Boohoohoo! I don't want to make tough decisions! I like having 100% completion!
Fuck. You. This is exactly one of the many things wrong with todays RPG's. Cutting the players path to content by his own choice. Go to Bioware. They don't do that.
Bro, feel pain no more. There is Dragon Age 2 and believe me, this game is exactly what you need. It is totally MAJESTIC.
Imbeciles on a mission. Before spewing the same tasteless crap, did you take a second and think about the available alternatives? From your reactions, the answer is definitively NO.
TW2 has a lot of C&C and that's a good thing, in fact I've praised the game several time ... on this fucking forum. But nevertheless the game is LINEAR because once you go to a location, you can never go back. Even if you play with some variables, you cannot leave the path designed for you. I understand that this fact might not bother imbeciles with low attention span, but from a gameplay point of view is a HUGE limitation. It's sad but Betrayal at Krondor (1993) is a better game from this point of view.
I will overlook the fact that the forest in TW2 had corridors and I will go straight to the point: cutting out content WITHOUT choice is as retarded as it can be. Even DLCs are a superior alternative, because you play the CONTENT for which you PAID (real C&C !?) and sometimes they add something positive to the overall experience. The point is not about 100% completion rate, is about cutting off 1/4 of the game because the developer wants to present itself as being edgy and "hardcore". Which is not. The proper way to implement a consequence to a decision would be to use the already established elements of the game world and not by deus ex machina shits like adding/cutting off entire parts of the story. I mean that on Roche's path - Vergen access should be available, however limited and should be similar on Iorveth's path. Nobody can claim that this is proper C&C when the player is not aware about the alternatives to a decision, and I'm not refereeing to detailed alternatives, but at least some information. I didn't have a clue about Vergen until I finished the game and I started reading the reviews, when I felt similar to a kid slapped for no reason. I was thinking how could I have missed such a big part of the game and what did I do wrong. Why my Witcher cannot into Vergen and why I don't know anything about Vergen? If the game is so edgy, why the fuck it doesn't give me the lone wolf option of not giving a fuck about Roche or Iorveth (like it does with Letho in the end) ? Maybe because the game is not really about C&C and is more about marketing!?
And this is my problem, I want to know about Vergen even if I will never go there. That's why when I have to take a decision, at least I have a mental image of the implications. And there are many other superior alternatives, like building up the moment for the decision (linked quests, maybe visiting Vergen!?), but not in the clumsy manner done in TW2: throwing dices and calling that an informed decision. Especially when cutting off content makes this decision the most important of the entire game. Isn't something wrong when you have to take an in-game decision based on meta-gaming knowledge?
As for replaying a game, I simply cannot do it when (1) the combat is exploitable as shit and really not desirable once you finish the game, (2) the end is really not strong or memorable and (3) I need to play on the same corridors before and after the divergence point. If I did that, then I could be called a retarded completionist but I didn't. In my opinion, cutting off content is a phony mechanism which has many advantages for the game developer (he doesn't have to pay any attention to the rest of the world and is free to do whatever he wants), but for players is really not the best option: even if there are different chapters in the game, they shouldn't provide totally different/independent experiences. And another problem is that by doing this, the game continuity is broken and there is no way to continue without ignoring the consequences of these sections. Which TW2 gladly did.
But all is well when people like yourselves are hailing development shortcuts as the next best thing. And just crossing my mind: If cutting content was a viable option, then QUIT GAME is the best C&C feature ever!?
I'm not a lab rat and I definitely don't want to replay something when my motivation to do so is lacking. I choose Roche and that's it. Fuck Iorveth and the exceptional location, my TW2 story is over and definitive.
basically you want all the content in just a single run?! you know, you don't have to play it two times in a row within 1 week... just let 1-2 years pass and this time try out the other path. that is assuming that your brain is capable enough to remember what you did back then. if you hated the game and don't care any longer after finishing, you're simply not worth the additional content.
Where did I say that I've hated The Witcher 2?
"...and don't care any longer after finishing, you're simply not worth the additional content." - judgmental prick.