Block always just reduced incoming damage (not sure if that pic meant you were trying to be funny).BTW, did you notice that when you block you receive damage now?
Would pretty much fix the combat completely, maybe add some more quen nerf as well to make it more situational, less obligatory all-purpose personal protection shield.Nerfing quen helps very little. Back in the version 1.2 I prepared a mod (really tinkered with a few XML files) that caused all forms of Quen to be removed after just one hit. It still was too strong.
I think the combat system in TW2 is inherently flawed - if they made it with focus on one-on-one clashes - with blocks, ripostes and dodges taking precednece over leaping around like frog on LSD, then we would receive something far more ambitious. One can hope somehow, in spite of the wants of their fanbase, they will realise their error and remove rolling in TW3 (or at least link it to Vigour bar).
My ongoing thoughts on the Enhanced Edition:
http://af.gog.com/en/forum/the_witc...g_after_enhanced_edition_update?as=1649904300
Suffice to say - new content is great, but continued glaring gameplay, interface and control problems, not to mention existing bugs that have gone completely ignored by CD Projekt still mean that playing The Witcher 2 is a fucking frustrating chore most of the time.
As for rolling, Quen, etc. - I dare you to try playing Dark Mode/Insane without abusing the fuck out of those. It's almost impossible, unless of course you just grind like crazy for items, XP and money to buy/craft the absolute best stuff possible. Of course that requires like 20 hours of completely wasted time doing those fucking minigames over and over, and I think I'd rather just jam a fucking railroad spike through my eye socket at that point.
Block always just reduced incoming damage (not sure if that pic meant you were trying to be funny).BTW, did you notice that when you block you receive damage now?
Would pretty much fix the combat completely, maybe add some more quen nerf as well to make it more situational, less obligatory all-purpose personal protection shield.Nerfing quen helps very little. Back in the version 1.2 I prepared a mod (really tinkered with a few XML files) that caused all forms of Quen to be removed after just one hit. It still was too strong.
I think the combat system in TW2 is inherently flawed - if they made it with focus on one-on-one clashes - with blocks, ripostes and dodges taking precednece over leaping around like frog on LSD, then we would receive something far more ambitious. One can hope somehow, in spite of the wants of their fanbase, they will realise their error and remove rolling in TW3 (or at least link it to Vigour bar).
Combat system is decent enough, it's just Quen and roll that break it because they trivialize combat most of the time while still being needed for some encounters.
Quen should be just a damage shield, it should still allow you to be knocked back, interrupted etc.
And they could replace rolling with some evasion maneuver that you need to time for it to work.
Maybe some passive evasion could also work so chaining melee attacks in a group of enemies is not as suicidal.
I'm pretty sure you took damage when blocking in the original version. I think there was a skill you could pick that gave you 100% damage reduction.
It wouldn't be breaking the rules as it would be up to player to keep at least one vigor point in reserve.Then at least disable rolling if vigor is empty and remove blocking reliance on vigor altogether.
Boss battles - keep at least 1 vigor to survive.
Lameness incarnate. Breaking the rules of the entire system for one battle? Even platformers don't stoop so low. :/
It's not that much of a problem, given how rolling gives you full protection and there is no point to parrying which is less effective and takes away vigor.Others - you'll need to block/riposte if you blow all your vigor away.
Which could give full invoulnerabilty, especially if you select correct talents.
Retards gonna retard.Not going to happen, because "Alechmy works perfect, and everyone who claims otherwise is a noob".
Changing rules specifically for bosses - yes, using potion based on relatively rare ingredients and with hefty maluses - no.Besides, as you admit, this fix of yours is pretty cheap. It would destroy the last vestiges of RPG ruleset there are.
It wouldn't be breaking the rules as it would be up to player to keep at least one vigor point in reserve.Then at least disable rolling if vigor is empty and remove blocking reliance on vigor altogether.
Boss battles - keep at least 1 vigor to survive.
Lameness incarnate. Breaking the rules of the entire system for one battle? Even platformers don't stoop so low. :/
It's not that much of a problem, given how rolling gives you full protection and there is no point to parrying which is less effective and takes away vigor.Others - you'll need to block/riposte if you blow all your vigor away.
Which could give full invoulnerabilty, especially if you select correct talents.
Nerf non-directional blocking so that blocking wouldn't really work against grouped enemies attacking in concert, introduce split second to second cooldown after parrying so that block can be overwhelmed.
Against single human mooks it will still be immensely powerful, but Geralt should be able to bladerape any normal non-badass human at will.
OTOH restore 100% damage reduction block should give.
TW1 alchemy would work perfectly fine with drinking only during meditation, but in TW2 the durations are so short, ambushes frequent and cutscenes lengthy, that alchemy is just useless in quite a few battles due to the fact you can only drink potions while meditating and the effects will wear off several times over before pre-battle cutscene ends, or you get ambushed and keeping the effects going all the time would burn through your potions almost right away.
Retards gonna retard.Not going to happen, because "Alechmy works perfect, and everyone who claims otherwise is a noob".
Wait, so is the new edition out? How is the new content? Worth the time it takes to download? Also, what exactly does it add?
Same, TW2 is just your typical orchestral bullshit.What? There are new music in it?
Personally I preferred TW1's music over TW2
Got to disagree. Yes, the "epic" music during action scenes isn't the most inspired, but some of the quieter pieces are beautiful, in my opinion. I often listen to the soundtrack on its own just for a few of these songs.What? There are new music in it?
Personally I preferred TW1's music over TW2
W1 had better boss themes and tracks such asYeah, The Witcher 2 has great music and it's not 'orchestral' stuff either. Everyone talks about the two Vergen tracks, Dwarven Stone and Vergen by Night. They're good, but my favourite is A Nearly Peaceful Place.
Also, I'd like to ask people who say The Witcher 1 OST was so incredible, where are all the good tracks? I liked River of Life, The Dike, Peaceful Moments and Tavern at the End of the World. It had about the same amount of good tracks as The Witcher 2 did.
Every track that uses a variation of the main theme, and a few others. TW2 soundtrack is decent enough, I guess, but it's just generic fantasy stuff.Also, I'd like to ask people who say The Witcher 1 OST was so incredible, where are all the good tracks?
You know, once they announce plans for TW3 we need to make a Codex vigilance thread, like the one we have for Wasteland 2, and strike them hard with precision. Otherwise the future for the franchise looks bleak.
You know, once they announce plans for TW3 we need to make a Codex vigilance thread, like the one we have for Wasteland 2, and strike them hard with precision. Otherwise the future for the franchise looks bleak.
They haven't announced TW3 yet (except for the readme that comes with EE), but here http://en.thewitcher.com/forum/index.php?/topic/29744-the-witcher-3-wishlist/ is your chance. Already there, fighting the good fight![]()