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The Witcher 2 Enhanced Edition

Black

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No.
 

abija

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BTW, did you notice that when you block you receive damage now? :troll:

Would pretty much fix the combat completely, maybe add some more quen nerf as well to make it more situational, less obligatory all-purpose personal protection shield.
Nerfing quen helps very little. Back in the version 1.2 I prepared a mod (really tinkered with a few XML files) that caused all forms of Quen to be removed after just one hit. It still was too strong.

I think the combat system in TW2 is inherently flawed - if they made it with focus on one-on-one clashes - with blocks, ripostes and dodges taking precednece over leaping around like frog on LSD, then we would receive something far more ambitious. One can hope somehow, in spite of the wants of their fanbase, they will realise their error and remove rolling in TW3 (or at least link it to Vigour bar).
Block always just reduced incoming damage (not sure if that pic meant you were trying to be funny).

Combat system is decent enough, it's just Quen and roll that break it because they trivialize combat most of the time while still being needed for some encounters.

Quen should be just a damage shield, it should still allow you to be knocked back, interrupted etc.
And they could replace rolling with some evasion maneuver that you need to time for it to work.
Maybe some passive evasion could also work so chaining melee attacks in a group of enemies is not as suicidal.
 

sea

inXile Entertainment
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My ongoing thoughts on the Enhanced Edition:

http://af.gog.com/en/forum/the_witc...g_after_enhanced_edition_update?as=1649904300

Suffice to say - new content is great, but continued glaring gameplay, interface and control problems, not to mention existing bugs that have gone completely ignored by CD Projekt still mean that playing The Witcher 2 is a fucking frustrating chore most of the time.

As for rolling, Quen, etc. - I dare you to try playing Dark Mode/Insane without abusing the fuck out of those. It's almost impossible, unless of course you just grind like crazy for items, XP and money to buy/craft the absolute best stuff possible. Of course that requires like 20 hours of completely wasted time doing those fucking minigames over and over, and I think I'd rather just jam a fucking railroad spike through my eye socket at that point.
 

Mrowak

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My ongoing thoughts on the Enhanced Edition:

http://af.gog.com/en/forum/the_witc...g_after_enhanced_edition_update?as=1649904300

Suffice to say - new content is great, but continued glaring gameplay, interface and control problems, not to mention existing bugs that have gone completely ignored by CD Projekt still mean that playing The Witcher 2 is a fucking frustrating chore most of the time.

As for rolling, Quen, etc. - I dare you to try playing Dark Mode/Insane without abusing the fuck out of those. It's almost impossible, unless of course you just grind like crazy for items, XP and money to buy/craft the absolute best stuff possible. Of course that requires like 20 hours of completely wasted time doing those fucking minigames over and over, and I think I'd rather just jam a fucking railroad spike through my eye socket at that point.

Sea, do you mind if I will borrow your list and post it on TW forums (giving the whole credit to you, of course)? Or post it here yourself - at least there, there is some chance it will be noticed.
 

Mrowak

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BTW, did you notice that when you block you receive damage now? :troll:

Would pretty much fix the combat completely, maybe add some more quen nerf as well to make it more situational, less obligatory all-purpose personal protection shield.
Nerfing quen helps very little. Back in the version 1.2 I prepared a mod (really tinkered with a few XML files) that caused all forms of Quen to be removed after just one hit. It still was too strong.

I think the combat system in TW2 is inherently flawed - if they made it with focus on one-on-one clashes - with blocks, ripostes and dodges taking precednece over leaping around like frog on LSD, then we would receive something far more ambitious. One can hope somehow, in spite of the wants of their fanbase, they will realise their error and remove rolling in TW3 (or at least link it to Vigour bar).
Block always just reduced incoming damage (not sure if that pic meant you were trying to be funny).


Actually, you are wrong. I mean, block reduced damage of course... by 100% in original version. Then in version 2.0 they decided it's a good idea to make block reduce just 25% of damage (so you still received 75%!!). Imagine the joy everyone felt at the news of this. But I am wrong too. Apparently they fixed this in EE... or did I hear incorrectly? I am still downloading EE.

Combat system is decent enough, it's just Quen and roll that break it because they trivialize combat most of the time while still being needed for some encounters.

Combat system is clunky and broken, with game mechanics straight from a platformer, and not a decent action-adventure.

Quen should be just a damage shield, it should still allow you to be knocked back, interrupted etc.
And they could replace rolling with some evasion maneuver that you need to time for it to work.
Maybe some passive evasion could also work so chaining melee attacks in a group of enemies is not as suicidal.

Yes, yes - good idea. But we won't see their implementation in TW2, the reason being boss battles.
 

Carrion

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I'm pretty sure you took damage when blocking in the original version. I think there was a skill you could pick that gave you 100% damage reduction.
 

Mrowak

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I'm pretty sure you took damage when blocking in the original version. I think there was a skill you could pick that gave you 100% damage reduction.

No, the skill allowed blocking from all directions. In version 2.0 it lessened received damage as well... up to 70%.

Edit: Hmm... I checked it and it appears I was wrong... still in version 2.0 blocking was nerfed even more - you couldn't have 100% damage reduction, even if you maxed out parrying talent.
 

Kitako

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Full patch notes, I bolded the interesting part (basically, no godmode rolling and no godmode quen).




3) The Witcher 2: Assassins of Kings Enhanced Edition

a. New Quests in Chapter 3. Two quests related to the core storyline and representing up to 4 additional hours of gameplay have been added in Chapter 3.

1) Lilies and Vipers

Brigida Papebrock, a lady-in-waiting at King Foltest’s court, was recruited by Vernon Roche. Her mission - to seduce the two most powerful Temerian nobles and simultaneously keep a an eye on the assassinated monarch’s bastard children. In this capacity, she discovered the mystery behind Boussy's death and thus became an inconvenient witness, a hunted animal. Who sought to get rid of Boussy? Are Count Maravel and Baron Kimbolt involved? The truth about Foltest's last male heir is hidden somewhere within the rich web of schemes and accusations these characters spin.

2) The Secrets of Loc Muinne

The witcher is reunited with the sorceress Cynthia, who can lead him straight to the laboratory of the mysterious Aep Dearhenna, a mage who allegedly discovered the secret behind the downfall of the ancient Vran civilization. Will the witcher dare to work with the sorceress again, who managed to fool Philippa Eilhart herself, and who has revealed herself to be a young, ambitious Nilfgaardian agent? What does the Nilfgaardian Intelligence Service hope to find in the caverns beneath Loc Muinne? What did Aep Dearhenna actually discover? If they embark on the expedition, the witcher and Cynthia face numerous challenges in the monster infested and booby trapped corridors under the city.
b. New Transitional Cinematics. These short in-game movies, summarizing each chapter upon its completion, provide a smooth transition into each subsequent chapter and are designed to inform players of their current geographical position in the game world.

c. Final Boards. These video sequences, composed of procedurally combined short movies, summarize players’ in-game choices. The movies have been crafted from game levels, characters and assets, using a variety of effects and camera shots. A total of 12 movies illustrate alternative states of the game world as determined by player choices. Upon completing the game, players see most of their key in-game decisions reflected in five 30-second movies arrayed variously depending on their individual playthrough. Set to an original composition recorded using a live choir, the ‘Final Boards’ constitute a 2’30” game summary upon completion.

d. New Movie – ‘Witchers’. Designed for players new to The Witcher franchise, this movie was built using hand-drawn 2D art animated in Flash, in the same style as the ‘Flashbacks’ and ‘Memories’ in The Witcher 2. It describes witchers in some detail.

e. New Game Intro. This 3.5 minute, pre-rendered cinematic (CG), directed by BAFTA Award winner and Academy Award nominee Tomasz Baginski, depicts the assassination of King Demavend, a key historical event occurring shortly before the beginning of The Witcher 2.

f. New Game Outro. This new 1.5 minute, engine-rendered cut scene appears at the end of the game and serves as teaser for what’s to come. An ordinary man witnesses a Nilfgaardian army assembling to march. Requiring extensive post-processing and featuring original environments, lighting and assets, this high quality sequence serves as a cliff hanger, building player anticipation for the next installment in the Witcher series.

g. New Locations. Fresh locations were produced for the significant new quests now available in Chapter 3. These includes a system of underground chambers beneath Loc Muinne and a temperate coniferous forest with a secret cave passage in the mountains surrounding the ancient city.

h. Additional Cut Scenes. Eleven new rendered cut scenes have been added at various junctures to enrich in-game events. Created using a new set of motion-captured animations, these additions include 3 engine-rendered cut scenes illustrating the events that transpire in Loc Muinne when Geralt is engaged elsewhere. Each movie is made of 3 fully animated and rendered scenes that required extensive post production.

i. Dolby* Digital Support. The game is presented in Dolby® Digital surround sound. Connect your PC with Dolby Digital Live technology to a sound system with Dolby Digital decoding using a S/PDIF digital audio cable. Make sure that your PC is configured properly to deliver Dolby Digital audio during gameplay to experience the excitement of surround sound.


Additionally, The Witcher 2: Assassins of Kings Enhanced Edition includes all features previously added under Version 2.0.

1. Arena

‘Arena’ is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher. IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the Arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.

2. Tutorial

The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.

3. Dark Difficulty

The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.

-------------------------------------------------------------------
4) The Witcher 2: Assassins of Kings Enhanced Edition Corrections/Amendments (April 17, 2012)

1. Launcher now includes an option to toggle DLCs off and on.
2. Assorted animals have been added to the game.
3. New werewolf trophy has been added in Chapter 3.
4. New, randomly dispersed swords have been added.
5. Fixed error in potions_time_bonus value at level 2 of ‘Specialization: Potions’ ability.
6. Fixed description of 'Control over the Power' ability.
7. Fixed incorrect description of ‘Alchemist’ ability.
8. Fixed incorrect description of ‘Amplification’ ability at level 2.
9. Fixed incorrect description of ‘Energy Flow’ ability at level 2.
10. Fixed incorrect description of ‘Control over the Power’ ability at level 2.
11. Fixed incorrect description of ‘Synthesis’ ability at level 2.
12. Fixed incorrect description of ‘Combat Acumen’ ability.
13. Fixed incorrect description of Gadwall potion.
14. Fixed the balance of the ‘Position’ ability at level 2.
15. Fixed incorrect damage calculation for ‘Whirl’ ability.
16. Fixed spark FX and no damage taken when rolling while being attacked by foe.
17. Fixed incorrect notification when using Axii Sign on golems.
18. Mahakam Rune Sihil sword is now imported from TW1 game saves to New Game.
19. Parry and Signs are now improved when Geralt has increased Vigor.
20. Parry bug has been fixed. Players can no longer parry for 0 damage.
21. Quen Sign has been significantly nerfed. It now wears off after one or two hits.

22. Adrenaline no longer loads during boss fights.
23. Fixed bug that caused Igni to deal no damage when used right after a sword hit.
24. Fixed incorrect game behavior when saving game while casting bombs.
25. Kayran now casts fewer stones at end of fight.
26. Fixed bug allowing potions to be consumed with Toxicity at 100%.
27. Finisher performed on rotfiends no longer adds additional weapon.
28. Redanian soldiers in Chapter 3 now spawn correctly.
29. Fire now removes Quen Sign during dragon boss fight in Chapter 3.
30. Fixed targeting on dragon in Chapter 3.
31. Added new statistics for NPCs to correct game balance in Chapter 3.
32. Cat potion effect now disappears during dialogue sequences and cut scenes.
33. Target marker and enemy names have been removed from fist fights.
34. Fixed display name for wraiths.
35. Small fixes introduced in NPC taunt behavior during fights.
36. Fixed NPC behavior after combat.
37. All critical effects dealt to player are canceled before any scene starts.
38. Fixed unusual behavior of clothing when using Heliotrope Sign.
39. Small fixes introduced in Dice Poker mini-game.
40. Several fixes introduced in mini-maps.
41. Fixed several camera shots in dialogue sequences.
42. Fixed dialogue camera in ‘Blood Curse’ quest.
43. Walkmesh fixed in Roche’s tent.
44. Walkmesh fixed in Chapter 3 sewers.
45. Walkmesh fixed when following Roche on Chapter 3.
46. Walkmesh fixed in central square of Loc Muinne.
47. Walkmesh fixed near Nilfgaardian camp in Chapter 3.
48. Fixed several camera collisions.
49. Fixed tent roof collisions in Chapter 3.
50. Fixed collisions in butcher’s house in Flotsam.
51. Fixed collisions on Roche’s ship.
52. Fixed chest collision on ship in Chapter 2.
53. Fixed broken poster at Flotsam gate.
54. Fixed Temerian flag collision.
55. Fixed several locations, decorations, walkmeshes and occluders.
56. Small fixes made in environment blending.
57. Assorted fixes made in character lighting.
58. Fixed flying meshes in Prologue.
59. Fixed blinking trees in Chapter 3.
60. Fixed blinking grass on Draug location.
61. Fixed low detail texture on rock in camp of the Order of the Flaming Rose.
62. Fixed Wild Hunt graphics in Chapter 3.
63. Fixed clock in Meditation panel.
64. Fixed broken texture during Meditation in UI.
65. Fixed spyglass icon in Inventory.
66. Added mages’ banner to Epilogue in Loc Muinne.
67. Added Nilfgaardian flags in Chapter 3.
68. Added new FX for magic in Epilogue.
69. Fixed trade stalls in Flotsam so they close at night.
70. Fixed Geralt’s head on cut scene in Prologue.
71. Fixed Golem’s facial expressions.
72. Fixed ragdoll effect on Golem’s body.
73. Fixed ragdoll effect on nekkers.
74. Fixed distortions on Saskia’s voice in cut scene in Chapter 2.
75. ‘Sneak’ mode music is now saved and reappears when a game is loaded.
76. Several fixes introduced in cut scene audio.
77. Fixed cut-scene sound synchronization.
78. Missing sounds supplemented in Chapter 3 cut scenes.
79. Balance of sound and music fixed in Epilogue.
80. Fixed problems with music playback in Epilogue.
81. Fixed reverb in sewers in Chapter 3.
82. Fixed mage teleport sound effect.
83. Fixed crowd in amphitheatre in Chapter 3.
84. Fixed waypoint for Geralt’s death cut scene in Loc Muinne.
85. Fixed situation whereby Geralt could tell Dethmold that he had a spearhead when this was not present in the Inventory.
86. Triss now always casts spell when interviewing wounded elf in Chapter 1.
87. Shilard now holds the Triss figurine when showing it to Assire.
88. Fixed block on Roche’s movement during fight against soldiers on the walls in Chapter 3.
89. Fixed blocker in ‘Conspiracy’ quest in Chapter 2.
90. Items collected in Prologue now appear in correct slots at the opening of Chapter 1.
91. Fixed interaction with Síle’s megascope in Chapter 3.
92. Fixed highlight effect on doors when using Medallion in Chapter 3.
93. Chest can now be looted after fight with Letho in Chapter 1.
94. Added loot to Dethmold’s chest.
95. Fixed loot in containers in Chapter 3.
96. Fixed Letho’s gestures in dialogue sequence in Chapter 3.
97. Fixed a number of inconsistent Journal entries.
98. Fixed Dethmold’s grimoire so it appears in ‘Quest Item’ category in Inventory.
99. Fixed instances where ‘Esc Menu’ could not be accessed.
100. Game can now be saved while walking through the forest with Anezka.
101. Assorted fixes made in game saving functionality and associated menus.
102. Assorted localization improvements have been made.
 

DraQ

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Then at least disable rolling if vigor is empty and remove blocking reliance on vigor altogether.

Boss battles - keep at least 1 vigor to survive.

Lameness incarnate. Breaking the rules of the entire system for one battle? Even platformers don't stoop so low. :/
It wouldn't be breaking the rules as it would be up to player to keep at least one vigor point in reserve.

Others - you'll need to block/riposte if you blow all your vigor away.

Which could give full invoulnerabilty, especially if you select correct talents.
It's not that much of a problem, given how rolling gives you full protection and there is no point to parrying which is less effective and takes away vigor.

Nerf non-directional blocking so that blocking wouldn't really work against grouped enemies attacking in concert, introduce split second to second cooldown after parrying so that block can be overwhelmed.

Against single human mooks it will still be immensely powerful, but Geralt should be able to bladerape any normal non-badass human at will.

OTOH restore 100% damage reduction block should give.

Not going to happen, because "Alechmy works perfect, and everyone who claims otherwise is a noob".
Retards gonna retard.

TW1 alchemy would work perfectly fine with drinking only during meditation, but in TW2 the durations are so short, ambushes frequent and cutscenes lengthy, that alchemy is just useless in quite a few battles due to the fact you can only drink potions while meditating and the effects will wear off several times over before pre-battle cutscene ends, or you get ambushed and keeping the effects going all the time would burn through your potions almost right away.

Besides, as you admit, this fix of yours is pretty cheap. It would destroy the last vestiges of RPG ruleset there are.
Changing rules specifically for bosses - yes, using potion based on relatively rare ingredients and with hefty maluses - no.
 

Phelot

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Wait, so is the new edition out? How is the new content? Worth the time it takes to download? Also, what exactly does it add?
 

Mrowak

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Then at least disable rolling if vigor is empty and remove blocking reliance on vigor altogether.

Boss battles - keep at least 1 vigor to survive.

Lameness incarnate. Breaking the rules of the entire system for one battle? Even platformers don't stoop so low. :/
It wouldn't be breaking the rules as it would be up to player to keep at least one vigor point in reserve.

Fair enough, but with EE in place it's too late for that in TW2.

Others - you'll need to block/riposte if you blow all your vigor away.

Which could give full invoulnerabilty, especially if you select correct talents.
It's not that much of a problem, given how rolling gives you full protection and there is no point to parrying which is less effective and takes away vigor.

Nerf non-directional blocking so that blocking wouldn't really work against grouped enemies attacking in concert, introduce split second to second cooldown after parrying so that block can be overwhelmed.

Against single human mooks it will still be immensely powerful, but Geralt should be able to bladerape any normal non-badass human at will.

OTOH restore 100% damage reduction block should give.

That sounds like a plan. But I wish there was a mechanic that could spice up duels. For instance the duels on the Arena in Act2 (Roche's path) were cheapness incarnate.


TW1 alchemy would work perfectly fine with drinking only during meditation, but in TW2 the durations are so short, ambushes frequent and cutscenes lengthy, that alchemy is just useless in quite a few battles due to the fact you can only drink potions while meditating and the effects will wear off several times over before pre-battle cutscene ends, or you get ambushed and keeping the effects going all the time would burn through your potions almost right away.

Yes, that feels lame, especially in battle with the Draug. Yay, for an opponent with whom you can't use potions, is immune to bombs and traps, especially if you gave alchemist build.

The other problem with Alchemy I have in TW2 is that there's no need for any variety when picking potions. Once you find one combination of potions, you can stick to it whole game with no need for variety. There are no enemies that would require using different sets. It's legacy issue from TW1, but damn, they could finally fix it. Instead of giving more enemies with bloated HP on higher difficulty settings, they could give them some interesting abilities, which would require tinkering with alchemy.

Not going to happen, because "Alechmy works perfect, and everyone who claims otherwise is a noob".
Retards gonna retard.

You know, once they announce plans for TW3 we need to make a Codex vigilance thread, like the one we have for Wasteland 2, and strike them hard with precision. Otherwise the future for the franchise looks bleak.
 

Mrowak

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Wait, so is the new edition out? How is the new content? Worth the time it takes to download? Also, what exactly does it add?

A few touches here and there. It adds two major subquests in Act 3, slideboard with consequences of endings, fucktonnes of AAA quality music, a few cutscenes, cinematic intro and outro and all the other stuff mentioned in Kitako's post above.
 

sea

inXile Entertainment
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What? There are new music in it?

Personally I preferred TW1's music over TW2
Got to disagree. Yes, the "epic" music during action scenes isn't the most inspired, but some of the quieter pieces are beautiful, in my opinion. I often listen to the soundtrack on its own just for a few of these songs.





 

Deleted member 7219

Guest
Yeah, The Witcher 2 has great music and it's not 'orchestral' stuff either. Everyone talks about the two Vergen tracks, Dwarven Stone and Vergen by Night. They're good, but my favourite is A Nearly Peaceful Place.

Also, I'd like to ask people who say The Witcher 1 OST was so incredible, where are all the good tracks? I liked River of Life, The Dike, Peaceful Moments and Tavern at the End of the World. It had about the same amount of good tracks as The Witcher 2 did.
 

Black

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Yeah, The Witcher 2 has great music and it's not 'orchestral' stuff either. Everyone talks about the two Vergen tracks, Dwarven Stone and Vergen by Night. They're good, but my favourite is A Nearly Peaceful Place.

Also, I'd like to ask people who say The Witcher 1 OST was so incredible, where are all the good tracks? I liked River of Life, The Dike, Peaceful Moments and Tavern at the End of the World. It had about the same amount of good tracks as The Witcher 2 did.
W1 had better boss themes and tracks such as
A good W1 track > a good W2 track. Fact.
R00fl3s
 

made

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Also, I'd like to ask people who say The Witcher 1 OST was so incredible, where are all the good tracks?
Every track that uses a variation of the main theme, and a few others. TW2 soundtrack is decent enough, I guess, but it's just generic fantasy stuff.
 

Toffeli

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Wasteland 2
I love Blue Mountains. Pity it wasn't on the soundtrack officially before, but is now part of the EE soundtrack on GOG version. And it was butchered in the game, when it plays at the beginning of CH3 when constantly interrupted with the stupid battle music when harpies attack.

 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Something from a different barrel.

I'm not going over this combat fucking again, so I want to use a trainer and breeze throu enemies, just to see the new content. Problem. My version is different than the fucking trainer and it supposed to be for the retail ver. What the fuck? Anyway, can somebody upload their witcher2.exe? Maybe that will fix it (or break it).
 

RRRrrr

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Meh.
They didn't add any dialogue outside quests. No new monsters. A shame.
And am I the only one who preferred TW1's acting over TW2's?

Btw I've noticed that TW community has changed a lot since the release. There used to be a lot of cool people there who just moved out and there are mostly BSN kind of people there. It probably has to do with the forums being offline for a month or two upon release, idk. The Polish community is probably better, but the English one is both small and retarded.

Won't even download.
 

Storyfag

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Mrowak

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You know, once they announce plans for TW3 we need to make a Codex vigilance thread, like the one we have for Wasteland 2, and strike them hard with precision. Otherwise the future for the franchise looks bleak.

They haven't announced TW3 yet (except for the readme that comes with EE), but here http://en.thewitcher.com/forum/index.php?/topic/29744-the-witcher-3-wishlist/ is your chance. Already there, fighting the good fight :salute:

Yes, I was already in this thread (look two post down), but there's no room for any manoeuvre in such topics. When you make a suggestion regarding som game mechanics like C&C, you are bound to be ignored, because meh - who would want to discuss that instead of wanting Iorveth and Roche back in the next installment. And waging war on others who want fast travel and multiplayer is needless since luckily Twitcher fanbase is very vocal regarding the defence of their favorite franchise in this respect.

However, the sheer fact that such suggestions do appear indicates that Biodrones are gaining a foothold there.
 

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