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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I don't quite know how this works, but hopefully for us eurofags they'll send them from somewhere in Europe?
I got Broken Sword with no problems right to my doorstep.
We are shipping from within Europe for Europeans. Can't be 100% sure on duties/taxes as they will vary from country to country, but if they exist, they should be reasonable. Deep Silver obviously has a lot of experience with this stuff so it won't be a problem for our European backers.
 
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Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
And that's how you spot a newfag that never played W1.
He's missing nothing at all, it's quite bad.
Nothing except the constant references to the old game in the new one, you mean?

Also "My personal opinion is that it has more of a genuine feel than if we decided to motion capture any of it." How the hell this makes any sense? I thought motion capture its the pinnacle of genuine representation of human bio-mechanics.
At first glance, I'd agree with you, but motion capture has its imperfections too. I bet if you put 10 animators in a room and asked that question you'd spark a 3 hour conversation.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Final words from animator Josh Jertberg before release: https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=2829&p=117689#p117530

DragonBerg said:
Two weeks!

I want to say thank you to everyone who has participated and supported us on these forums during production.
We truly mean it when we say that our hearts and souls have been poured into this game, its been an amazing ride and I hope all of you enjoy it as much as we have enjoyed creating it.
As your animator this has been a dream come true for me. These are the types of games Ive always wanted to work on. I got the chance to be in full creative control over the animation and hand crafted 90 percent of all in game animations, I'm not sure what the final count is but my estimate of total animations is between 1500-2000! Going back to a hand keyed look and feel was very important to me as an artist and I hope everyone is satisfied with the results. My personal opinion is that it has more of a genuine feel than if we decided to motion capture any of it. Working under the conditions of the kickstarter has been liberating as well and I have to say thank you to all backers again.

19th cant get here fast enough my friends


Josh Jertberg is a cool guy and my favorite from the team regarding speech and on-camera attitude but that would not stop me from criticizing the hell out of his animations if the're subpar.

Also "My personal opinion is that it has more of a genuine feel than if we decided to motion capture any of it." How the hell this makes any sense? I thought motion capture its the pinnacle of genuine representation of human bio-mechanics.
I think he means genuine in the sense that you can tell a person worked on the game. Not genuine in the sense of realistically depicting life.
 

Owl

Cipher
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Codex USB, 2014
Both mo-cap and hand-made animation have their appropriate uses, strengths and weaknesses.
For example Pixar never used motion capture in any of their movies, every animation is 100% hand-crafted. For the type of non-realistic stuff they do, it's the most appropriate.
I think something similar applies to WL2, it's just fits better for this kind of project. It it were a modern-day fps, mo-cap would be preferable.

That, and also doing motion capture is more expensive, InXile probably couldn't afford it even if they wanted to use it.
 

sea

inXile Entertainment
Developer
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Messages
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Motion capture isn't necessarily expensive, you can get a setup going for a few hundred bucks these days... but all motion capture requires a lot of tweaking time since people's feet, hands etc. never line up quite the way you want (it's not that precise and will vary depending on the character, also, good luck mo-capping animals, robots, etc.). Thus it's not necessarily actually faster.

It's also a matter of style, Wasteland 2's animation has more personality (soul, if you will...) because a human being built everything by hand and gave it all his little stylistic tendencies. Our over-the-top death animations wouldn't have the same impact if they were just ragdolls or were mo-capped, for instance, and sometimes I find mo-capped animations can look a bit uncanny because they look a bit too smooth.
 
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Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
May be worth noting Josh is also a mocap specialist, and has done mocap animation professionally before. He's been on both sides of the debate, so when he says this is better for this project, I certainly believe him.
 

Morkar Left

Guest
I agree with this. I really appreciate animations that look more "gamey". They may look a bit comical or sometimes even clumsy but if the rest of the models fit in it gives a game its unique style.
E.g. I love the running animation in Gothic 1/2.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wonder what became of the "miniature" that was supposed to come with these. Is it still a miniature or has it turned into something else?
The miniature is in this picture
f07dd3924140096c3475ad2f499b26bc_large.JPG


Where's the picture of the box?
 

Roguey

Codex Staff
Staff Member
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Nothing except the constant references to the old game in the new one, you mean?
They pretty much cover everything that happens in the manual. Plot- and character-heavy it isn't.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
" Note that a) the international shipping fee is now $20, and b) any physical rewards will not be shipped in the first batch and will be withheld until later batches."

What? They said shipping is $15. So now I have to give $5 more if not I will not receive the chosen tier reward?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
" Note that a) the international shipping fee is now $20, and b) any physical rewards will not be shipped in the first batch and will be withheld until later batches."

What? They said shipping is $15. So now I have to give $5 more if not I will not receive the chosen tier reward?

What are you talking about? Post source.

(Regardless, they're obviously talking about people who pre-order now.)
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
" Note that a) the international shipping fee is now $20, and b) any physical rewards will not be shipped in the first batch and will be withheld until later batches."

What? They said shipping is $15. So now I have to give $5 more if not I will not receive the chosen tier reward?
Creator inXile entertainment on August 20

Kordanor No, the shipping price for Kickstarter backers stand, it's only if you forgot to pay shipping at all that you'd now need to pay $20.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
Probably the fault of third-worldians like me... I doubt that you can send a CE metal box to Brazil for less than $30.

The source is from the backer portal.
And rest assured, Fargo will send you the box to Brasil for $15.
Fargo can do anything.
 

felipepepe

Codex's Heretic
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Don't do that bro, he looks like John Romero with that hair. That can't be good.
 

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