Onholyservicebound
Arcane
- Joined
- Jul 27, 2013
- Messages
- 1,567
Can't wait to fight it, although I'm kind of hoping that the scorpitron isn't the end all when it comes to enemy toughness. If only because we see it pretty much everywhere.
Sad that they went fromscreenshot said:Fade said, "Don't worry, we'll help, stay here."
That's awesome. Very much hoping that the Scorp will fill the same role as it did in the original ... a serious "How the fuck am I supposed to kill this thing?" moment.If you look the scorpitron does have 10 armor, while slicerdicers have 2.1000hp is not bad or bloated for the scorpitron
Balance in the backer beta is ~2 months out of date and not final. We're doing further balancing and tweaking based on feedback right to the end. Generally a lot of people found things too easy, especially if they didn't stick to the critical path and did a lot of side quests, so "make things harder but still fun/fair" is on everyone's mind. One of my many jobs right now is doing a full run through the game doing as few side quests as humanly possible to see how much combat is possible vs. impossible vs. avoidable, and we have other people doing different types of runs to find a good medium, whether that's changing base enemy types/stats or tweaking existing encounter design.1000hp is not bad or bloated for the scorpitron, less hp even than I expected, slicer dicers go down like nothing by the time you reach damonta, and IIRC my tough guy melee bloke had well over 100 hp.
In general you'll have 6 rangers doing 50-100 damage per turn depending on the weapons, late tier are probably even stronger.
Man, I did Raiil Nomads after Damonta, and boy was I out-leveled for that.Yeah, lot of it is changing quite a bit. I'd say the Radio Tower-Highpool/AgCenter sequence is the same kinda balance so don't expect DEADLY CHALLENGE there, but the moment you run from there to Rail Nomad Camp or Prison things get...really interesting. I think we're striking the right kinda balance now, where the beta for its run always tended towards fairly easy.
Oh and sea is, of course, doing an awesome job on this stuff. Knew he'd be a great hire, has not disappointed.
That'll probably still be the case. No level scaling, aight, NONE.Man, I did Raiil Nomads after Damonta, and boy was I out-leveled for that.
I don't recall seeing the height option in the new video.Well, that was a nice touch for the few minutes that it lasted. Reloading a save reverts all characters back to default scale. Knowing Inxile they'll likely cut the feature instead of fixing it, because fixing and balancing is hard! Just like they did with sneaking, traits, walking, the ability to see equipped items, and many more :D.Cool update in character creation, can scale your avatar bigger or smaller, nice touch, might make it easier to tell rangers apart at a glance, appreciate the addition, saves me the trouble of scaling my rangers in the save files.
I understand though, something like avatar scaling is probably hard to implement, sure and gang have been doing it without hiccup for more than 10 years, but they're super geniuses obviously.
It's not cut.I don't recall seeing the height option in the new video.
Yeah but... hating it? for real?
The music for the video game Wasteland 2 was one of the most recent projects you worked on, how would you describe the finished soundtrack?
It’s very ambient and in some cases almost noise-based but also has a sort of a trance element. To capture the dark bleak atmosphere of the game the emotion was derived using sound and texture as opposed to traditional methods. Even the action music has that cold vibe but they do slam as well.
What other projects have you been working on recently?
I’m working on two games, another InXile project “Torment: Tides of Numenera” and “Stasis‘ from South African-based indie company The Brotherhood. I have also been doing some programming on a TV mini series ‘Under The Dome” with composer Snuffy Walden.
"1000hp is not bad or bloated for the scorpitron,"|
1000 hit points when the PCs have 20ish HP is HP bloat. PERIOD.