In Discussion of PC/Console dumbing down:
I've always thought that Dumbing down was because controllers are too simplistic compared to keyboard/mouse. It's difficult to have involved control schemes, which can definitely bleed into gameplay, when dealing with a 6 button controller. Plus, the much slower cursor movement and general mobility of in-game menus and options further devolves the games interaction into dumbfuckery. The UI and game interaction almost always suffer in the case of controller/mouse-keyboard comparison. Maybe one day when your average console ships with the same controls as a PC, we'll start to see a return to the older PC depth we all love.
Not that the average console gamer is any more intelligent than a rock either, but there's plenty of PC/Console gamers who enjoy a dose of depth and retardation at differing times. It's not that anyone is targeted either, just that dumbing something down ensures the majority of retards understand what's going on. Shooting for the least common denominator will not make any money - obviously enough.
That said, money will always win this debate. The moment the publisher/owners realize they can make a killing on one platform vs another. All creative design stops and copy cat tactics set in. It's only a matter of time. Of course, a developer could always design a game for the PC first, then make a second dumbed down version for consoles. Given that the market is ridiculously bigger on the console side, any added costs in doing a port like this would be easily payed for. This would ensure some form of intelligent design. Starting on consoles is proven to create a mostly depthless lifeless product. Not that there aren't a few gems here and there. Console games are just different because you have less control of the game in comparison to a PC. IMHO
Order of history in Depth
Most to least, left to right)
Single-Player PC -> Multi-player PC(
Including MMO) -> Single-player Console -> Multi-Player Console(
Including MMO).
We could probably switch the order around if we were referring to use-ability and ease-ability. Which is where the consoles controller sets in. It's harder to be a retard when it comes to 6 buttons. It seems like the mouse alone contributes a LOT of what a game is able to produce in terms of interaction and depth. RTS games are probably the most difficult. They are too difficult to port because it's hard to encompass the control scheme to a contoller. Same goes for RPGs which often require far more complexity in controls because of the amount of information the game has to sort and of which the player has to be able to interact with.
Edit: The Wii controls are probably a good example of this too. It's capable of quite a bit more then the average console controller simply because it functions to a degree like a mouse. I wonder if Wii games have more depth because of this? It's probably mostly capitalized on in action games where targeting is superior and much quicker - much like a mouse.