NWN had clone-like character models.
An aweful lot of games had clone-like character models, including Bloodlines or DAO. The Witcher guys just made the error of using clones even for significant characters.
NWN had clone-like character models.
The only game I have ever played that didn't have clone characters was Azrael's Tear.Lesifoere said:SimpleComplexity said:I've heard that game reviewers receive a special version of the bust of Geralt's head.
Do I want to know, I wonder?
MicoSelva said:I don't think bad dubbing, bad translation and clone-like character models were effects of using aurora engine. These are the things corrected in EE, right?
NWN had clone-like character models.
If you've seen one potato, you've seen all of them.Ancient said:Oblivion didn't
Lesifoere said:NWN had clone-like character models.
I feel discomfort agreeing with 1ek, now that he has lost his mind, but this.1eyedking said:Fallout had only a handful of models and no one complained.
Lost it? No, my friend, I've actually found it!DraQ said:I feel discomfort agreeing with 1ek, now that he has lost his mind, but this.1eyedking said:Fallout had only a handful of models and no one complained.
Loading screens were actually pretty awesome.Mikayel said:Is the number of models even something to complain about? aren't there more pressing concerns? Like shit combat, constant running around and a loading screen between each area, and choices that seem like they matter but don't?
Witcher was fun and all but number of character models is the last thing to bitch about. Not to mention that they actually looked decent.
Ruprekt said:The combat really was fucking awful tho
Ruprekt said:I liked everything about witcher except the combat. It's the first RPG I've seen that gets the european-fantasy-setting looking right (the castles actually look like real castles etc).
The combat really was fucking awful tho
Looks like it, at least according to bits of info we can get from faq and interviews.Metro said:Witcher was a decent ARPG... just without loot, classes/specialization, or any meaningful attributes/leveling process. Do they rectify any of that in the sequel?
Mash a single button as fast as you can = immersive fast paced combatAncient said:what's so bad about combat it looks p.good
and timed inputs make it more thrilling
or are you just lazy ?
made said:Mash a single button as fast as you can = immersive fast paced combat
Mikayel said:Is the number of models even something to complain about? aren't there more pressing concerns? Like shit combat, constant running around and a loading screen between each area, and choices that seem like they matter but don't?
Ancient said:what's so bad about combat it looks p.good
and timed inputs make it more thrilling
or are you just lazy ?
VentilatorOfDoom said:NWN had clone-like character models.
An aweful lot of games had clone-like character models, including Bloodlines or DAO. The Witcher guys just made the error of using clones even for significant characters.
One day I'll give The Witcher another chance, I didn't mind the tutorial level but just thinking about all of those glowing dogs and whack, whack whacking my simon says sword makes me cringe.
More like not stupid enough to just sit looking at a screen and pushing a single button every 2 seconds all the time in every single fucking combat encounter. TW has the worst combat I ever seen in a game. Arcanum's combat sims like a tactical simulation compared to it.
blackadder said:has anyone tried The Witcher 1 on new systems? Specifically systems with new ATI cards? From reading forums, it seems there has been quite a few problems with it now.