Kem0sabe
Arcane
How does one drive the bullies away from tormenting the captured indian at highpool?
So far the reaction to the game has pretty much been what I expected. People dreamed of a game with PST-like depth of story, JA2 combat, FO atmosphere and unprecedented amount of C&C (which might or might not be there, the first few hours of a game are usually a bad part to make a judgement unless you are making a CYOA-game like AoD). Surprise, people got disappointed.
So far the reaction to the game has pretty much been what I expected. People dreamed of a game with PST-like depth of story, JA2 combat, FO atmosphere and unprecedented amount of C&C (which might or might not be there, the first few hours of a game are usually a bad part to make a judgement unless you are making a CYOA-game like AoD). Surprise, people got disappointed.
yeah when people get hyped for insane reactivity it's clearly because they have unrealistic expectations and not because the development team's lead told them that was exactly what they were going to get
Meh.. It's like... people don't wanna help find bugs and test the game.. they just wanna play it, without any problems... well.. that's what the fucking full released game is for.. why are you even playing a beta in the first place, if you can't stand shit crashing, not working or not implemented yet at all?
Well, you can shoot 'em, heh.How does one drive the bullies away from tormenting the captured indian at highpool?
Meh.. It's like... people don't wanna help find bugs and test the game.. they just wanna play it, without any problems... well.. that's what the fucking full released game is for.. why are you even playing a beta in the first place, if you can't stand shit crashing, not working or not implemented yet at all?
Who is fucking complaining about bugs? Most of the criticism has been about the DESIGN.
To be fair if you believe what the development team leader says to hype his game, you HAVE unrealistic expectationsSo far the reaction to the game has pretty much been what I expected. People dreamed of a game with PST-like depth of story, JA2 combat, FO atmosphere and unprecedented amount of C&C (which might or might not be there, the first few hours of a game are usually a bad part to make a judgement unless you are making a CYOA-game like AoD). Surprise, people got disappointed.
yeah when people get hyped for insane reactivity it's clearly because they have unrealistic expectations and not because the development team's lead told them that was exactly what they were going to get
Meh.. It's like... people don't wanna help find bugs and test the game.. they just wanna play it, without any problems... well.. that's what the fucking full released game is for.. why are you even playing a beta in the first place, if you can't stand shit crashing, not working or not implemented yet at all?
Who is fucking complaining about bugs? Most of the criticism has been about the DESIGN.
Bugs, design, whatever.. everything can still be changed at this point. And I see a lot of people complaining about bugs actually too![]()
In general, I am not too impressed by the disappointment about reactivity in this thread because I'm pretty sure a Fallout demo consisting of Rat Cave + Shady Sands + Vault 15 + Raider Camp would have gotten a similar reception.
To be fair if you believe what the development team leader says to hype his game, you HAVE unrealistic expectationsSo far the reaction to the game has pretty much been what I expected. People dreamed of a game with PST-like depth of story, JA2 combat, FO atmosphere and unprecedented amount of C&C (which might or might not be there, the first few hours of a game are usually a bad part to make a judgement unless you are making a CYOA-game like AoD). Surprise, people got disappointed.
yeah when people get hyped for insane reactivity it's clearly because they have unrealistic expectations and not because the development team's lead told them that was exactly what they were going to get
OK bros, finally got around to submitting my feedback to WL2's bug tracker.
Bugs:
1. Mouse cursor is framerate-dependent
Mouse cursor is framerate-dependent. Given that WL2 is turn based, low framerates should't impact one's ability to play the game. However, a sluggish cursor does. If the cursor weren't framerate-dependent, then this would mean an increase in playability, especially for people with slower machines.
OK bros, finally got around to submitting my feedback to WL2's bug tracker.
6. Camera should be fully adjustable
Camera should be fully adjustable, like in Neverwinter Nights 2 or Age of Decadence. The way it is now, it's a bad compromise between a fixed camera and a fully adjustable one, so I advocate from making it fully adjustable. Now, the yaw is adjustable and the pitch is linked to the zoom level. Because of this, sometimes one has problems adjusting it properly, such as during the fight in Highpool, at the base of the dam, where the 2 snipers are, after the mortar fight. In that place, you are forced to either have a too high vantage point and see everything or zoom in and lack the ability to see the entire battlefield. This could be easily fixable by unlinking the pitch adjustment from the soom level adjustment. Once the player can adjust both the pitch, the yaw and the zoom freely, then problems like that can be avoided.
I suggested MMB instead of RMB because that way it would be the easiest for them to add full camera control without having to rethink their whole mouse interface.OK bros, finally got around to submitting my feedback to WL2's bug tracker.
6. Camera should be fully adjustable
Camera should be fully adjustable, like in Neverwinter Nights 2 or Age of Decadence. The way it is now, it's a bad compromise between a fixed camera and a fully adjustable one, so I advocate from making it fully adjustable. Now, the yaw is adjustable and the pitch is linked to the zoom level. Because of this, sometimes one has problems adjusting it properly, such as during the fight in Highpool, at the base of the dam, where the 2 snipers are, after the mortar fight. In that place, you are forced to either have a too high vantage point and see everything or zoom in and lack the ability to see the entire battlefield. This could be easily fixable by unlinking the pitch adjustment from the soom level adjustment. Once the player can adjust both the pitch, the yaw and the zoom freely, then problems like that can be avoided.
I suggested pretty much the same thing in my suggestion on center code except I said that the rotation should be free-form left and right up and down. You can have that and zoom for way better camera control. IMO RMB would be the best button for this, but if for some weird (and annoying) reason inXile want to keep the two button split design which I don't like then mouse3 (current button) would work I guess.
Yeah, the save bug is the closest thing to a showstopper in this beta there is.Brother None , you guys have any estimate on a patch? I want to keep playing, kill those robots down south and all that, but the save bugs kill any motivation...
I think that optimizations, in general, shouldn't be that far up the list of priorities in an early beta. If the framerate-dependent cursor issue is solved, most people will be able to easily live with a lower framerate. Solving the save and the CTD issues are the most important things right now IMHO.Not that I know of, no, sorry. Saving bugs, optimization and the agcenter crash seem to be the most common blocker problems which means they're all high-priority for us, but I don't have any visibility on when we can get stable fixes out (fixes for major things always have to be extensively tested internally before going out, after all).