The script demands that Letho "spare" Geralt's life, does it not? IIRC he owed him one for something Gman did in the past so that made them even, but correct me if I'm wrong.
Do you mean that fight when Geralt fights Javed and the profesor both in the swamps, they knock him out, he falls down unconscious and then instead of killing him, they retreat and run away?3. Letho using clever trick to turn the tides rather than simply bruteforcing his way through (see first battle with Javed in TW1) would work.
Do you mean that fight when Geralt fights Javed and the profesor both in the swamps, they knock him out, he falls down unconscious and then instead of killing him, they retreat and run away?3. Letho using clever trick to turn the tides rather than simply bruteforcing his way through (see first battle with Javed in TW1) would work.
Not really. I mean, you could easily change those couple of lines where that is pointed out. Also, Letho can repay his debt by saving Triss at the end, which kind of makes him a bro regardless of him "sparing" Geralt's life or not earlier in the game.The script demands that Letho "spare" Geralt's life, does it not? IIRC he owed him one for something Gman did in the past so that made them even, but correct me if I'm wrong.
The exposition could've been woven into the dialogue, or there could have been a quest to search for Letho's belongings, notes, journals etc. I think a good investigation quest could've evoked the "who the fuck is this guy?" thought better than all the cinematic dialogues in the game. The story would work very well even without Geralt and Letho's confrontation at that point of the game.Geralt saved his life, so the scene where Letho spares his life is needed. Why? Exposition. We don't know who Letho is and him saying that he spares our life, because of something touches the hero's amnesia. Geralt has another reason to search for Letho.
Yeah, their behaviour is derpy, but at least they don't just go "no, u" on you.Do you mean that fight when Geralt fights Javed and the profesor both in the swamps, they knock him out, he falls down unconscious and then instead of killing him, they retreat and run away?3. Letho using clever trick to turn the tides rather than simply bruteforcing his way through (see first battle with Javed in TW1) would work.
Indeed.
The exposition could've been woven into the dialogue, or there could have been a quest to search for Letho's belongings, notes, journals etc. I think a good investigation quest could've evoked the "who the fuck is this guy?" thought better than all the cinematic dialogues in the game. The story would work very well even without Geralt and Letho's confrontation at that point of the game.Geralt saved his life, so the scene where Letho spares his life is needed. Why? Exposition. We don't know who Letho is and him saying that he spares our life, because of something touches the hero's amnesia. Geralt has another reason to search for Letho.
I don't think the cutscene really does the "showing" thing very well as the game still has to rub it in your face numerous times that you lost that fight and that Letho could've killed you if he had wanted to. There are some really neat, subtle things that TW2 does with cutscenes, but in this particular case there's a conflict between what works in movies and what works in games. Instead of being subtle the Letho fight ends up being clumsy, artificial and forced as the game takes control away from the player and does whatever the hell it wants to forward the plot in a predetermined manner. Having different cutscenes for different results would have improved the thing a lot, but I still don't want to see a cutscene decide the outcome of a fight for me. Movies may have the main character fight the main boss halfway through the movie for the sake of the story, but in games it's usually better to just leave that stuff out as the game always has to cheat itself out of that situation in some way. TW2 isn't any worse than most games that do this, but it surely doesn't pass with flying colors or come even anywhere near that.I don't think it would be better. It would be great to have an investigation into Letho character, but they didn't go for that. It's still BETTER to have it woven into dialogue. Why? It's better to show. He doesn't kill him. Says couple of mysterious things and goes. The way they connected to gameplay was bad. If you lost in the fight, I would leave the cutscene. If you won, I would have Letho cheat - the acid in the face. Say the same things. BUT have the aftermath dialogues differ. Now everybody would say how much of scumbag and cheater the guy is and I would be more inclined to kill him in the end (for that acid). Maybe even a scar - "I've come for this. *points to his scar*"?
Its not derpy, its completely dumbfuckingly retarded.Yeah, their behaviour is derpy, but at least they don't just go "no, u" on you.
It doesn't have any bearing on the fact that plot-forced battle's resolution itself is much better in TW1 than in TW2.Its not derpy, its completely dumbfuckingly retarded.
The game's designers apparently disagree. Why single out the Letho fight when the entire game prioritizes a cinematic experience over gameplay? The only difference to Bioware is that it's better written; the concept is the same.script should serve the game, and not the other way round.
Would you please fucking read what I've posted?How it is "much better" you have two guys that only want to kill Geralt, have him unconscious two meters away from them - and then they just run away - because he is unconscious?
Would you please fucking read what I've posted?How it is "much better" you have two guys that only want to kill Geralt, have him unconscious two meters away from them - and then they just run away - because he is unconscious?
Motivations and character behaviour consistency is poo, but plan B gas bomb works much better than suddenly just asspulling Aard++.
The two other Witchers can't show up. They are already on their way to Henselt.
The elves won't help him, because Iorweth ordered them not to.
Unless there's a traitor in the mist, but I doubt that. Iorweth is their hero.
I'm still going for ACID IN THE FACE! move, when Letho loses in gameplay.
Nah, again - gameplay mechanics subverted for the purpose of cutscene. We need either third agent or C&C.
Quite interesting, but...
Nah, again - gameplay mechanics subverted for the purpose of cutscene. We need either third agent or C&C.
So wait... how come acid in the face is subverting gameplay mechanics, but a squad of elves with bows isn't?
Remember that they fallen in a hole. Nobody knew where they went. Only after the fight was over.
I am sick of this entire argument.
Realism is NOT a necessary thing for games. Fun is. Also, it is IMPOSSIBLE for games to have perfect implementation of c&c.