting better. I hope that some tweaks are made to make thing game even better. A lot of the criticism is warranted, but it isn't going to be everything to everybody. I just hope that hookers with syphilis are back in and I get to fire a howitzer.

That is all.
 

felipepepe

Codex's Heretic
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Obviously InXile is not gonna majorly change the game in only 3 months
Bro, the KS campaing ended on 17 Apr 2012. The beta was released 11 Dec 2013, so 19 months later. We've been playing it and giving feedback for fucking 7 months now, and the game still has 3 months to go.

So I'm not trying to change it in the last 3 months, I'm trying to do it since less than 2/3rds of the development was done. If you count pre-production out (that took 6 months), the game's actual development was less than 50% done when Hiver and I started pointing out the flaws.

Doing so, however, does not have anything to do with how we review feedback, criticism and whatnot. Professionals are very accustomed to critique and don't take it personally. The dev team pays attention to feedback here.
I'm not saying that you guys only hear this, just that this is one of the messages being send to the dev team. ;)
 
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undecaf

Arcane
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Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Maybe if they didn't namedrop Fallout so much during campaign people wouldn't have expectations

There's also that the design and presentation could've been a bit more reminiscent of Wasteland instead of Fallout.

Not something I would really complain about, but there is this tingle of curiosity in the back of my head about how it could have worked compared to how it does.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,662
Whatever ['advanced writing'] is, it's definitely not "The big man’s punches were like freight trains, there was no denying it, but Athalia was never at the station when they pulled in."
By the way, I meant to ask - is this a real quote from the game? If so, it's perfect. It fits beautifully with the lurid, pulpy text of the original. Spinning guys into a dance of death, reducing them to a thin red paste, dirty black hair clinging to the face like ebony vines ... “Forgive me, beloved Red Hawk, but I am the lowest of your 30 wives. How can you even think of me when you have so many women more beautiful than me?” The Hobo guzzles Snake Squeezins the way an assault rifle gobbles bullets. Fat Freddie turns the ring over in his thick hands. A smile creeps onto his face like scum over stagnant water. “I don’t believe it, you actually were foolish enough to kill him.” He stares at you with piggish eyes. “You are obviously too dangerous to live.”

Shakespeare it ain't, nor should it be. Writing doesn't have to be high falutin' to be good for what it is.
It's from the novella and it's a stupid metaphor.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Speaking of descriptions, I do like the textual descriptions in the game that pop up. I wish they were a little less context sensitive and worked more like Fallout with examining things (maybe half of the descriptions in W2 work this way). They're usually amusing though.
 

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