Char-gen screen is a mess. Everything is so huge, occupies so much space. Everything in char-gen could easily fit 2 screens max. They could revisit Fallout for a tight screen imo.
I like camera controls. 45° rotation with keyboard + precision rotation with mouse =
I don't like the camera itself. 3D perspective. Stuff going into camera or occupying too much screen space. For instance, citadel entrance looks plain ugly because you can never get that beautiful iconic look that you get in isometric, with more than half the structure protruding upwards. UGLY! Come on with Orthographic Projection option already!
Travel map representation is shit. Don't know how else to say it. It is just shit.
Seeing Desert Ranger star icon everywhere is stupid. We got it already. You don't have to spam it all over the interface. It is tacky.
In the good old days, you LEFT-clicked on somewhere to walk there. Why the sudden switch to right-click? It is sort of disorienting and feels silly.
Does scan do anything at all? I keep trying and so far, it doesn't seem to do anything at all.
I understand what "low-budget" means but character textures are literally shovelware grade. They look like they are from a low-budget game of 2005, not a low-budget game of 2013 where production of higher quality assets have become far quicker and easier. Is Brian trying to constrain everything in a quarter of the budget?
It is so refreshing to not have to deal with redundant dialogue lines. I love the keywords system.
Combat skills are sort of weird. Assault Rifles, SMGs, shotguns, handguns. So where does plain rifles fit?
There should be a way to scroll the log faster. Perhaps click and drag the punch holes to scroll quickly like a scrollbar?