hello friend
Arcane
So has anyone leaked that music yet?
They found a new community manager/PR guy who decided that regular Twitter activity was important to keep people engaged and confident that the game is still being developed.Aren't these guys suppose to be professionals? Why are they asking random plebs for advice? We're all mostly too incompetent to make a game and doing what gamers tell you they want is usually bad. Players don't know what they want. If it was up to us, we would choose to be given a +15 sword at level one that would ruin the whole game for us, and despite complaining about teh game being too easy, we would never throw the sword away. Or we would powergame our characters in character creation and make the game so easy that it becomes uninteresting. Nothing worse than a power gamer.
They found a new community manager/PR guy
infinitron did it againWho?
Stalker 2 developers knew better than announcing the game too early and telling too much before they have something to show. I mean, Shadow of Chernobyl happened.Aren't these guys suppose to be professionals?
Wonder what has been accomplished in engine? A FEW art assets..
Considering that there were publishing deals cooking up for the fucking TWR with these people in charge, would israelites give the same amount of money for a smaller scale slav RPG (after reading the design doc ofc) to me by any chance?Your lack of skill in the field of information gathering is disgusting and proof of the degeneration of later generations. I recommend acquiring a Tactical Israelite or two for peak efficiency.
Let the maestro show you how it's done. Blue is me. Pink is my Shylock.
Since you still own the rights to everything you've written and since you're going all out anyway, do you mind posting some of your stuff? Would be nice to see what this game could've been in terms of writing.So, I'm one of the fanboys taken on to "develop" this nonexistent game. Actually I'm a published author who put his (super small-time) book deal on the back burner to write for the FOUNDERS OF THE ELDER SCROLLS. I thought my ship had come in.
Not only is the worst shit you guys have said about TWR and OnceLost 100% true--the truth is actually worse.
No one picked up the bill for our website, various accounts, etc. All lost. Including access to the design docs. Our "Lead Developer," who btw is an overnight security guard or some shit and lacks even a single marketable skill--he has taken up the bill personally to rebuild a website, accounts, etc out of pocket. Ted and Julian have not chipped in.
The community--and most of the "team"--have been lead to believe that a deal with a publisher could happen at any time!! Despite Ted not even having access to the email account he had been using to speak to potential investors.
No one has the design docs. No one even has the ability to speak to Julian, except this one guy who tried to turn TWR into a kickstarter vaporware scam and "dissolve the company" after acquiring funds. I'm not shitting you. Fortunately Ted and his team of fanboys listened enough to warnings that this was prevented. The guy who tried to pull it off is still around, of course, because no one has any balls.
Wonder what has been accomplished in engine? A FEW art assets... and some actual Trantifa person piddled around with making hit boxes or something. And a tiiiiiny bit of preliminary UI. In, what? A year and a half?
No one has seen a single line of 4th Dimensional Julian Programming.
Since I came on board Ted has farted around with some noble family names. That's it, as far as I've seen.
I wrote... so much great shit for this project. An entire summer of production fully dedicated to in-game books, design docs, etc. I believe I have accomplished more than any other person associated with TWR. Because no one does anything other than, like, chat a little.
I have SO MANY stories. But I'll save it.
I have no ill will toward these guys. Theyre just hanging on to a dead dream. I was too. I just wanted so badly for it to be true. I'm a gifted writer. This was my chance to avoid writing shit I don't want to write, while still providing for my family.
Ted I believe, despite how sadly liberal he is, is a nice person who genuinely wants to help people and has the best intentions.
The people involved with this game will boot me if this gets back to them. Id rather avoid that, obviously, because I like some of them. They have no idea this forum exists.
The sad reality is though they know the game is not profitable with a group of developers.
Nowadays a shit game with barely any gameplay can be profitable, what are you talking about?Daggerfall was a very basic game. 2d graphics randomy generated world. If one guy can make a might and magic inspired sequel so can one make daggerfall. The sad reality is though they know the game is not profitable with a group of developers.
Someone correct me if I'm wrong, but didn't this start back in April, 2019 because there was an Elder Scrolls video at Youtube and some random guy posted a comment about a Daggerfall successor needing to be made? The channel owner later mentioned it to one of the original Daggerfall developers (not sure if it was Ted or Julian) and then before there was any sort of documentation or any consensus about anything really, this channel owner decided to tell the world?they have failed to produce anything of substance in a significant amount of time.
It started with said Youtuber interviewing Julian and then contacting other Daggerfall devs to float the idea of a spiritual successor. Nothing was announced until they had all agreed and started spitballing ideas.Someone correct me if I'm wrong, but didn't this start back in April, 2019 because there was an Elder Scrolls video at Youtube and some random guy posted a comment about a Daggerfall successor needing to be made? The channel owner later mentioned it to one of the original Daggerfall developers (not sure if it was Ted or Julian) and then before there was any sort of documentation or any consensus about anything really, this channel owner decided to tell the world?they have failed to produce anything of substance in a significant amount of time.
This then led to lots of people talking about something that wasn't anything more than a single idea and expecting a game to magically appear from that overnight.
No company, and as a consequence I presume no contracts either. Top professionals.OnceLost Games is not even a company. There is no LLC.