Witcher 2 is not a sandbox game, but a storyfag one with storyfag C&C.
I don't necessarily agree with this paradigm, as I prefer simulationist sandboxes with rich mechanics and emergent C&C, but within storyfag paradigm TW2 with it's storyfag style CYOA C&C is reasonably close to the best you can get.
This is a simplistic, but correct description of the different types of C&C that I've tried to differentiate.
I remember I couldn't kill that big guy in the power armour in Fallout 2 when I first met him. Really spoiled the game for me.
Come to think of it, couldn't kill the Overseer in Fallout 1 (except for right at the very end). Damn. Just wasn't allowed.
Nice try. I don't remember Fallout coercing you in a fight with the power armor guy or the overseer (!?)
There is no way to avoid fighting with Letho, which implies that a combat resolution is possible on the spot. But is not, because the script says NO.
Otoh, expecting to kill a major antagonist in the first battle (why not right there in the intro?) is unrealistic in a heavily story-centric game like this where he clearly still has a role to play.
It is not so unrealistic. Basically if the game forces you to fight with someone, it should allow you to win as a natural resolution of combat. And at that moment the player has no clue on what will follow, if Letho will appear again or not, unless he has external information. And I agree that is a stupid thing to kill a major if not the main antagonist, but Letho is underused anyway.
This is a situation where the puppeteer strings are clearly visible. Because the natural resolution of the fight would be that the player flees the scene, not the other way around. Basically you have beaten your nemesis and the rest of the game is a pointless chase. And if they wanted to signal that the game is no longer about finding Letho, it's a clumsy way to do it. And is obvious that not all the players will embrace the change in scope.
(and thanks for the props in the previous phrase)
Carrion, Fader: Ok, I was wrong. It seems that there are *some* references to the first game. Obscure as shit, but nevertheless they exist.
I played the default path (no savegame from the previous game).