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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Joined
Jul 27, 2013
Messages
1,567
Can't wait to fight it, although I'm kind of hoping that the scorpitron isn't the end all when it comes to enemy toughness. If only because we see it pretty much everywhere.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Brother None

Small thing.
Is it still possible to adjust the sounds of the weapons before launch - just some equalizer tweaking, not revamping things? They sound kind of thin right now.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,846
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
1000hp is not bad or bloated for the scorpitron
If you look the scorpitron does have 10 armor, while slicerdicers have 2.
That's awesome. Very much hoping that the Scorp will fill the same role as it did in the original ... a serious "How the fuck am I supposed to kill this thing?" moment.

Of course, the Scorp did have one weakness, if you can call it that, in the original ... it stayed still and you could walk away from it, regroup, rest, buy more rockets, etc. I'm concerned about the change in dynamics for W2, since once it starts, combat is to the death.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
1000hp is not bad or bloated for the scorpitron, less hp even than I expected, slicer dicers go down like nothing by the time you reach damonta, and IIRC my tough guy melee bloke had well over 100 hp.
In general you'll have 6 rangers doing 50-100 damage per turn depending on the weapons, late tier are probably even stronger.
Balance in the backer beta is ~2 months out of date and not final. We're doing further balancing and tweaking based on feedback right to the end. Generally a lot of people found things too easy, especially if they didn't stick to the critical path and did a lot of side quests, so "make things harder but still fun/fair" is on everyone's mind. One of my many jobs right now is doing a full run through the game doing as few side quests as humanly possible to see how much combat is possible vs. impossible vs. avoidable, and we have other people doing different types of runs to find a good medium, whether that's changing base enemy types/stats or tweaking existing encounter design.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Yeah, lot of it is changing quite a bit. I'd say the Radio Tower-Highpool/AgCenter sequence is the same kinda balance so don't expect DEADLY CHALLENGE there, but the moment you run from there to Rail Nomad Camp or Prison things get...really interesting. I think we're striking the right kinda balance now, where the beta for its run always tended towards fairly easy.

Oh and sea is, of course, doing an awesome job on this stuff. Knew he'd be a great hire, has not disappointed.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yeah, lot of it is changing quite a bit. I'd say the Radio Tower-Highpool/AgCenter sequence is the same kinda balance so don't expect DEADLY CHALLENGE there, but the moment you run from there to Rail Nomad Camp or Prison things get...really interesting. I think we're striking the right kinda balance now, where the beta for its run always tended towards fairly easy.

Oh and sea is, of course, doing an awesome job on this stuff. Knew he'd be a great hire, has not disappointed.
Man, I did Raiil Nomads after Damonta, and boy was I out-leveled for that.

I also hope the infected areas and Wrecking Crew stronghold get spiced up, maybe some gimmick for each one or something.
 
Joined
Jul 27, 2013
Messages
1,567
Cool update in character creation, can scale your avatar bigger or smaller, nice touch, might make it easier to tell rangers apart at a glance, appreciate the addition, saves me the trouble of scaling my rangers in the save files.
Well, that was a nice touch for the few minutes that it lasted. Reloading a save reverts all characters back to default scale. Knowing Inxile they'll likely cut the feature instead of fixing it, because fixing and balancing is hard! Just like they did with sneaking, traits, walking, the ability to see equipped items, and many more :D.

I understand though, something like avatar scaling is probably hard to implement, sure :hearnoevil: and gang have been doing it without hiccup for more than 10 years, but they're super geniuses obviously.
I don't recall seeing the height option in the new video. :smug:
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,637
Yeah but... hating it? for real?

Hate's a bit much, but I finished Fallout five times (and I don't usually replay games), and never finished Fallout 2 once (quit around San Francisco). Besides a decent amount of skill checks, there's not really much that's good about the game (eh, I guess if you find Monty Python quotes and shit bombs funny it's amusing).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,730
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This Mark Morgan interview gets pretty technical, may be of interest to Jaesun: http://www.timespace.com/features/3572/mark-morgan-talks-synthology,-spectrasonics-and-surfing.html

The music for the video game Wasteland 2 was one of the most recent projects you worked on, how would you describe the finished soundtrack?

It’s very ambient and in some cases almost noise-based but also has a sort of a trance element. To capture the dark bleak atmosphere of the game the emotion was derived using sound and texture as opposed to traditional methods. Even the action music has that cold vibe but they do slam as well.

What other projects have you been working on recently?

I’m working on two games, another InXile project “Torment: Tides of Numenera” and “Stasis‘ from South African-based indie company The Brotherhood. I have also been doing some programming on a TV mini series ‘Under The Dome” with composer Snuffy Walden.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,834
I want to play this but each time I see that UI ... my faith in humanity is tested.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
What the hell? $45 on gog?
I know it is the deluxe versión but that is simply too much right now $25 would have been instant purchase even $30 but that is simply out of my budget right now...
Uping my pledge of PoE is hurting me more and more
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"1000hp is not bad or bloated for the scorpitron,"|

1000 hit points when the PCs have 20ish HP is HP bloat. PERIOD.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
Personally, I'd change the "encounter begins" to something with more character. Even something like "Lock and Load, Rangers" with a Doom Shotgun pumping sound would be a lot cooler.
 

Toffeli

Atomkrieg, ja bitte
Patron
Joined
Feb 24, 2011
Messages
1,570
Location
Nordic Mongolia
Wasteland 2
"1000hp is not bad or bloated for the scorpitron,"|

1000 hit points when the PCs have 20ish HP is HP bloat. PERIOD.

You won't encounter them when you have 20hp characters. ( I don't think they even are in the first part of the game). In the beta I have encountered once about 450hp robots, while most of my characters had about 100hp each. Most of the time enemies have pretty much the same amount of hp as your crew. I haven't finished Damonta though, only been to the canyon briefly, so there might be some nastier enemies still in Arizona.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Thanks Infi...
Didn't knew that Mark was a part of Jeffersons Airplane in their later 80's periode.
 

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